;#include "outfit_upgrades\outfit_delayed_action_fuse.ltx" ;#include "outfit_upgrades\outfit_upgrades_properties.ltx" ;#include "outfit_upgrades\outfit_upgrades.ltx" #include "outfit_upgrades\o_novice_outfit_up.ltx" #include "outfit_upgrades\o_stalker_outfit_up.ltx" #include "outfit_upgrades\o_svoboda_light_outfit_up.ltx" #include "outfit_upgrades\o_scientific_outfit_up.ltx" #include "outfit_upgrades\o_cs_heavy_outfit_up.ltx" #include "outfit_upgrades\o_dolg_outfit_up.ltx" #include "outfit_upgrades\o_svoboda_heavy_outfit_up.ltx" #include "outfit_upgrades\o_specops_outfit_up.ltx" #include "outfit_upgrades\o_exo_outfit_up.ltx" #include "outfit_upgrades\o_dolg_heavy_outfit_up.ltx" #include "outfit_upgrades\o_military_outfit_up.ltx" #include "outfit_upgrades\helm_battle_up.ltx" #include "outfit_upgrades\helm_hardhat_up.ltx" #include "outfit_upgrades\helm_protective_up.ltx" #include "outfit_upgrades\helm_respirator_up.ltx" #include "outfit_upgrades\helm_tactic_up.ltx" [outfit_base] ; delete full_scale_icon next update- obsolete, use full_icon_name instead !!! additional_inventory_weight = 0 ; +max_walk_weight additional_inventory_weight2 = 0 ; +40 kg full_icon_name = npc_icon_without_outfit default_to_ruck = false sprint_allowed = true control_inertion_factor = 1 ;player_hud_section = actor_hud_05 [without_outfit]:outfit_base ;áàçîâûé êîñòþì ñòàëêåðà - êîñòþì íîâè÷êà. Îáû÷íàÿ îäåæäà òóðèñòà - øòîðìîâêà+ñàïîãè full_scale_icon = 6,6 ;player_hud_section = actor_hud_05 ;--------------------------------------------------------------------------------------------- ; ÊÎÑÒÞÌ ÍÎÂÈ×ÊÀ ;--------------------------------------------------------------------------------------------- [novice_outfit]:outfit_base GroupControlSection = spawn_group discovery_dependency = $spawn = "outfit\novice_outfit" ;$prefetch = 32 class = E_STLK cform = skeleton visual = dynamics\outfit\novice_outfit actor_visual = actors\stalker_hero\stalker_hero_novice_1.ogf player_hud_section = actor_hud_01 ef_equipment_type = 3 inv_name = novice_outfit_name inv_name_short = novice_outfit_name description = novice_outfit_description inv_weight = 4.0 ;inv_grid_width = 2 ;inv_grid_height = 2 ;inv_grid_x = 12 ;inv_grid_y = 0 inv_grid_width = 2 inv_grid_height = 2 inv_grid_x = 0 inv_grid_y = 18 upgr_icon_x = 636 upgr_icon_y = 0 upgr_icon_width = 303 upgr_icon_height = 162 full_icon_name = npc_icon_novice_outfit cost = 500 slot = 6 full_scale_icon = 0,11 ;èêîíêà ñòàëêåðà â êîñòþìå â ïîëíûé ðîñò immunities_sect = sect_novice_outfit_immunities power_loss = 0.65 ; NO RESISTANCE burn_protection = 0.0250 shock_protection = 0.0 radiation_protection = 0.0 chemical_burn_protection = 0.0125 telepatic_protection = 0.0 strike_protection = 0.1 explosion_protection = 0.1 wound_protection = 0.1 hit_fraction_actor = 0.75 bones_koeff_protection = actor_armor_suit artefact_count = 0 upgrades = up_gr_firstab_novice_outfit, up_gr_seconab_novice_outfit, up_gr_thirdab_novice_outfit installed_upgrades = upgrade_scheme = upgrade_scheme_novice_outfit [sect_novice_outfit_immunities] burn_immunity = 0.05 ;êîýôôèöèåíòû èììóíèòåòà ñàìîãî êîñòþìà strike_immunity = 0.0 shock_immunity = 0.05 wound_immunity = 0.05 radiation_immunity = 0.0 telepatic_immunity = 0.0 chemical_burn_immunity = 0.05 explosion_immunity = 0.05 fire_wound_immunity = 0.02 [sect_novice_outfit_immunities_add] burn_immunity = -0.01 ;êîýôôèöèåíòû èììóíèòåòà ñàìîãî êîñòþìà strike_immunity = 0.0 shock_immunity = -0.01 wound_immunity = -0.01 radiation_immunity = 0.0 telepatic_immunity = 0.0 chemical_burn_immunity = -0.01 explosion_immunity = -0.01 fire_wound_immunity = -0.005 ;--------------------------------------------------------------------------------------------- ; ÊÎÑÒÞÌ ÍÅÉÒÐÀËÜÍÎÃÎ ÑÒÀËÊÅÐÀ ;--------------------------------------------------------------------------------------------- [stalker_outfit]:outfit_base GroupControlSection = spawn_group discovery_dependency = $spawn = "outfit\stalker_outfit" ;$prefetch = 32 class = E_STLK cform = skeleton visual = dynamics\outfit\stalker_outfit actor_visual = actors\stalker_hero\stalker_hero_stalker_1.ogf player_hud_section = actor_hud_05 ef_equipment_type = 3 inv_name = stalker_outfit_name inv_name_short = stalker_outfit_name description = stalker_outfit_description inv_weight = 5.0 inv_grid_width = 2 inv_grid_height = 3 inv_grid_x = 6 inv_grid_y = 15 upgr_icon_x = 317 upgr_icon_y = 0 upgr_icon_width = 302 upgr_icon_height = 130 full_icon_name = npc_icon_stalker_outfit cost = 5000 slot = 6 full_scale_icon = 14,11 ;èêîíêà ñòàëêåðà â êîñòþìå â ïîëíûé ðîñò additional_inventory_weight = 0 ; +max_walk_weight additional_inventory_weight2 = 0 ; +40 kg artefact_count = 2 default_to_ruck = false immunities_sect = sect_stalker_outfit_immunities ; LOW RESISTANCE burn_protection = 0.0650 shock_protection = 0.200 radiation_protection = 0.0030 chemical_burn_protection = 0.0325 telepatic_protection = 0.0 strike_protection = 0.15 explosion_protection = 0.2 wound_protection = 0.15 hit_fraction_actor = 0.75 bones_koeff_protection = actor_armor_light control_inertion_factor = 1.2 power_loss = 0.7 upgrades = up_gr_firstab_stalker_outfit, up_gr_seconab_stalker_outfit, up_gr_thirdab_stalker_outfit installed_upgrades = upgrade_scheme = upgrade_scheme_stalker_outfit [sect_stalker_outfit_immunities] burn_immunity = 0.03 ;êîýôôèöèåíòû èììóíèòåòà ñàìîãî êîñòþìà strike_immunity = 0.0 shock_immunity = 0.03 wound_immunity = 0.03 radiation_immunity = 0.0 telepatic_immunity = 0.0 chemical_burn_immunity = 0.03 explosion_immunity = 0.03 fire_wound_immunity = 0.015 [sect_stalker_outfit_immunities_add] burn_immunity = -0.015 ;êîýôôèöèåíòû èììóíèòåòà ñàìîãî êîñòþìà strike_immunity = 0.0 shock_immunity = -0.015 wound_immunity = -0.015 radiation_immunity = 0.0 telepatic_immunity = 0.0 chemical_burn_immunity = -0.015 explosion_immunity = -0.015 fire_wound_immunity = -0.005 ;--------------------------------------------------------------------------------------------- ; ËÅÃÊÈÉ ÊÎÑÒÞÌ ÑÂÎÁÎÄÛ ;--------------------------------------------------------------------------------------------- [svoboda_light_outfit]:outfit_base GroupControlSection = spawn_group discovery_dependency = $spawn = "outfit\svoboda_light_outfit" ;$prefetch = 32 class = E_STLK cform = skeleton visual = dynamics\outfit\svoboda_light_outfit actor_visual = actors\stalker_hero\stalker_hero_freedom_1.ogf player_hud_section = actor_hud_03 ef_equipment_type = 3 inv_name = svoboda_light_outfit_name inv_name_short = svoboda_light_outfit_name description = svoboda_light_outfit_description inv_weight = 4.0 inv_grid_width = 2 inv_grid_height = 3 inv_grid_x = 12 inv_grid_y = 13 upgr_icon_x = 6 upgr_icon_y = 455 upgr_icon_width = 302 upgr_icon_height = 117 full_icon_name = npc_icon_svoboda_light_outfit cost = 6500 slot = 6 full_scale_icon = 10,11 ;èêîíêà ñòàëêåðà â êîñòþìå â ïîëíûé ðîñò immunities_sect = sect_svoboda_light_outfit_immunities ; LOW RESISTANCE burn_protection = 0.0700 shock_protection = 0.250 radiation_protection = 0.0035 chemical_burn_protection = 0.0375 telepatic_protection = 0.0 strike_protection = 0.22 explosion_protection = 0.25 wound_protection = 0.22 hit_fraction_actor = 0.6 bones_koeff_protection = actor_armor_light artefact_count = 2 control_inertion_factor = 1.2 power_loss = 0.6 upgrades = up_gr_firstab_svoboda_light_outfit, up_gr_seconab_svoboda_light_outfit, up_gr_thirdab_svoboda_light_outfit installed_upgrades = upgrade_scheme = upgrade_scheme_svoboda_light_outfit [sect_svoboda_light_outfit_immunities] burn_immunity = 0.05 ;êîýôôèöèåíòû èììóíèòåòà ñàìîãî êîñòþìà strike_immunity = 0.0 shock_immunity = 0.05 wound_immunity = 0.05 radiation_immunity = 0.0 telepatic_immunity = 0.0 chemical_burn_immunity = 0.05 explosion_immunity = 0.05 fire_wound_immunity = 0.015 [sect_svoboda_light_outfit_immunities_add] burn_immunity = -0.02 ;êîýôôèöèåíòû èììóíèòåòà ñàìîãî êîñòþìà strike_immunity = 0.0 shock_immunity = -0.02 wound_immunity = -0.02 radiation_immunity = 0.0 telepatic_immunity = 0.0 chemical_burn_immunity = -0.02 explosion_immunity = -0.02 fire_wound_immunity = -0.005 ;--------------------------------------------------------------------------------------------- ; ÎÁÛ×ÍÛÉ ÊÎÑÒÞÌ ÄÎËÃÀ ;--------------------------------------------------------------------------------------------- [dolg_outfit]:outfit_base GroupControlSection = spawn_group discovery_dependency = $spawn = "outfit\dolg_outfit" ;$prefetch = 32 class = E_STLK cform = skeleton visual = dynamics\outfit\dolg_outfit actor_visual = actors\stalker_hero\stalker_hero_dolg_1.ogf player_hud_section = actor_hud_02 ef_equipment_type = 3 inv_name = dolg_outfit_name inv_name_short = dolg_outfit_name description = dolg_outfit_description inv_weight = 7.0 inv_grid_width = 2 inv_grid_height = 3 inv_grid_x = 12 inv_grid_y = 16 upgr_icon_x = 0 upgr_icon_y = 161 upgr_icon_width = 302 upgr_icon_height = 130 full_icon_name = npc_icon_dolg_outfit cost = 6500 slot = 6 full_scale_icon = 8,11 ;èêîíêà ñòàëêåðà â êîñòþìå â ïîëíûé ðîñò immunities_sect = sect_dolg_outfit_immunities ; LOW RESISTANCE burn_protection = 0.0500 shock_protection = 0.200 radiation_protection = 0.0025 chemical_burn_protection = 0.0300 telepatic_protection = 0.0 strike_protection = 0.25 explosion_protection = 0.3 wound_protection = 0.25 hit_fraction_actor = 0.6 bones_koeff_protection = actor_armor_dolg_light artefact_count = 0 control_inertion_factor = 1.2 power_loss = 0.75 upgrades = up_gr_firstab_dolg_outfit, up_gr_seconab_dolg_outfit, up_gr_thirdab_dolg_outfit installed_upgrades = upgrade_scheme = upgrade_scheme_dolg_outfit [sect_dolg_outfit_immunities] burn_immunity = 0.04 ;êîýôôèöèåíòû èììóíèòåòà ñàìîãî êîñòþìà strike_immunity = 0.0 shock_immunity = 0.04 wound_immunity = 0.04 radiation_immunity = 0.0 telepatic_immunity = 0.0 chemical_burn_immunity = 0.04 explosion_immunity = 0.04 fire_wound_immunity = 0.01 [sect_dolg_outfit_immunities_add] burn_immunity = -0.015 ;êîýôôèöèåíòû èììóíèòåòà ñàìîãî êîñòþìà strike_immunity = 0.0 shock_immunity = -0.015 wound_immunity = -0.015 radiation_immunity = 0.0 telepatic_immunity = 0.0 chemical_burn_immunity = -0.015 explosion_immunity = -0.015 fire_wound_immunity = -0.003 ;--------------------------------------------------------------------------------------------- ; ÍÀÓ×ÍÛÉ ÊÎÑÒÞÌ ;--------------------------------------------------------------------------------------------- [scientific_outfit]:outfit_base GroupControlSection = spawn_group discovery_dependency = $spawn = "outfit\scientific_outfit" $prefetch = 32 class = E_STLK cform = skeleton visual = dynamics\outfit\scientific_outfit actor_visual = actors\stalker_hero\stalker_hero_neutral_nauchniy.ogf player_hud_section = actor_hud_07 ef_equipment_type = 2 inv_name = scientific_outfit_name inv_name_short = scientific_outfit_name description = scientific_outfit_description inv_weight = 10.0 slot = 6 inv_grid_width = 2 inv_grid_height = 3 inv_grid_x = 14 inv_grid_y = 16 upgr_icon_x = 646 upgr_icon_y = 172 upgr_icon_width = 285 upgr_icon_height = 159 full_icon_name = npc_icon_scientific_outfit cost = 25000 full_scale_icon = 12,11 ;èêîíêà ñòàëêåðà â êîñòþìå â ïîëíûé ðîñò immunities_sect = sect_scientific_outfit_immunities helmet_avaliable = false ; MEDIUM RESISTANCE burn_protection = 0.0875 shock_protection = 0.400 radiation_protection = 0.0080 chemical_burn_protection = 0.1100 telepatic_protection = 0.0600 strike_protection = 0.22 explosion_protection = 0.25 wound_protection = 0.22 hit_fraction_actor = 0.65 bones_koeff_protection = actor_armor_sci artefact_count = 2 control_inertion_factor = 1.5 power_loss = 0.85 upgrades = up_gr_firstab_scientific_outfit, up_gr_seconab_scientific_outfit, up_gr_thirdab_scientific_outfit, up_gr_fourtab_scientific_outfit, up_gr_fifthab_scientific_outfit installed_upgrades = upgrade_scheme = upgrade_scheme_scientific_outfit [sect_scientific_outfit_immunities] burn_immunity = 0.01 ;êîýôôèöèåíòû èììóíèòåòà ñàìîãî êîñòþìà strike_immunity = 0.0 shock_immunity = 0.0 wound_immunity = 0.03 radiation_immunity = 0.0 telepatic_immunity = 0.0 chemical_burn_immunity = 0.0 explosion_immunity = 0.04 fire_wound_immunity = 0.02 [sect_scientific_outfit_immunities_add] burn_immunity = -0.01 ;êîýôôèöèåíòû èììóíèòåòà ñàìîãî êîñòþìà strike_immunity = 0.0 shock_immunity = 0.0 wound_immunity = -0.01 radiation_immunity = 0.0 telepatic_immunity = 0.0 chemical_burn_immunity = 0.0 explosion_immunity = -0.01 fire_wound_immunity = -0.0025 ;--------------------------------------------------------------------------------------------- ; Ò߯ÅËÛÉ ÊÎÑÒÞÌ ×Í ;--------------------------------------------------------------------------------------------- [cs_heavy_outfit]:outfit_base GroupControlSection = spawn_group discovery_dependency = $spawn = "outfit\cs_heavy_outfit" ;$prefetch = 32 class = E_STLK cform = skeleton visual = dynamics\outfit\cs_heavy_outfit actor_visual = actors\stalker_hero\stalker_hero_cs_heavy.ogf player_hud_section = actor_hud_04 ef_equipment_type = 3 inv_name = csky_heavy_outfit_name inv_name_short = csky_heavy_outfit_name description = csky_heavy_outfit_description inv_weight = 11.0 inv_grid_width = 2 inv_grid_height = 3 inv_grid_x = 8 inv_grid_y = 19 upgr_icon_x = 4 upgr_icon_y = 304 upgr_icon_width = 305 upgr_icon_height = 131 full_icon_name = npc_icon_svoboda_heavy_outfit cost = 20000 slot = 6 full_scale_icon = 2,6 ;èêîíêà ñòàëêåðà â êîñòþìå â ïîëíûé ðîñò immunities_sect = sect_cs_heavy_outfit_immunities power_loss = 0.9 ; MEDIUM RESISTANCE burn_protection = 0.0800 shock_protection = 0.300 radiation_protection = 0.0045 chemical_burn_protection = 0.0400 telepatic_protection = 0.0 strike_protection = 0.32 explosion_protection = 0.35 wound_protection = 0.32 hit_fraction_actor = 0.45 bones_koeff_protection = actor_armor_medium artefact_count = 1 control_inertion_factor = 1.5 upgrades = up_gr_firstab_cs_heavy_outfit, up_gr_seconab_cs_heavy_outfit, up_gr_thirdab_cs_heavy_outfit, up_gr_fourtab_cs_heavy_outfit installed_upgrades = upgrade_scheme = upgrade_scheme_cs_heavy_outfit [sect_cs_heavy_outfit_immunities] burn_immunity = 0.04 ;êîýôôèöèåíòû èììóíèòåòà ñàìîãî êîñòþìà strike_immunity = 0.0 shock_immunity = 0.04 wound_immunity = 0.04 radiation_immunity = 0.0 telepatic_immunity = 0.0 chemical_burn_immunity = 0.04 explosion_immunity = 0.04 fire_wound_immunity = 0.01 [sect_cs_heavy_outfit_immunities_add] burn_immunity = -0.01 ;êîýôôèöèåíòû èììóíèòåòà ñàìîãî êîñòþìà strike_immunity = -0.01 shock_immunity = 0.0 wound_immunity = -0.01 radiation_immunity = 0.0 telepatic_immunity = 0.0 chemical_burn_immunity = -0.01 explosion_immunity = -0.01 fire_wound_immunity = -0.0025 ;--------------------------------------------------------------------------------------------- ; Ò߯ÅËÛÉ ÊÎÑÒÞÌ ÑÂÎÁÎÄÛ ;--------------------------------------------------------------------------------------------- [svoboda_heavy_outfit]:outfit_base GroupControlSection = spawn_group discovery_dependency = $spawn = "outfit\svoboda_heavy_outfit" ;$prefetch = 32 class = E_STLK cform = skeleton visual = dynamics\outfit\svoboda_heavy_outfit actor_visual = actors\stalker_hero\stalker_hero_freedom_2.ogf player_hud_section = actor_hud_03 ef_equipment_type = 3 inv_name = svoboda_heavy_outfit_name inv_name_short = svoboda_heavy_outfit_name description = svoboda_heavy_outfit_description inv_weight = 8.0 inv_grid_width = 2 inv_grid_height = 3 inv_grid_x = 8 inv_grid_y = 15 upgr_icon_x = 317 upgr_icon_y = 308 upgr_icon_width = 303 upgr_icon_height = 127 full_icon_name = npc_icon_svoboda_heavy_outfit cost = 18500 slot = 6 full_scale_icon = 2,6 ;èêîíêà ñòàëêåðà â êîñòþìå â ïîëíûé ðîñò power_loss = 0.7 immunities_sect = sect_svoboda_heavy_outfit_immunities ; MEDIUM RESISTANCE burn_protection = 0.0825 shock_protection = 0.350 radiation_protection = 0.0060 chemical_burn_protection = 0.0600 telepatic_protection = 0.0 strike_protection = 0.3 explosion_protection = 0.35 wound_protection = 0.3 hit_fraction_actor = 0.5 bones_koeff_protection = actor_armor_medium artefact_count = 1 control_inertion_factor = 1.5 upgrades = up_gr_firstab_svoboda_heavy_outfit, up_gr_seconab_svoboda_heavy_outfit, up_gr_thirdab_svoboda_heavy_outfit installed_upgrades = upgrade_scheme = upgrade_scheme_svoboda_heavy_outfit [sect_svoboda_heavy_outfit_immunities] burn_immunity = 0.05 ;êîýôôèöèåíòû èììóíèòåòà ñàìîãî êîñòþìà strike_immunity = 0.0 shock_immunity = 0.05 wound_immunity = 0.05 radiation_immunity = 0.0 telepatic_immunity = 0.0 chemical_burn_immunity = 0.05 explosion_immunity = 0.05 fire_wound_immunity = 0.01 [sect_svoboda_heavy_outfit_immunities_add] burn_immunity = -0.02 ;êîýôôèöèåíòû èììóíèòåòà ñàìîãî êîñòþìà strike_immunity = 0.0 shock_immunity = -0.02 wound_immunity = -0.02 radiation_immunity = 0.0 telepatic_immunity = 0.0 chemical_burn_immunity = -0.02 explosion_immunity = -0.02 fire_wound_immunity = -0.003 ;--------------------------------------------------------------------------------------------- ; ÊÎÑÒÞÌ ÂÎÅÍÍÎÃÎ ÑÏÅÖÍÀÇÀ ;--------------------------------------------------------------------------------------------- [specops_outfit]:outfit_base GroupControlSection = spawn_group discovery_dependency = $spawn = "outfit\specops_outfit" ;$prefetch = 32 class = E_STLK cform = skeleton visual = dynamics\outfit\specops_outfit actor_visual = actors\stalker_hero\stalker_hero_specops.ogf player_hud_section = actor_hud_06 ef_equipment_type = 3 inv_name = specops_outfit_name inv_name_short = specops_outfit_name description = specops_outfit_description inv_weight = 9.0 inv_grid_width = 2 inv_grid_height = 3 inv_grid_x = 10 inv_grid_y = 13 upgr_icon_x = 318 upgr_icon_y = 163 upgr_icon_width = 303 upgr_icon_height = 126 full_icon_name = npc_icon_specops_outfit cost = 12500 slot = 6 full_scale_icon = 4,6 ;èêîíêà ñòàëêåðà â êîñòþìå â ïîëíûé ðîñò power_loss = 0.8 immunities_sect = sect_specops_outfit_immunities ; LOW RESISTANCE burn_protection = 0.0500 shock_protection = 0.100 radiation_protection = 0.0015 chemical_burn_protection = 0.0250 telepatic_protection = 0.0 strike_protection = 0.3 explosion_protection = 0.35 wound_protection = 0.3 hit_fraction_actor = 0.5 bones_koeff_protection = actor_armor_medium artefact_count = 0 control_inertion_factor = 1.5 upgrades = up_gr_firstab_specops_outfit, up_gr_seconab_specops_outfit, up_gr_thirdab_specops_outfit installed_upgrades = upgrade_scheme = upgrade_scheme_specops [sect_specops_outfit_immunities] burn_immunity = 0.04 ;êîýôôèöèåíòû èììóíèòåòà ñàìîãî êîñòþìà strike_immunity = 0.0 shock_immunity = 0.04 wound_immunity = 0.04 radiation_immunity = 0.0 telepatic_immunity = 0.0 chemical_burn_immunity = 0.04 explosion_immunity = 0.04 fire_wound_immunity = 0.01 [sect_specops_outfit_immunities_add] burn_immunity = -0.01 ;êîýôôèöèåíòû èììóíèòåòà ñàìîãî êîñòþìà strike_immunity = 0.0 shock_immunity = -0.01 wound_immunity = -0.01 radiation_immunity = 0.0 telepatic_immunity = 0.0 chemical_burn_immunity = -0.01 explosion_immunity = -0.01 fire_wound_immunity = -0.0025 ;--------------------------------------------------------------------------------------------- ; ÊÎÑÒÞÌ ÌÈËÈÒÀÐÈ ;--------------------------------------------------------------------------------------------- [military_outfit]:outfit_base GroupControlSection = spawn_group discovery_dependency = $spawn = "outfit\military_outfit" ;$prefetch = 32 class = E_STLK cform = skeleton visual = dynamics\outfit\military_outfit actor_visual = actors\stalker_hero\stalker_hero_military.ogf ;actor_visual = actors\stalker_soldier\stalker_soldier_4.ogf player_hud_section = actor_hud_06 ef_equipment_type = 4 inv_name = military_outfit_name inv_name_short = military_outfit_name description = military_outfit_description inv_weight = 12.0 slot = 6 inv_grid_width = 2 inv_grid_height = 3 inv_grid_x = 18 inv_grid_y = 17 upgr_icon_x = 648 upgr_icon_y = 353 upgr_icon_width = 280 upgr_icon_height = 145 full_icon_name = npc_icon_military_outfit cost = 25000 full_scale_icon = 10,6 ;èêîíêà ñòàëêåðà â êîñòþìå â ïîëíûé ðîñò power_loss = 0.85 immunities_sect = sect_military_outfit_immunities ; MEDIUM RESISTANCE burn_protection = 0.0750 shock_protection = 0.200 radiation_protection = 0.0030 chemical_burn_protection = 0.0325 telepatic_protection = 0.0 strike_protection = 0.35 explosion_protection = 0.4 wound_protection = 0.35 hit_fraction_actor = 0.4 bones_koeff_protection = actor_armor_heavy artefact_count = 0 control_inertion_factor = 1.8 upgrades = up_gr_firstab_military_outfit, up_gr_seconab_military_outfit, up_gr_thirdab_military_outfit, up_gr_fourtab_military_outfit installed_upgrades = upgrade_scheme = upgrade_scheme_military_outfit [sect_military_outfit_immunities] burn_immunity = 0.04 ;êîýôôèöèåíòû èììóíèòåòà ñàìîãî êîñòþìà strike_immunity = 0.0 shock_immunity = 0.04 wound_immunity = 0.04 radiation_immunity = 0.0 telepatic_immunity = 0.0 chemical_burn_immunity = 0.04 explosion_immunity = 0.03 fire_wound_immunity = 0.01 [sect_military_outfit_immunities_add] burn_immunity = -0.01 ;êîýôôèöèåíòû èììóíèòåòà ñàìîãî êîñòþìà strike_immunity = 0.0 shock_immunity = -0.01 wound_immunity = -0.01 radiation_immunity = 0.0 telepatic_immunity = 0.0 chemical_burn_immunity = -0.01 explosion_immunity = -0.01 fire_wound_immunity = -0.002 ;--------------------------------------------------------------------------------------------- ; Ò߯ÅËÛÉ ÊÎÑÒÞÌ ÄÎËÃÀ ;--------------------------------------------------------------------------------------------- [dolg_heavy_outfit]:outfit_base GroupControlSection = spawn_group discovery_dependency = $spawn = "outfit\dolg_heavy_outfit" $prefetch = 32 class = E_STLK cform = skeleton visual = dynamics\outfit\dolg_heavy_outfit actor_visual = actors\stalker_hero\stalker_hero_dolg_2.ogf player_hud_section = actor_hud_02 ef_equipment_type = 4 inv_name = dolg_heavy_outfit_name inv_name_short = dolg_heavy_outfit_name description = dolg_heavy_outfit_description inv_weight = 15.0 slot = 6 inv_grid_width = 2 inv_grid_height = 3 inv_grid_x = 16 inv_grid_y = 16 upgr_icon_x = 0 upgr_icon_y = 0 upgr_icon_width = 301 upgr_icon_height = 157 full_icon_name = npc_icon_dolg_heavy_outfit cost = 25000 full_scale_icon = 8,6 ;èêîíêà ñòàëêåðà â êîñòþìå â ïîëíûé ðîñò immunities_sect = sect_dolg_heavy_outfit_immunities ; MEDIUM RESISTANCE burn_protection = 0.0500 shock_protection = 0.200 radiation_protection = 0.0020 chemical_burn_protection = 0.0300 telepatic_protection = 0.0 strike_protection = 0.38 explosion_protection = 0.4 wound_protection = 0.38 hit_fraction_actor = 0.35 bones_koeff_protection = actor_armor_heavy additional_inventory_weight = 10 additional_inventory_weight2 = 10 artefact_count = 0 control_inertion_factor = 1.8 power_loss = 1.0 upgrades = up_gr_firstab_dolg_heavy_outfit, up_gr_seconab_dolg_heavy_outfit, up_gr_thirdab_dolg_heavy_outfit, up_gr_fourtab_dolg_heavy_outfit installed_upgrades = upgrade_scheme = upgrade_scheme_dolg_heavy_outfit [sect_dolg_heavy_outfit_immunities] burn_immunity = 0.03 ;êîýôôèöèåíòû èììóíèòåòà ñàìîãî êîñòþìà strike_immunity = 0.0 shock_immunity = 0.03 wound_immunity = 0.03 radiation_immunity = 0.0 telepatic_immunity = 0.0 chemical_burn_immunity = 0.03 explosion_immunity = 0.03 fire_wound_immunity = 0.01 [sect_dolg_heavy_outfit_immunities_add] burn_immunity = -0.01 ;êîýôôèöèåíòû èììóíèòåòà ñàìîãî êîñòþìà strike_immunity = 0.0 shock_immunity = -0.01 wound_immunity = -0.01 radiation_immunity = 0.0 telepatic_immunity = 0.0 chemical_burn_immunity = -0.01 explosion_immunity = -0.01 fire_wound_immunity = -0.002 ;--------------------------------------------------------------------------------------------- ; ÝÊÇÎÑÊÅËÅÒ ÍÅÉÒÐÀËÜÍÎÃÎ ÑÒÀËÊÅÐÀ ;--------------------------------------------------------------------------------------------- [exo_outfit]:outfit_base GroupControlSection = spawn_group discovery_dependency = $spawn = "outfit\exo_outfit" $prefetch = 32 class = E_STLK cform = skeleton visual = dynamics\outfit\exo_outfit actor_visual = actors\stalker_hero\stalker_hero_exo.ogf ;actor_visual = actors\stalker_neutral\stalker_neutral_4.ogf player_hud_section = actor_hud_exo ef_equipment_type = 5 inv_name = exo_outfit_name inv_name_short = exo_outfit_name description = exo_outfit_description inv_weight = 25.0 slot = 6 inv_grid_width = 2 inv_grid_height = 3 inv_grid_x = 14 inv_grid_y = 13 upgr_icon_x = 334 upgr_icon_y = 450 upgr_icon_width = 303 upgr_icon_height = 159 full_icon_name = npc_icon_exo_outfit cost = 50000 full_scale_icon = 2,11 ;èêîíêà ñòàëêåðà â êîñòþìå â ïîëíûé ðîñò immunities_sect = sect_exo_outfit_immunities ; MEDIUM RESISTANCE burn_protection = 0.0750 shock_protection = 0.300 radiation_protection = 0.0040 chemical_burn_protection = 0.0750 telepatic_protection = 0.050 strike_protection = 0.4 explosion_protection = 0.45 wound_protection = 0.4 hit_fraction_actor = 0.25 bones_koeff_protection = actor_armor_exo ;çàïðåùåíèå ðåæèìà Sprint äëÿ Àêòåðà sprint_allowed = false helmet_avaliable = false power_loss = 1.0 additional_inventory_weight = 30 additional_inventory_weight2 = 30 artefact_count = 1 control_inertion_factor = 2.5 upgrades = up_gr_firstab_exo_outfit, up_gr_seconab_exo_outfit, up_gr_thirdab_exo_outfit, up_gr_fourtab_exo_outfit, up_gr_fifthab_exo_outfit installed_upgrades = upgrade_scheme = upgrade_scheme_exo_outfit [sect_exo_outfit_immunities] burn_immunity = 0.02 ;êîýôôèöèåíòû èììóíèòåòà ñàìîãî êîñòþìà strike_immunity = 0.0 shock_immunity = 0.02 wound_immunity = 0.02 radiation_immunity = 0.0 telepatic_immunity = 0.0 chemical_burn_immunity = 0.02 explosion_immunity = 0.02 fire_wound_immunity = 0.02 [sect_exo_outfit_immunities_add] burn_immunity = -0.01 ;êîýôôèöèåíòû èììóíèòåòà ñàìîãî êîñòþìà strike_immunity = 0.0 shock_immunity = -0.01 wound_immunity = -0.01 radiation_immunity = 0.0 telepatic_immunity = 0.0 chemical_burn_immunity = -0.01 explosion_immunity = -0.01 fire_wound_immunity = -0.0025 ;--------------------------------------------------------------------------------------------- ; ØËÅÌÛ ;--------------------------------------------------------------------------------------------- [helmet] GroupControlSection = spawn_group discovery_dependency = ;$spawn = "outfit\helmet" $prefetch = 32 class = E_HLMET cform = skeleton visual = dynamics\outfit\scientific_outfit slot = 11 default_to_ruck = false sprint_allowed = true control_inertion_factor = 1.0 inv_name = st_helmet inv_name_short = st_helmet description = st_helmet_descr inv_weight = 4.0 inv_grid_width = 2 inv_grid_height = 3 inv_grid_x = 14 inv_grid_y = 16 upgr_icon_x = 200 upgr_icon_y = 0 upgr_icon_width = 100 upgr_icon_height = 100 cost = 1000 burn_protection = 0.0 shock_protection = 0.0 chemical_burn_protection = 0.0 radiation_protection = 0.0 telepatic_protection = 0.0 strike_protection = 0.0 explosion_protection = 0.0 wound_protection = 0.0 hit_fraction_actor = 1.0 immunities_sect = sect_helm_immunities bones_koeff_protection = actor_helm_respirator ;--------------------------------------------------------------------------------------------- ; ÏÐÎÒÈÂÎÃÀÇ ;--------------------------------------------------------------------------------------------- [helm_respirator]:helmet $spawn = "outfit\helm_respirator" visual = dynamics\outfit\helm_respirator control_inertion_factor = 1.0 inv_name = st_helm_respirator inv_name_short = st_helm_respirator description = st_helm_respirator_descr inv_weight = 4.0 inv_grid_width = 2 inv_grid_height = 2 inv_grid_x = 4 inv_grid_y = 18 upgr_icon_x = 20 upgr_icon_y = 619 upgr_icon_width = 106 upgr_icon_height = 149 cost = 1000 immunities_sect = sect_helm_respirator_immunities bones_koeff_protection = actor_helm_respirator telepatic_protection = 0.0200 radiation_protection = 0.0015 chemical_burn_protection = 0.0500 upgrades = up_gr_firstab_helm_respirator installed_upgrades = upgrade_scheme = upgrade_scheme_helm_respirator [sect_helm_respirator_immunities] burn_immunity = 0.04 strike_immunity = 0.0 shock_immunity = 0.04 wound_immunity = 0.0 wound_2_immunity = 0.0 radiation_immunity = 0.0 telepatic_immunity = 0.0 chemical_burn_immunity = 0.04 explosion_immunity = 0.04 fire_wound_immunity = 0.04 ;--------------------------------------------------------------------------------------------- ; ÑÒÀËÜÍÎÉ ØËÅÌ ;--------------------------------------------------------------------------------------------- [helm_hardhat]:helmet $spawn = "outfit\helm_hardhat" visual = dynamics\outfit\helm_hardhat control_inertion_factor = 1.0 inv_name = st_helm_hardhat inv_name_short = st_helm_hardhat description = st_helm_hardhat_descr inv_weight = 4.0 inv_grid_width = 2 inv_grid_height = 2 inv_grid_x = 6 inv_grid_y = 20 upgr_icon_x = 474 upgr_icon_y = 619 upgr_icon_width = 149 upgr_icon_height = 143 cost = 1200 immunities_sect = sect_helm_hardhat_immunities bones_koeff_protection = actor_helm_hardhat telepatic_protection = 0.040 strike_protection = 0.0 explosion_protection = 0.0 wound_protection = 0.0 upgrades = up_gr_firstab_helm_hardhat, up_gr_seconab_helm_hardhat installed_upgrades = upgrade_scheme = upgrade_scheme_helm_hardhat [sect_helm_hardhat_immunities] burn_immunity = 0.03 strike_immunity = 0.0 shock_immunity = 0.03 wound_immunity = 0.0 wound_2_immunity = 0.0 radiation_immunity = 0.0 telepatic_immunity = 0.0 chemical_burn_immunity = 0.03 explosion_immunity = 0.03 fire_wound_immunity = 0.025 ;--------------------------------------------------------------------------------------------- ; ØËÅÌ "ÇÀÑËÎÍ" ;--------------------------------------------------------------------------------------------- [helm_protective]:helmet $spawn = "outfit\helm_protective" visual = dynamics\outfit\helm_protective control_inertion_factor = 1.0 inv_name = st_helm_protective inv_name_short = st_helm_protective description = st_helm_protective_descr inv_weight = 4.0 inv_grid_width = 2 inv_grid_height = 2 inv_grid_x = 4 inv_grid_y = 20 upgr_icon_x = 639 upgr_icon_y = 619 upgr_icon_width = 119 upgr_icon_height = 148 cost = 6000 immunities_sect = sect_helm_protective_immunities bones_koeff_protection = actor_helm_protective radiation_protection = 0.0025 chemical_burn_protection = 0.0500 telepatic_protection = 0.060 upgrades = up_gr_firstab_helm_protective, up_gr_seconab_helm_protective installed_upgrades = upgrade_scheme = upgrade_scheme_helm_protective [sect_helm_protective_immunities] burn_immunity = 0.01 strike_immunity = 0.0 shock_immunity = 0.01 wound_immunity = 0.0 wound_2_immunity = 0.0 radiation_immunity = 0.0 telepatic_immunity = 0.0 chemical_burn_immunity = 0.0 explosion_immunity = 0.03 fire_wound_immunity = 0.035 ;--------------------------------------------------------------------------------------------- ; ÒÀÊÒÈ×ÅÑÊÈÉ ØËÅÌ ;--------------------------------------------------------------------------------------------- [helm_tactic]:helmet $spawn = "outfit\helm_tactic" visual = dynamics\outfit\helm_tactic control_inertion_factor = 1.0 inv_name = st_helm_tactic inv_name_short = st_helm_tactic description = st_helm_tactic_descr inv_weight = 4.0 inv_grid_width = 2 inv_grid_height = 2 inv_grid_x = 2 inv_grid_y = 20 upgr_icon_x = 325 upgr_icon_y = 619 upgr_icon_width = 136 upgr_icon_height = 143 cost = 7000 nightvision_sect = effector_nightvision_1 immunities_sect = sect_helm_tactic_immunities bones_koeff_protection = actor_helm_tactic telepatic_protection = 0.0400 radiation_protection = 0.0010 chemical_burn_protection = 0.0200 strike_protection = 0.0 explosion_protection = 0.0 wound_protection = 0.0 ;nearest_enemies_show_dist = 20 upgrades = up_gr_firstab_helm_tactic, up_gr_seconab_helm_tactic installed_upgrades = upgrade_scheme = upgrade_scheme_helm_tactic [sect_helm_tactic_immunities] burn_immunity = 0.02 strike_immunity = 0.0 shock_immunity = 0.02 wound_immunity = 0.0 wound_2_immunity = 0.0 radiation_immunity = 0.0 telepatic_immunity = 0.0 chemical_burn_immunity = 0.02 explosion_immunity = 0.02 fire_wound_immunity = 0.015 ;--------------------------------------------------------------------------------------------- ; ØËÅÌ "ÑÔÅÐÀ Ì12" ;--------------------------------------------------------------------------------------------- [helm_battle]:helmet $spawn = "outfit\helm_battle" visual = dynamics\outfit\helm_battle control_inertion_factor = 1.0 inv_name = st_helm_battle inv_name_short = st_helm_battle description = st_helm_battle_descr inv_weight = 4.0 inv_grid_width = 2 inv_grid_height = 2 inv_grid_x = 0 inv_grid_y = 20 upgr_icon_x = 150 upgr_icon_y = 619 upgr_icon_width = 162 upgr_icon_height = 143 cost = 6000 nightvision_sect = effector_nightvision_2 immunities_sect = sect_helm_battle_immunities bones_koeff_protection = actor_helm_battle telepatic_protection = 0.0500 radiation_protection = 0.0010 chemical_burn_protection = 0.0200 strike_protection = 0.0 explosion_protection = 0.0 wound_protection = 0.0 upgrades = up_gr_firstab_helm_battle, up_gr_seconab_helm_battle installed_upgrades = upgrade_scheme = upgrade_scheme_helm_battle [sect_helm_battle_immunities] burn_immunity = 0.02 strike_immunity = 0.0 shock_immunity = 0.02 wound_immunity = 0.0 wound_2_immunity = 0.0 radiation_immunity = 0.0 telepatic_immunity = 0.0 chemical_burn_immunity = 0.02 explosion_immunity = 0.01 fire_wound_immunity = 0.01 ;***************************************************************** ;******************ÓÍÈÊÀËÜÍÛÅ ÊÎÑÒÞÌÛ È ØËÅÌÛ********************* ;***************************************************************** [stalker_outfit_barge]:stalker_outfit GroupControlSection = spawn_group discovery_dependency = $spawn = "outfit\stalker_outfit_barge" cost = 6200 upgrades = up_gr_firstab_stalker_outfit, up_gr_seconab_stalker_outfit, up_gr_thirdab_stalker_outfit installed_upgrades = up_firsta_stalker_outfit, up_firstc_stalker_outfit, up_secona_stalker_outfit upgrade_scheme = upgrade_scheme_stalker_outfit [helm_hardhat_snag]:helm_hardhat GroupControlSection = spawn_group discovery_dependency = $spawn = "outfit\helm_hardhat_snag" cost = 1400 upgrades = up_gr_firstab_helm_hardhat, up_gr_seconab_helm_hardhat installed_upgrades = up_firsta_helm_hardhat upgrade_scheme = upgrade_scheme_helm_hardhat [helm_respirator_joker]:helm_respirator GroupControlSection = spawn_group discovery_dependency = $spawn = "outfit\helm_respirator_joker" cost = 1200 upgrades = up_gr_firstab_helm_respirator installed_upgrades = up_firsta_helm_respirator, up_firstc_helm_respirator upgrade_scheme = upgrade_scheme_helm_respirator