[mp_bonus_money] headshot = 50, Headshot ; backstab = 250, BackStab ; knife_kill = 500, KnifeKill ; eyeshot = 100, Eyeshot ; pda_taken = 100, Bag ; 3_kill_in_row = 350, 3rd ;250;500; 5_kill_in_row = 800, 5th ;700;1000; 8_kill_in_row = 1500, 8th ;2500; ;12_kill_in_row = 5000, 12th ; ;20_kill_in_row = 10000,20th ; new_rank = 0, NewRank ; [mp_bonus_exp] headshot = 25 ; eyeshot = 50 assist_kill = 50 ; af_first_take_all = 50; 25 ; knife_kill = 300 ; backstab = 100 ; rival_kill = 50 ; target_succeed = 250 ; target_succeed_all = 0; 100 target_failed_all_mul = 1; 0.75;0.5 ; [mp_bonus_icons] headshot_shader = ui\ui_mp_icon_kill headshot_x = 62 headshot_y = 202 headshot_w = 26 headshot_h = 30 eyeshot_shader = ui\ui_mp_icon_kill eyeshot_x = 86 eyeshot_y = 235 eyeshot_w = 29 eyeshot_h = 18 backstab_shader = ui\ui_mp_icon_kill backstab_x = 88 backstab_y = 202 backstab_w = 30 backstab_h = 30 knife_kill_shader = ui\ui_mp_icon_kill knife_kill_x = 197 knife_kill_y = 177 knife_kill_w = 53 knife_kill_h = 16 pda_taken_shader = ui\ui_icon_equipment pda_taken_x = 6 pda_taken_y = 13 pda_taken_w = 2 pda_taken_h = 1 kill_in_row_shader = ui\ui_mp_icon_kill kill_in_row_x = 32 kill_in_row_y = 202 kill_in_row_w = 30 kill_in_row_h = 30