[up_sect_firsta_novice_outfit] cost = 200 value = +10 fire_wound_protection = +0.04 bones_koeff_protection_add = actor_armor_light_add_1 [up_sect_firstc_novice_outfit] cost = 400 value = -20 strike_protection = +0.05 ;0.15 explosion_protection = +0.05 ;0.15 wound_protection = +0.05 ;0.15 hit_fraction_actor = -0.15 ;0.60 [up_sect_firste_novice_outfit] cost = 600 value = +30 fire_wound_protection = +0.06 bones_koeff_protection_add = actor_armor_light_add_3 [up_sect_secona_novice_outfit] cost = 200 value = +10 immunities_sect_add = sect_novice_outfit_immunities_add [up_sect_seconc_novice_outfit] cost = 400 value = +20 chemical_burn_protection = +0.0125 ;0.0125 shock_protection = +0.30 ;0.000 [up_sect_second_novice_outfit] cost = 400 value = +20 burn_protection = +0.0250 ;0.0250 [up_sect_thirda_novice_outfit] cost = 200 value = +5 additional_inventory_weight = +5 additional_inventory_weight2 = +5 power_loss = -0.05 [up_firsta_novice_outfit] scheme_index = 0, 0 known = 1 effects = up_gr_firstcd_novice_outfit section = up_sect_firsta_novice_outfit property = prop_armor precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_arm_a9_name description = st_up_arm_a9_descr icon = ui_inGame2_upgrade_novice_outfit_1 [up_firstc_novice_outfit] scheme_index = 1, 0 known = 1 effects = up_gr_firstef_novice_outfit section = up_sect_firstc_novice_outfit property = prop_damage precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_arm_b9_name description = st_up_arm_b9_descr icon = ui_inGame2_upgrade_novice_outfit_2 [up_firste_novice_outfit] scheme_index = 2, 0 known = 1 effects = section = up_sect_firste_novice_outfit property = prop_armor precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_arm_c1_name description = st_up_arm_c1_descr icon = ui_inGame2_upgrade_novice_outfit_3 [up_secona_novice_outfit] scheme_index = 0, 1 known = 1 effects = up_gr_seconcd_novice_outfit section = up_sect_secona_novice_outfit property = prop_durability precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_kom_a5_name description = st_up_kom_a5_descr icon = ui_inGame2_upgrade_novice_outfit_4 [up_seconc_novice_outfit] scheme_index = 1, 1 known = 1 effects = section = up_sect_seconc_novice_outfit property = prop_electro, prop_chem precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_kom_b1_name description = st_up_kom_b1_descr icon = ui_inGame2_upgrade_novice_outfit_5 [up_second_novice_outfit] scheme_index = 1, 2 known = 1 effects = section = up_sect_second_novice_outfit property = prop_thermo precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_kom_b2_name description = st_up_kom_b2_descr icon = ui_inGame2_upgrade_novice_outfit_6 [up_thirda_novice_outfit] scheme_index = 0, 2 known = 1 effects = section = up_sect_thirda_novice_outfit property = prop_tonnage precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_uti_a4_name description = st_up_uti_a4_descr icon = ui_inGame2_upgrade_novice_outfit_7 [up_gr_firstab_novice_outfit] elements = up_firsta_novice_outfit [up_gr_firstcd_novice_outfit] elements = up_firstc_novice_outfit [up_gr_firstef_novice_outfit] elements = up_firste_novice_outfit [up_gr_seconab_novice_outfit] elements = up_secona_novice_outfit [up_gr_seconcd_novice_outfit] elements = up_seconc_novice_outfit, up_second_novice_outfit [up_gr_thirdab_novice_outfit] elements = up_thirda_novice_outfit