;--- destroyed sections -------------------------------------------------------- ;------------------------------------------------------------------------------- ;--- disable ------------------------------------------------------------------- ;------------------------------------------------------------------------------- [disable] linear_factor = 0.1 angular_factor = 0.1 ;------------------------------------------------------------------------------- ;--- collide ------------------------------------------------------------------- ;------------------------------------------------------------------------------- [collide] not_collide_parts ;------------------------------------------------------------------------------- ;--- destroyed part ------------------------------------------------------------ ;------------------------------------------------------------------------------- [destroyed] dynamics\kitchen_room\part\bottle_3L_part_0 dynamics\kitchen_room\part\bottle_3L_part_1 dynamics\kitchen_room\part\bottle_3L_part_2 dynamics\kitchen_room\part\bottle_3L_part_3 dynamics\kitchen_room\part\bottle_3L_part_4 dynamics\kitchen_room\part\bottle_3L_part_5 dynamics\kitchen_room\part\bottle_3L_part_6 dynamics\kitchen_room\part\bottle_3L_part_7 ;------------------------------------------------------------------------------- ;--- damage params ------------------------------------------------------------- ;------------------------------------------------------------------------------- [collision_damage] link = 0.05 ;------------------------------------------------------------------------------- ;--- particles ----------------------------------------------------------------- ;------------------------------------------------------------------------------- [particles] destroy_particles = destroy_fx\destroy_bottle ;------------------------------------------------------------------------------- ;--- particle_bones ------------------------------------------------------------ ;------------------------------------------------------------------------------- [particle_bones] link = 0.0, 0.44, 0.0 ;------------------------------------------------------------------------------- ;--- sound --------------------------------------------------------------------- ;------------------------------------------------------------------------------- [sound] break_sound = Material\Bottle\collide\bottle_break_1 ;------------------------------------------------------------------------------- ;--- damage_bones -------------------------------------------------------------- ;------------------------------------------------------------------------------- [damage_bones] ;bone_name = ,<-1>, ; - коэфф. изменения хита (уменьшения здоровья) ; - коэфф. изменения величины открытой раны - незадействован ;--------------------------------------------- default = 1.0, -1, 0.0 link = 1.0, -1, 0.0 [immunities] burn_immunity = 0.25 ;коэффициенты иммунитета strike_immunity = 0.5 shock_immunity = 0.5 wound_immunity = 0.5 radiation_immunity = 0.0 telepatic_immunity = 0.0 chemical_burn_immunity = 0.0 explosion_immunity = 0.5 fire_wound_immunity = 3.5 ;------------------------------------------------------------------------------- ;------ End params ------------------------------------------------------------- ;-------------------------------------------------------------------------------