[common_sound_play] play_sound = interface\mp_reward.ogg play_sound_priority = 101 reward_time = 200 [common_color_animation] color_animation = ui_mp_award_reward [common_size] ingame_texture_width = 121 ingame_texture_height = 121 [reward_0]:common_sound_play,common_color_animation,common_size name = mp_award_massacre ingame_texture = mp_award_massacre [reward_1]:common_sound_play,common_color_animation,common_size name = mp_award_paranoia ingame_texture = mp_award_paranoia [reward_2]:common_sound_play,common_color_animation,common_size name = mp_award_overwhelming_superiority ingame_texture = mp_award_overwhelming_superiority [reward_3]:common_sound_play,common_color_animation,common_size name = mp_award_blitzkrieg ingame_texture = mp_award_blitzkrieg [reward_4]:common_sound_play,common_color_animation,common_size name = mp_award_dry_victory ingame_texture = mp_award_dry_victory [reward_5]:common_sound_play,common_color_animation,common_size name = mp_award_multichampion ingame_texture = mp_award_multichampion [reward_6]:common_sound_play,common_color_animation,common_size name = mp_award_mad ingame_texture = mp_award_mad [reward_7]:common_sound_play,common_color_animation,common_size name = mp_award_achilles_heel ingame_texture = mp_award_achilles_heel [reward_8]:common_sound_play,common_color_animation,common_size name = mp_award_fater_than_bullets ingame_texture = mp_award_fater_than_bullets [reward_9]:common_sound_play,common_color_animation,common_size name = mp_award_harvest_time ingame_texture = mp_award_harvest_time [reward_10]:common_sound_play,common_color_animation,common_size name = mp_award_skewer ingame_texture = mp_award_skewer [reward_11]:common_sound_play,common_color_animation,common_size name = mp_award_double_shot_double_kill ingame_texture = mp_award_double_shot_double_kill [reward_12]:common_sound_play,common_color_animation,common_size name = mp_award_climber ingame_texture = mp_award_climber [reward_13]:common_sound_play,common_color_animation,common_size name = mp_award_opener ingame_texture = mp_award_opener [reward_14]:common_sound_play,common_color_animation,common_size name = mp_award_toughy ingame_texture = mp_award_toughy [reward_15]:common_sound_play,common_color_animation,common_size name = mp_award_invincible_fury ingame_texture = mp_award_invincible_fury [reward_16]:common_sound_play,common_color_animation,common_size name = mp_award_oculist ingame_texture = mp_award_oculist [reward_17]:common_sound_play,common_color_animation,common_size name = mp_award_lightning_reflexes ingame_texture = mp_award_lightning_reflexes [reward_18]:common_sound_play,common_color_animation,common_size name = mp_award_sprinter_stopper ingame_texture = mp_award_sprinter_stopper [reward_19]:common_sound_play,common_color_animation,common_size name = mp_award_marksman ingame_texture = mp_award_marksman [reward_20]:common_sound_play,common_color_animation,common_size name = mp_award_peace_ambassador ingame_texture = mp_award_peace_ambassador [reward_21]:common_sound_play,common_color_animation,common_size name = mp_award_deadly_accuracy ingame_texture = mp_award_deadly_accuracy [reward_22]:common_sound_play,common_color_animation,common_size name = mp_award_remembrance ingame_texture = mp_award_remembrance [reward_23]:common_sound_play,common_color_animation,common_size name = mp_award_avenger ingame_texture = mp_award_avenger [reward_24]:common_sound_play,common_color_animation,common_size name = mp_award_cherub ingame_texture = mp_award_cherub [reward_25]:common_sound_play,common_color_animation,common_size name = mp_award_dignity ingame_texture = mp_award_dignity [reward_26]:common_sound_play,common_color_animation,common_size name = mp_award_stalker_flair ingame_texture = mp_award_stalker_flair [reward_27]:common_sound_play,common_color_animation,common_size name = mp_award_lucky ingame_texture = mp_award_lucky [reward_28]:common_sound_play,common_color_animation,common_size name = mp_award_black_list ingame_texture = mp_award_black_list [reward_29]:common_sound_play,common_color_animation,common_size name = mp_award_silent_death ingame_texture = mp_award_silent_death