[booster]:identity_immunities GroupControlSection = spawn_group discovery_dependency = ;$spawn = "food and drugs\booster" $prefetch = 8 class = S_FOOD cform = skeleton visual = dynamics\devices\dev_aptechka\dev_aptechka_low.ogf description = default inv_name = default inv_name_short = default inv_weight = 0.01 inv_grid_width = 1 inv_grid_height = 1 inv_grid_x = 3 inv_grid_y = 18 cost = 1 ; eatable item eat_health = 0 eat_satiety = 0 eat_power = 0 eat_max_power = 0 eat_radiation = 0 eat_alcohol = 0 wounds_heal_perc = 0 eat_portions_num = 1 boost_time = 0.0 boost_max_weight = 0.0 boost_health_restore = 0.0 boost_power_restore = 0.0 boost_radiation_restore = 0.0 boost_bleeding_restore = 0.0 boost_radiation_protection = 0.0 boost_telepat_protection = 0.0 boost_chemburn_protection = 0.0 boost_burn_immunity = 0.0 boost_shock_immunity = 0.0 boost_radiation_immunity = 0.0 boost_telepat_immunity = 0.0 boost_chemburn_immunity = 0.0 boost_strike_immunity = 0.0 boost_wound_immunity = 0.0 boost_explosion_immunity = 0.0 boost_fire_wound_immunity = 0.0 ;use_sound = characters_voice\multiplayer\team_1\voice_roger_3 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; FOOD ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; [bread]:booster $spawn = "food and drugs\bread" visual = dynamics\devices\dev_bred\dev_bred.ogf description = st_bread_descr inv_name = st_bread inv_name_short = st_bread inv_weight = 0.4 ;0.2 inv_grid_width = 1 inv_grid_height = 1 inv_grid_x = 11 inv_grid_y = 9 cost = 10 attach_angle_offset = -0.287979, 1.560923, 1.544060 attach_position_offset = 0.096910, -0.013594, 0.107925 attach_bone_name = bip01_r_hand auto_attach = false // should be deleted after update bone_name = bip01_r_hand position_offset = 0.0,0.0,0.0 angle_offset = 1.570790,1.570790,3.92699 boost_time = 5.0 boost_health_restore = 0.002 eat_satiety = 0.6 use_sound = interface\inv_food [kolbasa]:booster $spawn = "food and drugs\kolbasa" visual = dynamics\devices\dev_kolbasa\dev_kolbasa.ogf description = st_kolbasa_descr inv_name = st_kolbasa inv_name_short = st_kolbasa inv_weight = 0.5 inv_grid_width = 1 inv_grid_height = 1 inv_grid_x = 19 inv_grid_y = 12 cost = 70 attach_angle_offset = 0.440521, 1.378287, -0.644026 attach_position_offset = 0.104196, -0.010821, 0.076969 attach_bone_name = bip01_r_hand auto_attach = false // should be deleted after update bone_name = bip01_r_hand position_offset = 0.0,0.0,0.0 angle_offset = 1.570790,1.570790,3.92699 boost_time = 5.0 boost_health_restore = 0.002 eat_satiety = 1 use_sound = interface\inv_food [conserva]:booster $spawn = "food and drugs\conserva" visual = dynamics\devices\dev_conserv\dev_conserv.ogf description = st_conserva_descr inv_name = st_conserva inv_name_short = st_conserva inv_weight = 0.3 inv_grid_width = 1 inv_grid_height = 1 inv_grid_x = 9 inv_grid_y = 13 cost = 40 boost_time = 5.0 boost_health_restore = 0.002 eat_satiety = 1 attach_angle_offset = 0.440521, 1.378287, -0.644026 attach_position_offset = 0.104196, -0.010821, 0.076969 attach_bone_name = bip01_r_hand auto_attach = false // should be deleted after update bone_name = bip01_r_hand position_offset = 0.0,0.0,0.0 angle_offset = 1.570790,1.570790,3.92699 use_sound = interface\inv_food [vodka]:booster $spawn = "food and drugs\vodka" cform = skeleton visual = dynamics\devices\dev_vodka\dev_vodka.ogf description = st_vodka_descr inv_name = st_vodka inv_name_short = st_vodka inv_weight = 0.6 ;0.2 inv_grid_width = 1 inv_grid_height = 1 inv_grid_x = 5 inv_grid_y = 2 cost = 40 attach_angle_offset = 0.000000, 0.000000, 0.000000 attach_position_offset = 0.087266, -0.078540, 0.052360 attach_bone_name = bip01_r_hand auto_attach = false bone_name = bip01_r_hand position_offset = 0.0,0.0,0.0 angle_offset = 1.570790,1.570790,3.92699 break_particles = destroy_fx\destroy_bottle break_sound = material\bottle\collide\bottle_break_1 boost_time = 5.0 boost_radiation_restore = 0.005 eat_alcohol = 0.1 eat_satiety = -0.2 use_sound = interface\inv_vodka [vodka_script]:vodka ; не использовать $spawn = "food and drugs\vodka_script" inv_weight = 0 [guitar_a]:identity_immunities GroupControlSection = spawn_group discovery_dependency = $spawn = "food and drugs\guitar_a" cform = skeleton class = II_ATTCH visual = dynamics\devices\dev_guitar\dev_guitar.ogf cost = 35 inv_name = st_guitar_name inv_name_short = st_guitar_name description = st_guitar_descr inv_weight = 1.5 inv_grid_width = 4 inv_grid_height = 2 inv_grid_x = 10 inv_grid_y = 19 attach_angle_offset = -0.415, -1.262, 0.808 ;-1.512, -1.392, -0.242 attach_position_offset = -0.014, 0.010, 0.020 ;0.010, -0.090, 0.000 attach_bone_name = bip01_l_hand auto_attach = false [harmonica_a]:identity_immunities GroupControlSection = spawn_group discovery_dependency = $spawn = "food and drugs\harmonica_a" cform = skeleton class = II_ATTCH visual = dynamics\devices\dev_harmonica\dev_harmonica.ogf cost = 35 inv_name = st_harmonica_name inv_name_short = st_harmonica_name description = st_harmonica_descr inv_weight = 0.35 inv_grid_width = 1 inv_grid_height = 1 inv_grid_x = 11 inv_grid_y = 2 attach_angle_offset = 0.000000, -1.204452, -1.262921 attach_position_offset = 0.081856, -0.035081, 0.011694 attach_bone_name = bip01_l_hand auto_attach = false ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; Scaner B6 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; [anomaly_scaner]:identity_immunities GroupControlSection = spawn_group discovery_dependency = $spawn = "equipment\anomaly_scaner" cform = skeleton class = II_ATTCH visual = dynamics\devices\dev_datchik_2\dev_datchik_2.ogf cost = 0 inv_name = "hand_radio" inv_name_short = "hand_radio" inv_weight = 0.5 inv_grid_width = 2 inv_grid_height = 1 inv_grid_x = 16 inv_grid_y = 12 attach_angle_offset = -1.571,-1.308,-1.458 ;устанавливаетсљ в радианах Angle*PI/180 attach_position_offset = 0.105, -0.004, 0.003 attach_bone_name = bip01_l_hand auto_attach = false ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; MEDICAL ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; [energy_drink]:vodka $spawn = "food and drugs\energy_drink" inv_name = st_energy_drink inv_name_short = st_energy_drink visual = dynamics\devices\dev_drink_stalker\dev_drink_stalker description = st_energy_drink_descr cost = 50 inv_grid_width = 1 inv_grid_height = 1 inv_grid_x = 11 ;19 ;11 inv_grid_y = 0 ;7 ;0 inv_weight = 0.2 attach_angle_offset = 0.000000, 0.000000, 0.000000 attach_position_offset = 0.087266, -0.078540, 0.052360 attach_bone_name = bip01_r_hand auto_attach = false boost_time = 60.0 boost_radiation_restore = 0 boost_power_restore = 0.005 ;0.001 eat_alcohol = 0.0 eat_satiety = 0.0 use_sound = interface\inv_softdrink [bandage]:booster $spawn = "food and drugs\bandage" visual = dynamics\devices\dev_bandage\dev_bandage.ogf description = st_bandage_descr inv_name = st_bandage inv_name_short = st_bandage inv_weight = 0.05 ;0.2 cost = 80 inv_grid_width = 1 inv_grid_height = 1 inv_grid_x = 3 inv_grid_y = 18 boost_time = 5.0 boost_bleeding_restore = 0.02 use_sound = interface\inv_bandage ;antirad new [antirad]:booster $spawn = "food and drugs\antirad" visual = dynamics\devices\dev_antirad\dev_antirad.ogf inv_name = st_antirad inv_name_short = st_antirad description = st_antirad_descr inv_weight = 0.05 inv_grid_width = 1 inv_grid_height = 1 inv_grid_x = 18 inv_grid_y = 12 cost = 250 ;eatable item ;eat_radiation = -0.5 boost_time = 10.0 boost_radiation_restore = 0.01 use_sound = interface\inv_pills ;medikits new [medkit_script]:booster ;Do not use! Used in xr_wounded ;$spawn = "food and drugs\medkit_script" visual = dynamics\devices\dev_aptechka\dev_aptechka_low.ogf inv_name = st_medkit inv_name_short = st_medkit description = st_medkit_descr inv_weight = 0.1 inv_grid_width = 1 inv_grid_height = 1 inv_grid_x = 6 inv_grid_y = 14 cost = 300 ;eatable item eat_health = 0.5 eat_max_power = 0.1 eat_radiation = -0.05 wounds_heal_perc = 0.1 eat_portions_num = 1 use_sound = interface\inv_medkit [medkit]:booster $spawn = "food and drugs\medkit" visual = dynamics\devices\dev_aptechka\dev_aptechka_low.ogf inv_name = st_medkit inv_name_short = st_medkit description = st_medkit_descr inv_weight = 0.1 inv_grid_width = 1 inv_grid_height = 1 inv_grid_x = 6 inv_grid_y = 14 cost = 250 boost_time = 10.0 boost_health_restore = 0.01 boost_radiation_restore = 0.0 boost_bleeding_restore = 0.005 use_sound = interface\inv_medkit [medkit_army]:booster $spawn = "food and drugs\medkit_army" visual = dynamics\devices\dev_aptechka\dev_aptechka_high.ogf inv_name = st_medkit_army inv_name_short = st_medkit_army description = st_medkit_army_descr inv_weight = 0.1 inv_grid_width = 1 inv_grid_height = 1 inv_grid_x = 10 inv_grid_y = 10 cost = 650 boost_time = 5.0 boost_health_restore = 0.02 boost_radiation_restore = 0.0 boost_bleeding_restore = 0.02 use_sound = interface\inv_medkit [medkit_scientic]:booster $spawn = "food and drugs\medkit_scientic" visual = dynamics\devices\dev_aptechka\dev_aptechka_mid.ogf inv_name = st_medkit_science inv_name_short = st_medkit_science description = st_medkit_science_descr inv_weight = 0.1 inv_grid_width = 1 inv_grid_height = 1 inv_grid_x = 12 inv_grid_y = 9 cost = 800 boost_time = 10.0 boost_health_restore = 0.01 boost_radiation_restore = 0.01 boost_bleeding_restore = 0.005 use_sound = interface\inv_medkit ;boosters [drug_booster]:booster $spawn = "food and drugs\drug_booster" visual = dynamics\equipments\medical\drug_booster.ogf inv_name = st_drug_booster inv_name_short = st_drug_booster description = st_drug_booster_descr inv_grid_width = 1 inv_grid_height = 1 inv_grid_x = 18 inv_grid_y = 7 cost = 200 boost_time = 300.0 boost_max_weight = 20.0 use_sound = interface\inv_softdrink [drug_coagulant]:booster $spawn = "food and drugs\drug_coagulant" visual = dynamics\equipments\medical\drug_coagulant.ogf inv_name = st_drug_coagulant inv_name_short = st_drug_coagulant description = st_drug_coagulant_descr inv_grid_width = 1 inv_grid_height = 1 inv_grid_x = 13 inv_grid_y = 12 cost = 200 boost_time = 20.0 ;boost_wound_immunity = 1 boost_bleeding_restore = 0.03 use_sound = interface\inv_pills [drug_psy_blockade]:booster $spawn = "food and drugs\drug_psy_blockade" visual = dynamics\equipments\medical\drug_psy_blockade.ogf inv_name = st_drug_psy_blockade inv_name_short = st_drug_psy_blockade description = st_drug_psy_blockade_descr inv_grid_width = 1 inv_grid_height = 1 inv_grid_x = 8 inv_grid_y = 11 cost = 550 boost_time = 60.0 ;boost_telepat_immunity = 0.05 boost_telepat_protection = 0.05 use_sound = interface\inv_pills [drug_antidot]:booster $spawn = "food and drugs\drug_antidot" visual = dynamics\equipments\medical\drug_antidot.ogf inv_name = st_drug_antidot inv_name_short = st_drug_antidot description = st_drug_antidot_descr inv_grid_width = 1 inv_grid_height = 1 inv_grid_x = 9 inv_grid_y = 11 cost = 300 boost_time = 60.0 ;boost_chemburn_immunity = 0.1 boost_chemburn_protection = 0.1 use_sound = interface\inv_pills [drug_radioprotector]:booster $spawn = "food and drugs\drug_radioprotector" visual = dynamics\equipments\medical\drug_radioprotector.ogf inv_name = st_drug_radioprotector inv_name_short = st_drug_radioprotector description = st_drug_radioprotector_descr inv_grid_width = 1 inv_grid_height = 1 inv_grid_x = 9 inv_grid_y = 10 cost = 300 boost_time = 60.0 ;boost_radiation_immunity = 0.015 boost_radiation_protection = 0.015 use_sound = interface\inv_pills [drug_anabiotic]:booster $spawn = "food and drugs\drug_anabiotic" visual = dynamics\equipments\medical\drug_anabiotic.ogf inv_name = st_drug_anabiotic inv_name_short = st_drug_anabiotic description = st_drug_anabiotic_descr inv_grid_width = 1 inv_grid_height = 1 inv_grid_x = 4 inv_grid_y = 8 cost = 1000 use_sound = interface\inv_pills ;boosters below are not used for now ;[health_restore_booster]:booster ;$spawn = "food and drugs\health_restore_booster" ;boost_time = 20.0 ;boost_health_restore = 0.1 ; ;[max_weight_booster]:booster ;$spawn = "food and drugs\max_weight_booster" ;boost_time = 20.0 ;boost_max_weight = 100.0 ; ;[wound_immunity_booster]:booster ;$spawn = "food and drugs\wound_immunity_booster" ;boost_time = 20.0 ;boost_wound_immunity = 1 ; ;[telepat_immunity_booster]:booster ;$spawn = "food and drugs\telepat_immunity_booster" ;boost_time = 20.0 ;boost_telepat_immunity = 1 ; ;[chemburn_immunity_booster]:booster ;$spawn = "food and drugs\chemburn_immunity_booster" ;boost_time = 20.0 ;boost_chemburn_immunity = 1 ; ;[radiation_restore_booster]:booster ;$spawn = "food and drugs\radiation_restore_booster" ;boost_time = 20.0 ;boost_radiation_restore = 0.1 ; ;[shock_immunity_booster]:booster ;$spawn = "food and drugs\shock_immunity_booster" ;boost_time = 20.0 ;boost_shock_immunity = 1 ; ;[power_restore_booster]:booster ;$spawn = "food and drugs\power_restore_booster" ;boost_time = 20.0 ;boost_power_restore = 0.1 ; ;[bleeding_restore_booster]:booster ;$spawn = "food and drugs\bleeding_restore_booster" ;boost_time = 20.0 ;boost_bleeding_restore = 0.1 ; ;[burn_immunity_booster]:booster ;$spawn = "food and drugs\burn_immunity_booster" ;boost_time = 20.0 ;boost_burn_immunity = 1 ; ;[explosion_immunity_booster]:booster ;$spawn = "food and drugs\explosion_immunity_booster" ;boost_time = 20.0 ;boost_explosion_immunity = 1 ; ;[fire_wound_immunity_booster]:booster ;$spawn = "food and drugs\fire_wound_immunity_booster" ;boost_time = 20.0 ;boost_fire_wound_immunity = 1 ; ;[strike_immunity_booster]:booster ;$spawn = "food and drugs\strike_immunity_booster" ;boost_time = 20.0 ;boost_strike_immunity = 1 ; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; DEVICES ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; [device_pda]:identity_immunities GroupControlSection = spawn_group discovery_dependency= $spawn = "devices\pda" $prefetch = 16 class = S_PDA cform = skeleton visual = dynamics\devices\dev_pda\dev_pda.ogf description = st_pda_descr radius = 68; 50 slot = 7 default_to_ruck = false sprint_allowed = true control_inertion_factor = 1 script_binding = bind_physic_object.init inv_name = st_pda_name inv_name_short = st_pda_name inv_weight = 0.1 ;0.2 inv_grid_width = 1 inv_grid_height = 1 inv_grid_x = 6 inv_grid_y = 13 cost = 20 attach_angle_offset = -1.303,0.107,-1.702 ;устанавливается в радианах Angle*PI/180 attach_position_offset = 0.14,0.001,0.02 attach_bone_name = bip01_l_hand auto_attach = false [dev_flash_1]:identity_immunities GroupControlSection = spawn_group discovery_dependency= $spawn = "devices\dev_flash_1" $prefetch = 16 class = D_PDA cform = skeleton visual = dynamics\devices\dev_flash_1\dev_flash_1.ogf inv_grid_width = 1 inv_grid_height = 1 inv_grid_x = 11 inv_grid_y = 22 slot = 7 radius = 50 default_to_ruck = false inv_weight = 0.05 inv_name = st_pda_name inv_name_short = st_pda_name description = st_pda_descr cost = 50 can_trade = false [dev_flash_2]:identity_immunities GroupControlSection = spawn_group discovery_dependency= $spawn = "devices\dev_flash_2" $prefetch = 16 class = D_PDA cform = skeleton visual = dynamics\devices\dev_flash_2\dev_flash_2.ogf inv_grid_width = 1 inv_grid_height = 1 inv_grid_x = 11 inv_grid_y = 23 slot = 7 radius = 50 default_to_ruck = false inv_weight = 0.05 inv_name = st_pda_name inv_name_short = st_pda_name description = st_pda_descr cost = 50 can_trade = false [device_torch]:identity_immunities GroupControlSection = spawn_group discovery_dependency = $spawn = "devices\torch" $prefetch = 32 class = TORCH_S cform = skeleton visual = dynamics\devices\dev_torch_light\dev_torch_light.ogf description = st_device_torch_descr cost = 100 inv_name = st_device_torch_name inv_name_short = st_device_torch_name inv_weight = 0.0 inv_grid_width = 2 inv_grid_height = 1 inv_grid_x = 16 inv_grid_y = 12 ;вещью нельзя торговать can_trade = true position = 0.35,0.25,0.0 light_trace_bone = lights_bone attach_angle_offset = 3.062, 0.008, -1.532 attach_position_offset = 0.134, -0.007, 0.09 attach_bone_name = bip01_head auto_attach = false night_vision = on night_vision_texture = wpn\wpn_night night_vision_effector = postprocess_night snd_night_vision_on = weapons\nv_start snd_night_vision_off = weapons\nv_off snd_night_vision_idle = weapons\nv_loop snd_night_vision_broken = weapons\nv_off night_vision_recharge_time = 6 ;(c) время зарядки аккамулятора night_vision_recharge_time_min = 2 ;(c) мин. время зарядки аккамулятора, после которого уст-во уже может работать night_vision_discharge_time = 20 ;(c) время разрядки (работы) устройства после полной зарядки slot = 9 default_to_ruck = false sprint_allowed = true control_inertion_factor = 1 disabled_maps = ai_test,ai_test2, andy_test_ ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; OTHERS ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; [wpn_vodka_hud]:identity_immunities,hud_base fire_point = 0.0, 0.0, 0.06 fire_bone = bip01_head orientation = 0, 0, 0 position = 0, 0, 0 visual = dynamics\devices\dev_vodka\dev_vodka.ogf anim_idle = vodka_2 anim_show = vodka_1 anim_hide = vodka_4 anim_play = vodka_5 anim_prepare = vodka_5 anim_eat = vodka_3