[up_sect_firsta_helm_hardhat] cost = 250 value = +10 chemical_burn_protection = 0.02 ;0.0 radiation_protection = 0.0003 ;0.0 [up_sect_firstc_helm_hardhat] cost = 500 value = +20 telepatic_protection = 0.02; 0.0 [up_sect_firstd_helm_hardhat] cost = 500 value = +20 radiation_protection = 0.0007 ;0.0 [up_sect_secona_helm_hardhat] value = 1 cost = 1250 nightvision_sect = effector_nightvision_1 [up_firsta_helm_hardhat] scheme_index = 0, 0 known = 1 effects = up_gr_firstcd_helm_hardhat section = up_sect_firsta_helm_hardhat property = prop_radio, prop_chem precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_res_b5_name description = st_up_res_b5_descr icon = ui_inGame2_upgrade_helm_hardhat_1 [up_firstc_helm_hardhat] scheme_index = 1, 0 known = 1 effects = section = up_sect_firstc_helm_hardhat property = prop_psy precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_res_b1_name description = st_up_res_b1_descr icon = ui_inGame2_upgrade_helm_hardhat_2 [up_firstd_helm_hardhat] scheme_index = 1, 1 known = 1 effects = section = up_sect_firstd_helm_hardhat property = prop_radio precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_res_b4_name description = st_up_res_b4_descr icon = ui_inGame2_upgrade_helm_hardhat_3 [up_secona_helm_hardhat] scheme_index = 0, 1 known = 1 effects = section = up_sect_secona_helm_hardhat property = prop_night_vision precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_resp_a1_name description = st_up_resp_a1_descr icon = ui_inGame2_upgrade_helm_hardhat_4 [up_gr_firstab_helm_hardhat] elements = up_firsta_helm_hardhat [up_gr_firstcd_helm_hardhat] elements = up_firstc_helm_hardhat, up_firstd_helm_hardhat [up_gr_seconab_helm_hardhat] elements = up_secona_helm_hardhat