;Здесь содержатся дескрипшены сквадов, которые потом можно создавать используя спец функции. [pri_b301_snorks_squad]:online_offline_group faction = monster_zombied_day npc = pri_b301_snork_1, pri_b301_snork_2, pri_b301_snork_3, pri_b301_snork_4, pri_b301_snork_5 spawn_point = pri_b301_spawn_point_1a target_smart = pri_b301 story_id = pri_b301_snorks_squad [pri_b301_zulus_squad]:online_offline_group faction = dolg npc = pri_b301_zulus spawn_point = pri_b301_spawn_point_2 target_smart = {+pri_b301_zulus_teleport} pri_a16, {+pri_b301_zulus_go_alone} pri_a16, {+pri_b301_zulus_work_end} nil, pri_b301 story_id = pri_b301_zulus_squad [pri_a17_military_colonel_kovalski_squad]:online_offline_group faction = army npc = pri_a17_military_colonel_kovalski spawn_point = pri_a16_military_colonel_kovalski_walk target_smart = pri_a16 story_id = pri_a17_military_colonel_kovalski_squad [pri_a20_missing_military_recon]:online_offline_group faction = army npc = pri_a15_military_recon_leader, pri_a15_military_recon_1, pri_a15_military_recon_2, pri_a15_military_recon_3 spawn_point = {+pri_a17_actor_has_gauss_rifle} pri_b35_mercs_deadman_military_4_look, pri_a16_pri_b305_squad_look target_smart = {+pri_a17_actor_has_gauss_rifle} pri_b35_mercs, pri_a16 story_id = pri_a20_missing_military_recon sympathy = 0 always_arrived = true ;------------------------------------- A17 [pri_a17_recon_squad]:online_offline_group faction = army npc = pri_a17_military_captain_tarasov, pri_a17_military_prapor_valentyr, pri_a17_military_sergeant_morozov, pri_a17_military_lieutenant_podorojniy target_smart = {-pri_a17_at_home +pri_a17_teleport_military_recon} pri_a17, pri_a16 sympathy = 0 story_id = pri_a17_recon_squad [pri_a17_mon_patrol]:online_offline_group faction = monolith npc = pri_a17_monolith_patrol_1, pri_a17_monolith_patrol_2, pri_a17_monolith_patrol_lead spawn_point = pri_a17_mon_pat_spawn target_smart = pri_a17 story_id = pri_a17_mon_patrol [pri_a17_mon_preacher]:online_offline_group faction = monolith npc = pri_a17_monolith_preacher spawn_point = pri_a17_mon_preacher_spawn target_smart = pri_a17 story_id = pri_a17_mon_preacher [pri_a17_mon_ambush_1]:online_offline_group faction = monolith npc = pri_a17_monolith_ambusher_1, pri_a17_monolith_sniper_1, pri_a17_monolith_sniper_2 spawn_point = pri_a17_sf_spawn target_smart = pri_a17 story_id = pri_a17_mon_ambush_1 [pri_a17_mon_ambush_2]:online_offline_group faction = monolith npc = pri_a17_monolith_ambusher_2, pri_a17_monolith_ambusher_3, pri_a17_monolith_ambusher_4, pri_a17_monolith_ambusher_5 spawn_point = pri_a17_ff_spawn target_smart = pri_a17 story_id = pri_a17_mon_ambush_2 [pri_a17_mon_ambush_3]:online_offline_group faction = monolith npc = pri_a17_monolith_ambusher_6, pri_a17_monolith_ambusher_8, pri_a17_monolith_ambusher_10 spawn_point = pri_a17_ff_spawn target_smart = pri_a17 story_id = pri_a17_mon_ambush_3 [pri_a17_mon_ambush_4]:online_offline_group faction = monolith npc = pri_a17_monolith_ambusher_7, pri_a17_monolith_sniper_4 spawn_point = pri_a17_sf_spawn target_smart = pri_a17 story_id = pri_a17_mon_ambush_4 [pri_a17_mon_ambush_5]:online_offline_group faction = monolith npc = pri_a17_monolith_ambusher_9, pri_a17_monolith_sniper_3 spawn_point = pri_a17_roof_spawn target_smart = pri_a17 story_id = pri_a17_mon_ambush_5 ;------------------------------------- [pri_a18_monolith_idol_squad]:online_offline_group faction = monolith npc = sim_default_monolith_1, sim_default_monolith_1, sim_default_monolith_0, sim_default_monolith_0, sim_default_monolith_0 spawn_point = pri_a18_terrain_spawn target_smart = pri_a18_smart_terrain story_id = pri_a18_monolith_idol_squad [pri_a18_monolith_post_guard_squad]:online_offline_group faction = monolith npc = sim_default_monolith_1, sim_default_monolith_1, sim_default_monolith_0, sim_default_monolith_0, sim_default_monolith_0 spawn_point = pri_a18_post_guard_smart_terrain_spawn_point target_smart = pri_a18_smart_terrain story_id = pri_a18_monolith_post_guard_squad [pri_a18_monolith_corridor_squad]:online_offline_group faction = monolith npc = pri_a18_monolith_1st_corridor_npc spawn_point = pri_a18_smart_terrain_monolith_corridor_walk target_smart = pri_a18_smart_terrain story_id = pri_a18_monolith_corridor_squad [pri_a18_monolith_2nd_corridor_squad]:online_offline_group faction = monolith npc = pri_a18_monolith_2nd_corridor_1 spawn_point = pri_a18_terrain_spawn target_smart = pri_a18_smart_terrain story_id = pri_a18_monolith_2nd_corridor_squad ;------------------------------------- [pri_a21_chasovoi]:online_offline_group faction = army npc = pri_a21_sentry_lieutenant_stecenko spawn_point = {+pri_a21_task_start} pri_a21_smart_terrain_chasovoi_mad_walk, pri_a16_pri_b305_kovalskiy_walk target_smart = {+pri_a21_task_start} pri_a21_smart_terrain, pri_a16 sympathy = 0 story_id = pri_a21_chasovoi always_arrived = true [pri_a21_kontroler_squad]:online_offline_group faction = monster_zombied_day npc = m_controller_normal spawn_point = pri_a21_smart_terrain_kontroler_spawn_point target_smart = pri_a21_smart_terrain story_id = pri_a21_kontroler_squad always_arrived = true ;----------------------------------------------------------------- [pri_a25_base_army_medic]:online_offline_group faction = army npc = pri_a25_base_medic target_smart = {+pri_b305_medic_home} pri_a16, {+pri_a25_task_start} pri_a25_smart_terrain, pri_a16 story_id = pri_a25_base_army_medic always_arrived = true invulnerable = {+pri_a28_update_task_cover_strelok} false, true ;--------------------- [pri_a22_military_yarmoshuk_squad]:online_offline_group faction = army npc = pri_a22_military_yarmoshuk spawn_point = {+pri_a25_task_start} pri_a22_smart_terrain_military_dead_walk_1, pri_a16_yarmoshuk_walk target_smart = {+pri_a25_task_start} pri_a22_smart_terrain, pri_a16 story_id = pri_a22_military_yarmoshuk_squad sympathy = 0 [pri_a22_military_skelja_squad]:online_offline_group faction = army npc = pri_a22_military_skelja spawn_point = {+pri_a25_task_start} pri_a22_smart_terrain_military_dead_walk_1, {+pri_a20_talk_with_colonel_complete} pri_b35_mercs_pri_a18_reinforcement_1_go_post_walk_1, pri_a16_pri_b305_kovalskiy_walk target_smart = {+pri_a25_task_start -pri_a18_actor_enemy} pri_a22_smart_terrain, {+pri_a18_scene_end_change_smart -pri_a18_actor_enemy} pri_a16, {+pri_a20_talk_with_colonel_complete +pri_a18_skelja_merkulov_can_work -pri_a18_sokolov_exist -pri_a18_scene_end_change_smart} pri_b35_mercs, pri_a16 story_id = pri_a22_military_skelja_squad sympathy = 0 always_arrived = true [pri_a22_military_skelja_squad_strong]:pri_a22_military_skelja_squad npc = pri_a22_military_skelja_strong [pri_a22_military_merkulov_squad]:online_offline_group faction = army npc = pri_a22_military_merkulov spawn_point = {+pri_a25_task_start} pri_a22_smart_terrain_military_dead_walk_1, {+pri_a20_talk_with_colonel_complete} pri_b35_mercs_pri_a18_reinforcement_1_go_post_walk_2, pri_a16_merkulov_spawn_point target_smart = {+pri_a25_task_start -pri_a18_actor_enemy} pri_a22_smart_terrain, {+pri_a18_scene_end_change_smart -pri_a18_actor_enemy} pri_a16, {+pri_a20_talk_with_colonel_complete +pri_a18_skelja_merkulov_can_work -pri_a18_vano_exist -pri_a18_scene_end_change_smart} pri_b35_mercs, pri_a16 story_id = pri_a22_military_merkulov_squad sympathy = 0 always_arrived = true [pri_a22_military_merkulov_squad_strong]:pri_a22_military_merkulov_squad npc = pri_a22_military_merkulov_strong ;--------------------- [pri_a25_poltergeist_1_squad]:online_offline_group faction = monster npc = m_poltergeist_normal_tele spawn_point = pri_a25_smart_terrain_pri_a25_poltergeist_1_spawn_point target_smart = pri_a25_smart_terrain story_id = pri_a25_poltergeist_1_squad [pri_a25_poltergeist_2_squad]:online_offline_group faction = monster npc = m_poltergeist_normal_tele spawn_point = pri_a25_smart_terrain_pri_a25_poltergeist_2_spawn_point target_smart = pri_a25_smart_terrain story_id = pri_a25_poltergeist_2_squad [pri_a25_poltergeist_3_squad]:online_offline_group faction = monster npc = m_poltergeist_normal_tele spawn_point = pri_a25_smart_terrain_pri_a25_poltergeist_2_spawn_point target_smart = pri_a25_smart_terrain story_id = pri_a25_poltergeist_3_squad ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; B 304 ;;;;;;;;;;;;;;;;;;;;; [pri_b304_dogs]:online_offline_group faction = monster_predatory_day npc = dog_weak, dog_weak, dog_weak, dog_weak, dog_weak, dog_weak, dog_weak, dog_weak, dog_strong, dog_strong spawn_point = pri_b304_monsters_smart_terrain_spawn target_smart = pri_b304_monsters_smart_terrain story_id = pri_b304_dogs [pri_b304_tushkano_1]:online_offline_group faction = monster_predatory_day npc = pas_b400_tushkano_smart, pas_b400_tushkano_smart spawn_point = pri_b304_monsters_smart_terrain_spawn_1 target_smart = pri_b304_monsters_smart_terrain story_id = pri_b304_tushkano_1 [pri_b304_tushkano_2]:online_offline_group faction = monster_predatory_night npc = pas_b400_tushkano_smart, pas_b400_tushkano_smart spawn_point = pri_b304_monsters_smart_terrain_spawn_2 target_smart = pri_b304_monsters_smart_terrain story_id = pri_b304_tushkano_2 [pri_b304_tushkano_3]:online_offline_group faction = monster_predatory_night npc = pas_b400_tushkano_smart, pas_b400_tushkano_smart spawn_point = pri_b304_monsters_smart_terrain_spawn_3 target_smart = pri_b304_monsters_smart_terrain story_id = pri_b304_tushkano_3 [pri_b304_tushkano_4]:online_offline_group faction = monster_predatory_night npc = pas_b400_tushkano_smart spawn_point = pri_b304_monsters_smart_terrain_spawn_4 target_smart = pri_b304_monsters_smart_terrain story_id = pri_b304_tushkano_4 [pri_b304_tushkano_5]:online_offline_group faction = monster_predatory_night npc = pas_b400_tushkano_smart spawn_point = pri_b304_monsters_smart_terrain_spawn_5 target_smart = pri_b304_monsters_smart_terrain story_id = pri_b304_tushkano_5 [pri_b304_tushkano_6]:online_offline_group faction = monster_predatory_night npc = pas_b400_tushkano_smart, pas_b400_tushkano_smart spawn_point = pri_b304_monsters_smart_terrain_spawn_6 target_smart = pri_b304_monsters_smart_terrain story_id = pri_b304_tushkano_6 [pri_b304_tushkano_7]:online_offline_group faction = monster_predatory_night npc = pas_b400_tushkano_smart spawn_point = pri_b304_monsters_smart_terrain_spawn_7 target_smart = pri_b304_monsters_smart_terrain story_id = pri_b304_tushkano_7 [pri_b304_tushkano_8]:online_offline_group faction = monster_predatory_night npc = pas_b400_tushkano_smart, pas_b400_tushkano_smart spawn_point = pri_b304_monsters_smart_terrain_spawn_8 target_smart = pri_b304_monsters_smart_terrain story_id = pri_b304_tushkano_8 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Pripyat B306 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; [pri_b306_4_floor_monolith]:online_offline_group faction = monolith npc = sim_default_monolith_3, sim_default_monolith_2 target_smart = pri_b306 spawn_point = pri_b306_4_floor_spawn story_id = pri_b306_4_floor_monolith [pri_b306_4_floor_monolith_2]:online_offline_group faction = monolith npc = sim_default_monolith_2, sim_default_monolith_1 target_smart = pri_b306 spawn_point = pri_b306_4_floor_spawn_2 story_id = pri_b306_4_floor_monolith_2 [pri_b306_3_floor_monolith]:online_offline_group faction = monolith npc = sim_default_monolith_3, sim_default_monolith_2, sim_default_monolith_1, sim_default_monolith_1 target_smart = pri_b306 spawn_point = pri_b306_3_floor_spawn_monolith story_id = pri_b306_3_floor_monolith [pri_b306_3_floor_zombied]:online_offline_group faction = zombied npc = sim_default_zombied_2 target_smart = pri_b306 spawn_point = pri_b306_3_floor_spawn_zombied story_id = pri_b306_3_floor_zombied [pri_b306_2_floor_monolith]:online_offline_group faction = monolith npc = sim_default_monolith_2, sim_default_monolith_1, sim_default_monolith_1, sim_default_monolith_1 target_smart = pri_b306 spawn_point = pri_b306_2_floor_spawn_monolith story_id = pri_b306_2_floor_monolith [pri_b306_2_floor_zombied]:online_offline_group faction = zombied npc = sim_default_zombied_3, sim_default_zombied_2, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1 target_smart = pri_b306 spawn_point = pri_b306_2_floor_spawn_zombied story_id = pri_b306_2_floor_zombied [pri_b306_1_floor_zombied]:online_offline_group faction = zombied npc = sim_default_zombied_2, sim_default_zombied_2, sim_default_zombied_1, sim_default_zombied_1 target_smart = pri_b306 spawn_point = pri_b306_1_floor_spawn_zombied story_id = pri_b306_1_floor_zombied [pri_b306_1_floor_zombied_2]:online_offline_group faction = zombied npc = sim_default_zombied_2, sim_default_zombied_1, sim_default_zombied_1, sim_default_zombied_1 target_smart = pri_b306 spawn_point = pri_b306_1_floor_spawn_zombied story_id = pri_b306_1_floor_zombied_2 [pri_b306_mercs_squad_light]:online_offline_group faction = killer npc = sim_default_killer_1, sim_default_killer_2, sim_default_killer_2 target_smart = {-pri_b306_mercs_attacked} pri_b306, nil spawn_point = pri_b306_mercs_spawn story_id = pri_b306_mercs_squad [pri_b306_mercs_squad_strong]:pri_b306_mercs_squad_light npc = sim_default_killer_1, sim_default_killer_2, sim_default_killer_2, sim_default_killer_3, sim_default_killer_3, sim_default_killer_4 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Pripyat A15 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; [pri_a15_squad]:online_offline_group faction = stalker npc = pri_a15_actor target_smart = pri_a15 spawn_point = pri_a15_actor_spawn story_id = pri_a15_squad always_arrived = true [pri_a15_military_squad]:online_offline_group faction = army npc = pri_a15_military_tarasov target_smart = pri_a15 spawn_point = pri_a15_military_tarasov_spawn story_id = pri_a15_military_squad always_arrived = true ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Pripyat B35 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; [pri_b35_jup_b43_stalker_assistant_squad]:online_offline_group faction = army npc = jup_b43_stalker_assistant_pri target_smart = pri_a16 spawn_point = pri_a16_pri_b305_squad_look story_id = pri_b35_jup_b43_stalker_assistant_squad [pri_b35_military_squad]:online_offline_group faction = army npc = pri_a22_army_signaller target_smart = {+pri_b35_actor_is_guided -pri_b305_fifth_cam_end -pri_b35_actor_rest} pri_b35_military, pri_a16 spawn_point = {+pri_b35_actor_is_guided -pri_b35_actor_rest} pri_b35_military_spawn, pri_a16_pri_b305_kovalskiy_walk story_id = pri_b35_military_squad always_arrived = true [pri_b35_mercs_squad]:online_offline_group faction = killer npc = pri_b35_merc_leader, sim_default_killer_2, sim_default_killer_2, sim_default_killer_3, sim_default_killer_3, pri_b35_merc_grenade_launcher_1, pri_b35_merc_grenade_launcher_2 target_smart = pri_b35_mercs spawn_point = pri_b35_mercs_spawn story_id = pri_b35_mercs_squad always_arrived = true [pri_b35_envoy_squad]:online_offline_group faction = killer npc = pri_b35_envoy, pri_b35_guard_envoy_1, pri_b35_guard_envoy_2 target_smart = {+pri_b35_rendevous_done} pri_sim_4, pri_b35_mercs spawn_point = pri_b35_envoy_spawn story_id = pri_b35_envoy_squad always_arrived = true ;-------------------- b36 -------------------- [pri_b36_monolith_sniper_squad]:online_offline_group faction = monolith npc = pri_b36_monolith_sniper target_smart = pri_b36_smart_terrain spawn_point = pri_b36_sniper_spawn story_id = pri_b36_monolith_sniper_squad [pri_b36_monolith_master_hiding_place_squad]:online_offline_group faction = monolith npc = pri_b36_monolith_master_hiding_place target_smart = pri_b36_smart_terrain spawn_point = pri_b36_monolith_master_hiding_place_spawn story_id = pri_b36_monolith_master_hiding_place_squad [pri_b36_zombied_squad]:online_offline_group faction = zombied npc = sim_default_zombied_3, sim_default_zombied_4, sim_default_zombied_3, sim_default_zombied_3 , sim_default_zombied_4 target_smart = pri_b36_smart_terrain spawn_point = pri_b36_zombied_spawn_point story_id = pri_b36_zombied_squad [pri_b36_monolith_guard_squad]:online_offline_group faction = monolith npc = sim_default_monolith_2, sim_default_monolith_2 target_smart = pri_b36_smart_terrain spawn_point = pri_b36_guard_spawn story_id = pri_b36_monolith_guard_squad [pri_b36_monolith_marine_squad]:online_offline_group faction = monolith npc = pri_b36_monolith_marine_sniper, sim_default_monolith_2 , sim_default_monolith_2, sim_default_monolith_2, sim_default_monolith_3,sim_default_monolith_3 target_smart = pri_b36_smart_terrain spawn_point = pri_b36_smart_terrain_spawn_point story_id = pri_b36_monolith_marine_squad ;----------------------------------------------------------------- [pri_b305_dogs_squad]:online_offline_group faction = monster_predatory_day npc = dog_weak, dog_weak, dog_weak, dog_strong, dog_strong spawn_point = pri_b305_dogs_spawn target_smart = pri_b305_dogs story_id = pri_b305_dogs_squad ;---------------------------- b303 ------------------------------------------------ [pri_b303_burer_squad]:online_offline_group faction = monster_zombied_night npc = burer_normal target_smart = pri_b303 spawn_point = pri_b303_save_home story_id = pri_b303_burer_squad ;----------- rimaxch_selo_test --------------- [rimaxch_selo_test_squad]:online_offline_group faction = army npc = pri_a22_military_yarmoshuk, pri_a22_military_skelja target_smart = rm_smart_terrain spawn_point = rm_smart_terrain_way story_id = rimaxch_selo_test_squad ;--------------redstain------------------ [test_sokolov]:online_offline_group faction = army npc = pri_a15_sokolov_sci spawn_point = {+3} redstain_selo_smart_terrain_walk_3, {+2} redstain_selo_smart_terrain_walk_2, redstain_selo_smart_terrain_walk_1 target_smart = redstain_selo_smart_terrain story_id = test_sokolov ;--------------------------------------------- [pri_a16_wanderer_freedom_squad]:online_offline_group faction = freedom relationship = friend npc = pri_a16_wanderer_freedom_npc target_smart = pri_a16 story_id = pri_a16_wanderer_squad [pri_a16_wanderer_dolg_squad]:online_offline_group faction = dolg relationship = friend npc = pri_a16_wanderer_dolg_npc target_smart = pri_a16 story_id = pri_a16_wanderer_squad ;--------------------------------------------- [pri_a16_sokolov_squad]:online_offline_group faction = army relationship = friend npc = pri_a15_sokolov_sci_head spawn_point = {+pri_a20_talk_with_colonel_complete} pri_b35_mercs_pri_a18_reinforcement_1_go_post_walk_1, pri_a16_pri_a20_sokolov_walk target_smart = {+pri_a18_scene_end_change_smart -pri_a18_actor_enemy} pri_a16, {+pri_a20_talk_with_colonel_complete -pri_a18_scene_end_change_smart} pri_b35_mercs, pri_a16 story_id = pri_a16_sokolov_squad sympathy = 0 always_arrived = true [pri_a16_sokolov_squad_strong]:pri_a16_sokolov_squad npc = pri_a15_sokolov_sci_head_strong [pri_a16_vano_squad]:online_offline_group faction = stalker relationship = friend npc = jup_b218_vano_in_suit spawn_point = {+pri_a20_talk_with_colonel_complete} pri_b35_mercs_pri_a18_reinforcement_1_go_post_walk_2, pri_a16_pri_a20_sokolov_walk target_smart = {+pri_a18_scene_end_change_smart -pri_a18_actor_enemy} pri_a16, {+pri_a20_talk_with_colonel_complete -pri_a18_scene_end_change_smart} pri_b35_mercs, pri_a16 story_id = pri_a16_vano_squad sympathy = 0 always_arrived = true [pri_a16_vano_squad_strong]:pri_a16_vano_squad npc = jup_b218_vano_in_suit_strong ;--------------------- [pri_a16_stalkers_squad]:online_offline_group faction = stalker npc = sim_default_stalker_pri_a16, sim_default_stalker_3, sim_default_stalker_2 target_smart = pri_a16 [pri_a16_freedom_yar_squad]:online_offline_group faction = freedom npc = jup_b19_freedom_yar target_smart = pri_a16 ;--------------------- A28 [pri_a16_military_squad]:online_offline_group faction = army npc = pri_a17_military_colonel_kovalski, pri_a25_base_medic, pri_a22_army_signaller target_smart = {+pri_a28_evac_done} pri_a28_heli, {+pri_a28_school_done} pri_a28_evac, {+pri_a28_arch_done} pri_a28_school, {+pri_a28_shop_done} pri_a28_arch, {+pri_a28_base_done} pri_a28_shop, {+pri_a28_update_task_cover_strelok} pri_a28_base, pri_a16 story_id = pri_a16_military_squad relationship = friend [pri_a16_military_squad_strong]:pri_a16_military_squad npc = pri_a17_military_colonel_kovalski_strong, pri_a25_base_medic_strong, pri_a22_army_signaller_strong [pri_a28_base_zombied]:online_offline_group faction = zombied npc = sim_default_zombied_3, sim_default_zombied_3, sim_default_zombied_2, sim_default_zombied_2, sim_default_zombied_2, sim_default_zombied_1 target_smart = {+pri_a28_base_zombied_done} nil, pri_a28_base spawn_point = pri_a28_base_zombied_4_walk story_id = pri_a28_base_zombied [pri_a28_base_zombied_2]:online_offline_group faction = zombied npc = sim_default_zombied_4, sim_default_zombied_3, sim_default_zombied_2, sim_default_zombied_2, sim_default_zombied_2, sim_default_zombied_1 target_smart = {+pri_a28_base_zombied_done} nil, pri_a28_base spawn_point = pri_a28_base_zombied_10_walk story_id = pri_a28_base_zombied_2 [pri_a28_shop_zombied]:online_offline_group faction = zombied npc = sim_default_zombied_3, sim_default_zombied_2, sim_default_zombied_2, sim_default_zombied_1, sim_default_zombied_1 target_smart = {+pri_a28_shop_zombied_done} nil, pri_a28_shop spawn_point = pri_a28_shop_zombied_4_walk story_id = pri_a28_shop_zombied [pri_a28_shop_zombied_2]:online_offline_group faction = zombied npc = sim_default_zombied_2, sim_default_zombied_2, sim_default_zombied_1, sim_default_zombied_1 target_smart = {+pri_a28_shop_zombied_done} nil, pri_a28_shop spawn_point = pri_a28_shop_zombied_8_walk story_id = pri_a28_shop_zombied_2 [pri_a28_shop_zombied_3]:online_offline_group faction = zombied npc = sim_default_zombied_2, sim_default_zombied_1, sim_default_zombied_1 target_smart = {+pri_a28_shop_zombied_done} nil, pri_a28_shop spawn_point = pri_a28_shop_zombied_11_walk story_id = pri_a28_shop_zombied_3 [pri_a28_arch_zombied]:online_offline_group faction = zombied npc = sim_default_zombied_3, sim_default_zombied_2, sim_default_zombied_2, sim_default_zombied_2, sim_default_zombied_1, sim_default_zombied_1 target_smart = {+pri_a28_shop_zombied_done} nil, pri_a28_arch spawn_point = pri_a28_arch_zombied_4_walk story_id = pri_a28_arch_zombied [pri_a28_school_snorks_1]:online_offline_group faction = monster_zombied_day npc = snork_strong, snork_strong target_smart = pri_a28_school spawn_point = pri_a28_school_snork_1_home story_id = pri_a28_school_snorks_1 [pri_a28_school_snorks_1_strong]:pri_a28_school_snorks_1 npc = snork_strong, snork_strong, snork_strong, snork_strong [pri_a28_school_snorks_2]:online_offline_group faction = monster_zombied_day npc = snork_strong, snork_strong, snork_strong target_smart = pri_a28_school spawn_point = pri_a28_school_snork_2_home story_id = pri_a28_school_snorks_2 [pri_a28_school_snorks_2_strong]:pri_a28_school_snorks_2 npc = snork_strong, snork_strong, snork_strong, snork_strong, snork_strong [pri_a28_evac_squad]:online_offline_group faction = army npc = pri_a28_evac_com, sim_default_military_4, sim_default_military_4, sim_default_military_3_sniper target_smart = pri_a28_heli spawn_point = pri_a28_heli_evac_military_1_walk story_id = pri_a28_evac_squad relationship = friend [pri_a28_heli_mono_default]:online_offline_group faction = monolith npc = sim_default_monolith_4, sim_default_monolith_3, sim_default_monolith_3, sim_default_monolith_3, sim_default_monolith_2, sim_default_monolith_2, sim_default_monolith_2, sim_default_monolith_2, sim_default_monolith_1, sim_default_monolith_1, sim_default_monolith_1, sim_default_monolith_1 target_smart = {+pri_a28_cutscenes_end} nil, pri_a28_heli spawn_point = pri_a28_heli_mono_spawn ;story_id = pri_a28_heli_mono_default [pri_a28_heli_mono_snipers]:online_offline_group faction = monolith npc = pas_b400_monolith_sniper, pas_b400_monolith_sniper, pas_b400_monolith_sniper, pas_b400_monolith_sniper target_smart = pri_a28_heli spawn_point = pri_a28_heli_mono_sniper_4_wait ;story_id = pri_a28_heli_mono_snipers [pri_a28_heli_mono_add_1]:online_offline_group faction = monolith npc = sim_default_monolith_3, sim_default_monolith_2, sim_default_monolith_2, sim_default_monolith_1 target_smart = {+pri_a28_cutscenes_end} nil, pri_a28_heli spawn_point = pri_a28_heli_mono_add_1_spawn ;story_id = pri_a28_heli_mono_add_1 [pri_a28_heli_mono_add_2]:online_offline_group faction = monolith npc = sim_default_monolith_4, sim_default_monolith_2, sim_default_monolith_2, sim_default_monolith_1 target_smart = {+pri_a28_cutscenes_end} nil, pri_a28_heli spawn_point = pri_a28_heli_mono_add_2_spawn ;story_id = pri_a28_heli_mono_add_2 [pri_a28_heli_mono_add_3]:online_offline_group faction = monolith npc = sim_default_monolith_4, sim_default_monolith_3, sim_default_monolith_2, sim_default_monolith_1 target_smart = {+pri_a28_cutscenes_end} nil, pri_a28_heli spawn_point = pri_a28_heli_mono_add_3_spawn ;story_id = pri_a28_heli_mono_add_3 [pri_a28_heli_mono_add_2_final]:online_offline_group faction = monolith npc = sim_default_monolith_3, sim_default_monolith_2, sim_default_monolith_2 target_smart = {+pri_a28_cutscenes_end} nil, pri_a28_heli spawn_point = pri_a28_heli_mono_add_2_spawn ;story_id = pri_a28_heli_mono_add_2_final