[mp_wpn_abakan]:wpn_abakan $spawn = "network\weapons\assault\mp_wpn_abakan"; name and section in level editor class = W_AK74 PDM_disp_accel_factor = 0.81 PDM_disp_base = 0.27 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 PDM_disp_vel_factor = 1.3 use_first_bullet = true ;есть ли эффект первого выстрела (точного) first_bullet_dispertion = 0.01 ;дисперсия для первого выстрела first_bullet_timeout = 1000 ;время между первыми выстрелами first_bullet_velocity_limit = 1.0 ;предельная скорость актера при которой будет первый точный выстрел crosshair_inertion = 7 ;инерция прицела (время за которое дисперсия поменяется на 1.0) ammo_class = mp_ammo_5.45x39_fmj,mp_ammo_5.45x39_ap; name of the ltx-section of used ammo bullet_speed = 700 ; starting bullet speed cam_dispersion = 0.19 ;увеличения угла (в градусах) с первым выстрелом cam_dispersion_frac = 1.1 ;ствол будет подvматься на cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac) cam_dispersion_inc = 0.09 ;увеличениe cam_dispersion с каждvм вvстрелом cam_max_angle = 10 ;15.0 ;максимальнvй угол отдачи cam_max_angle_horz = 5 ;10 ; ;(degree) maximum shot horizontal degree cam_relax_speed = 5.0 ;скорость возврата в исходное положение cam_step_angle_horz = 0.9 ;(degree) size of step camera moved in horizontal position while shooting fire_dispersion_base = 0.17 ;угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках) grenade_class = mp_ammo_vog-25; name of the ltx-section of used grenades grenade_launcher_name = mp_wpn_addon_grenade_launcher; section name for the attachable grenade launcher grenade_launcher_status = 2 ; 2 - attachable hit_power = 1.1 rpm = 720 scopes_sect = mp_wpn_abakan_scope scope_status = 2 ; 0 - no addon silencer_name = mp_wpn_addon_silencer; section name for the attachable silencer silencer_status = 2 ; 1 - permanent silencer_x = 228 ; offset in inventory icon silencer_y = 9 use_aim_bullet = true ;Поддерживается ли первая суппер пуля zoom_cam_dispersion = 0.14 zoom_cam_dispersion_frac = 1.1 zoom_cam_dispersion_inc = 0.07 zoom_cam_max_angle = 5 ;10 ;30.0 zoom_cam_max_angle_horz = 5 ;7 ;15.0 zoom_cam_relax_speed = 5.0 ; scope & ironsight zoom_cam_step_angle_horz = 0.45 ;0.67 ;0.75 PDM_crouch = 1.0 PDM_crouch_no_acc = 1.0 cam_return = 1 ;возврат прицела оружия в начальное состояние, 0 = не возвращать tracers = on tracers_color_ID = 2 zoom_cam_return = 1 ;возврат прицела оружия в начальное состояние, 0 = не возвращать fire_distance = 1000 ; maximum fire distance that bullet can fly [mp_wpn_ak74]:wpn_ak74 $spawn = "network\weapons\assault\mp_wpn_ak74" class = W_AK74 PDM_disp_accel_factor = 0.87 ;0.97 ;;1.3 PDM_disp_base = 0.27 ;0.3 ;;0.4 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 PDM_disp_vel_factor = 1.3 ;дисперсия = 1+(скорость актера/10)*disp_vel_factor*PDM_disp_vel_factor use_first_bullet = true ;есть ли эффект первого выстрела (точного) first_bullet_dispertion = 0.01 ;дисперсия для первого выстрела first_bullet_timeout = 1000 ;время между первыми выстрелами first_bullet_velocity_limit = 1.0 ;предельная скорость актера при которой будет первый точный выстрел crosshair_inertion = 7 ;инерция прицела (время за которое дисперсия поменяется на 1.0) ammo_class = mp_ammo_5.45x39_fmj,mp_ammo_5.45x39_ap bullet_speed = 700 ;900 cam_dispersion = 0.19 ;0.22 ;;0.3 cam_dispersion_frac = 1 ;1 ;0.9 cam_dispersion_inc = 0.22 ;0.2 ;0.1 cam_max_angle = 10 ;15.0 ;60.0 cam_max_angle_horz = 5 ;10 ;20.0 cam_relax_speed = 5 cam_step_angle_horz = 0.8 ;0.98 fire_dispersion_base = 0.15 ;0.17 grenade_class = mp_ammo_vog-25 grenade_launcher_name = mp_wpn_addon_grenade_launcher grenade_launcher_status = 2 ;0 hit_power = 1.03; rpm = 650 ; max round per minute scopes_sect = mp_wpn_abakan_scope scope_status = 2 silencer_name = mp_wpn_addon_silencer silencer_status = 2 silencer_x = 224 ; offset in inventory icon silencer_y = 13 use_aim_bullet = true zoom_cam_dispersion = 0.14 zoom_cam_dispersion_frac = 1.1 zoom_cam_dispersion_inc = 0.17 zoom_cam_max_angle = 5 ;10 ;30.0 zoom_cam_max_angle_horz = 5 ;7 ;15.0 zoom_cam_relax_speed = 5.0 ; scope & ironsight zoom_cam_step_angle_horz = 0.4 ;0.49 PDM_crouch = 1.0 PDM_crouch_no_acc = 1.0 cam_return = 1 tracers = on tracers_color_ID = 2 zoom_cam_return = 1 fire_distance = 1000 ; maximum fire distance that bullet can fly [mp_wpn_ak74u]:wpn_ak74u $spawn = "network\weapons\assault\mp_wpn_ak74u" class = W_AK74 PDM_disp_accel_factor = 0.87 PDM_disp_base = 0.36 ;0.4 ;;0.6 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 PDM_disp_vel_factor = 0.2 ;0.97 use_first_bullet = true ;есть ли эффект первого выстрела (точного) first_bullet_dispertion = 0.012;дисперсия для первого выстрела first_bullet_timeout = 500 ;время между первыми выстрелами first_bullet_velocity_limit = 2.9 ;предельная скорость актера при которой будет первый точный выстрел crosshair_inertion = 5 ;инерция прицела (время за которое дисперсия поменяется на 1.0) ammo_class = mp_ammo_5.45x39_fmj,mp_ammo_5.45x39_ap bullet_speed = 550 ;735 cam_dispersion = 0.27 ;0.3 cam_dispersion_frac = 1.1 ;0.9 cam_dispersion_inc = 0.18 ;0.33 cam_max_angle = 10 ;20 cam_max_angle_horz = 5 ;15 cam_relax_speed = 7 cam_step_angle_horz = 1.62 ;1.4 fire_dispersion_base = 0.24 ;0.27 ;0.3 ;;0.4 ;grenade_class = ammo_vog-25 grenade_launcher_status = 0 hit_power = 1 ;0.95;0.73 rpm = 650; scope_status = 0 silencer_name = mp_wpn_addon_silencer silencer_x = 178 ; offset in inventory icon silencer_y = -2 silencer_status = 2 use_aim_bullet = true zoom_cam_dispersion = 0.20 zoom_cam_dispersion_frac = 1.1 zoom_cam_dispersion_inc = 0.14 ;0.24 zoom_cam_max_angle = 5 ;10.0 zoom_cam_max_angle_horz = 5 zoom_cam_relax_speed = 7 ; scope & ironsight zoom_cam_step_angle_horz = 1 ;0.7 PDM_crouch = 1.0 PDM_crouch_no_acc = 1.0 cam_return = 1 tracers = on tracers_color_ID = 2 zoom_cam_return = 1 fire_distance = 1000 ; maximum fire distance that bullet can fly ;air_resistance_factor = 1.6 [mp_wpn_beretta]:wpn_beretta $spawn = "network\weapons\pistols\mp_wpn_beretta" class = W_PM PDM_disp_accel_factor = 0.6 PDM_disp_base = 0.29 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 PDM_disp_vel_factor = 0.4 ;0.6 use_first_bullet = true ;есть ли эффект первого выстрела (точного) first_bullet_dispertion = 0.015;дисперсия для первого выстрела first_bullet_timeout = 500 ;время между первыми выстрелами first_bullet_velocity_limit = 1.0 ;предельная скорость актера при которой будет первый точный выстрел crosshair_inertion = 3.0 ;инерция прицела (время за которое дисперсия поменяется на 1.0) ammo_class = mp_ammo_9x19_fmj,mp_ammo_9x19_pbp bullet_speed = 350 ;400 cam_dispersion = 0.7 ;0.65 cam_dispersion_frac = 1.1 cam_dispersion_inc = 0.33 ;0.0 cam_max_angle = 5;15.0 cam_max_angle_horz = 3;10.0 cam_relax_speed = 5 cam_return = 1 cam_step_angle_horz = 0.9 fire_dispersion_base = 0.2 ;0.18 grenade_launcher_status = 0 hit_power = 0.95 rpm = 250 ;230 scope_status = 0 silencer_name = mp_wpn_addon_silencer silencer_x = 65 ; offset in inventory icon silencer_y = -17 silencer_status = 2 use_aim_bullet = true PDM_crouch = 1.0 PDM_crouch_no_acc = 1.0 tracers_color_ID = 2 zoom_cam_return = 1 zoom_cam_dispersion = 0.52 ;увеличения угла (в градусах) с каждым выстрелом zoom_cam_dispersion_frac = 1.0 ;ствол будет подыматься на cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac) zoom_cam_dispersion_inc = 0.22 ;увеличениe cam_dispersion с каждым выстрелом zoom_cam_max_angle = 4 ;10.0 ;максимальный угол отдачи zoom_cam_max_angle_horz = 2 ;5.0 ;(degree) maximum shot horizontal degree zoom_cam_relax_speed = 5 zoom_cam_step_angle_horz = 0.45 ;0.67 ;0.9 ;(degree) size of step camera moved in horizontal position while shooting fire_distance = 1000 ; maximum fire distance that bullet can fly [mp_wpn_binoc]:wpn_binoc $spawn = "" class = W_BINOC PDM_disp_accel_factor = 1.0 PDM_disp_base = 1.0 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 PDM_disp_vel_factor = 1.0 ammo_class = mp_ammo_9x18_fmj bullet_speed = 1 cam_dispersion = 1.5 cam_max_angle = 7 cam_max_angle_horz = 10.0 cam_relax_speed = 1.5 cam_step_angle_horz = 1.5 fire_dispersion_base = 0.1 grenade_launcher_status = 0 hit_power = 1 rpm = 1 scope_status = 1 silencer_status = 0 use_aim_bullet = false fire_distance = 1000 ; maximum fire distance that bullet can fly [mp_wpn_bm16]:wpn_bm16 $spawn = "network\weapons\shotguns\mp_wpn_bm16" class = W_BM16 PDM_disp_accel_factor = 0 PDM_disp_base = 4 PDM_disp_crouch = 0 PDM_disp_crouch_no_acc = 0 PDM_disp_vel_factor = 1 use_first_bullet = false;есть ли эффект первого выстрела (точного) ;first_bullet_dispertion = 0.01 ;дисперсия для первого выстрела ;first_bullet_timeout = 500 ;1000 ;время между первыми выстрелами ;first_bullet_velocity_limit = 1.0 ;предельная скорость актера при которой будет первый точный выстрел crosshair_inertion = 3 ;инерция прицела (время за которое дисперсия поменяется на 1.0) ammo_class = mp_ammo_12x70_buck, mp_ammo_12x76_zhekan bullet_speed = 360 ;160 cam_dispersion = 4.0 cam_dispersion_frac = 1.0 cam_dispersion_inc = 3 ;4.0 cam_max_angle = 15 ;30.0 cam_max_angle_horz = 8 ;25.0 cam_relax_speed = 5 ;7.0 cam_step_angle_horz = 2 ;2 fire_dispersion_base = 0.2 ;0.3 ;0.5 grenade_launcher_status = 0 hit_power = 0.2 ;0.22 ;0.27 rpm = 350 ;500 scope_status = 0 silencer_status = 0 use_aim_bullet = false zoom_cam_dispersion = 4 ;2.0 zoom_cam_dispersion_frac = 1.0 zoom_cam_dispersion_inc = 3 ;2.5 ;5.0 zoom_cam_max_angle = 15 ;10 ;25.0 zoom_cam_max_angle_horz = 8 ;5 ;20 ;20.0 zoom_cam_relax_speed = 5 zoom_cam_step_angle_horz = 1 ;1.8 ;2.5 cam_return = 1 tracers = off zoom_cam_return = 1 fire_distance = 1000 ; maximum fire distance that bullet can fly [mp_wpn_colt1911]:wpn_colt1911 $spawn = "network\weapons\pistols\mp_wpn_colt1911" class = W_PM PDM_disp_accel_factor = 0.7 ;0.9 PDM_disp_base = 0.25 ;0.35 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 PDM_disp_vel_factor = 0.45 ;0.5 use_first_bullet = true ;есть ли эффект первого выстрела (точного) first_bullet_dispertion = 0.015 ;дисперсия для первого выстрела first_bullet_timeout = 500 ;время между первыми выстрелами first_bullet_velocity_limit = 1.0 ;предельная скорость актера при которой будет первый точный выстрел crosshair_inertion = 3.0 ;инерция прицела (время за которое дисперсия поменяется на 1.0) ammo_class = mp_ammo_11.43x23_fmj,mp_ammo_11.43x23_hydro bullet_speed = 340 ;362 cam_dispersion = 0.85 ;1.5 cam_dispersion_frac = 1.1 cam_dispersion_inc = 0.4 ;0 cam_max_angle = 5 ;20.0 cam_max_angle_horz = 3 ;10.0 cam_relax_speed = 5 cam_step_angle_horz = 0.95 ;0.6 fire_dispersion_base = 0.2 ;0.18 grenade_launcher_status = 0 hit_power = 1 ;1.45 rpm = 270 ;250 scope_status = 0 silencer_name = mp_wpn_addon_silencer silencer_x = 62 ; offset in inventory icon silencer_y = -15 silencer_status = 2 use_aim_bullet = true PDM_crouch = 1.0 PDM_crouch_no_acc = 1.0 cam_return = 1 tracers_color_ID = 2 zoom_cam_return = 1 zoom_cam_dispersion = 0.66 zoom_cam_dispersion_frac = 1.1 zoom_cam_dispersion_inc = 0.3 zoom_cam_max_angle = 4 ;10.0 zoom_cam_max_angle_horz = 2 ;5.0 zoom_cam_relax_speed = 5 zoom_cam_step_angle_horz = 0.47 ;0.7 ;0.6 fire_distance = 1000 ; maximum fire distance that bullet can fly [mp_wpn_desert_eagle]:wpn_desert_eagle $spawn = "network\weapons\pistols\mp_wpn_desert_eagle" class = W_PM PDM_disp_accel_factor = 0.7 PDM_disp_base = 0.4 ;0.5 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 PDM_disp_vel_factor = 0.6 ;0.7 use_first_bullet = true ;есть ли эффект первого выстрела (точного) first_bullet_dispertion = 0.015 ;дисперсия для первого выстрела first_bullet_timeout = 750 ;500 ;время между первыми выстрелами first_bullet_velocity_limit = 1.0 ;предельная скорость актера при которой будет первый точный выстрел crosshair_inertion = 4 ;инерция прицела (время за которое дисперсия поменяется на 1.0) ammo_class = mp_ammo_11.43x23_fmj,mp_ammo_11.43x23_hydro bullet_speed = 400 ;390 cam_dispersion = 2.5 ;3.0 cam_dispersion_frac = 1.1 cam_dispersion_inc = 1 ;0.0 cam_max_angle = 5 ;15.0 cam_max_angle_horz = 3 ;10.0 cam_relax_speed = 7 cam_step_angle_horz = 1.2 ;1.5 fire_dispersion_base = 0.18 ;0.13 grenade_launcher_status = 0 hit_power = 1.5 ;1.56 rpm = 235 ;215 scope_status = 0 silencer_name = mp_wpn_addon_silencer silencer_x = 78 ; offset in inventory icon silencer_y = -18 silencer_status = 2 use_aim_bullet = true PDM_crouch = 1.0 PDM_crouch_no_acc = 1.0 cam_return = 1 tracers_color_ID = 2 zoom_cam_return = 1 zoom_cam_dispersion = 1.87 ;3.0 zoom_cam_dispersion_frac = 1.1 zoom_cam_dispersion_inc = 0.75 ;2.75 zoom_cam_max_angle = 4 ;19.0 zoom_cam_max_angle_horz = 2 ;8.0 zoom_cam_relax_speed = 7 zoom_cam_step_angle_horz = 0.6 ;0.9 ;2.5 fire_distance = 1000 ; maximum fire distance that bullet can fly [mp_wpn_fn2000]:wpn_fn2000 $spawn = "network\weapons\assault\mp_wpn_fn2000" class = W_AK74 PDM_disp_accel_factor = 0.63 ;0.7 ;;1.05 PDM_disp_base = 0.18 ;0.2 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 PDM_disp_vel_factor = 1.05 use_first_bullet = true ;есть ли эффект первого выстрела (точного) first_bullet_dispertion = 0.01 ;дисперсия для первого выстрела first_bullet_timeout = 1000 ;время между первыми выстрелами first_bullet_velocity_limit = 1.0 ;предельная скорость актера при которой будет первый точный выстрел crosshair_inertion = 7 ;6.0 ;инерция прицела (время за которое дисперсия поменяется на 1.0) ammo_class = mp_ammo_5.56x45_ss190,mp_ammo_5.56x45_ap bullet_speed = 700 ;950 cam_dispersion = 0.09 ;0.1 ;;0.0 cam_dispersion_frac = 1.1 cam_dispersion_inc = 0.11 ;0.07 cam_max_angle = 10 ;20 cam_max_angle_horz = 5 ;20 cam_relax_speed = 5 cam_step_angle_horz = 0.36 ;0.40 fire_dispersion_base = 0.08 ;0.09 ;0.11 ;;0.2 grenade_class = mp_ammo_m209 grenade_launcher_name = mp_wpn_addon_grenade_launcher grenade_launcher_status = 1 hit_power = 1.33; rpm = 860 scopes_sect = mp_wpn_lr300_scope scope_status = 1 silencer_name = mp_wpn_addon_silencer silencer_x = 169 silencer_y = 13 silencer_status = 2 use_aim_bullet = true zoom_cam_dispersion = 0.06 ;0.07 ;;0.0 zoom_cam_dispersion_frac = 1.1 zoom_cam_dispersion_inc = 0.06 ;0.05 zoom_cam_max_angle = 5.0 zoom_cam_max_angle_horz = 5.0 zoom_cam_relax_speed = 5 ; scope & ironsight zoom_cam_step_angle_horz = 0.18 ;0.27 ;0.3 PDM_crouch = 1.0 PDM_crouch_no_acc = 1.0 cam_return = 1 tracers = on tracers_color_ID = 2 zoom_cam_return = 1 fire_distance = 1000 ; maximum fire distance that bullet can fly grenade_vel = 76 scope_zoom_factor = 20 [mp_wpn_fort]:wpn_fort $spawn = "network\weapons\pistols\mp_wpn_fort" class = W_FORT PDM_disp_accel_factor = 0.7 ;0.6 PDM_disp_base = 0.29 ;0.66 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 PDM_disp_vel_factor = 0.3 ;0.6 use_first_bullet = true ;есть ли эффект первого выстрела (точного) first_bullet_dispertion = 0.015 ;дисперсия для первого выстрела first_bullet_timeout = 500 ;время между первыми выстрелами first_bullet_velocity_limit = 1.0 ;предельная скорость актера при которой будет первый точный выстрел crosshair_inertion = 3.0 ;инерция прицела (время за которое дисперсия поменяется на 1.0) ammo_class = mp_ammo_9x18_fmj,mp_ammo_9x18_pmm bullet_speed = 315 cam_dispersion = 0.8 ;0.35 cam_dispersion_frac = 1.1 cam_dispersion_inc = 0.33 ;0.0 cam_max_angle = 5 ;10.0 cam_max_angle_horz = 3 ;8.0 cam_relax_speed = 5 cam_step_angle_horz = 0.8 ;0.7 fire_dispersion_base = 0.21 ;0.2 grenade_launcher_status = 0 hit_power = 0.65 rpm = 310 ;300 scope_status = 0 silencer_name = mp_wpn_addon_silencer silencer_x = 36 ; offset in inventory icon silencer_y = -17 silencer_status = 2 use_aim_bullet = true PDM_crouch = 1.0 PDM_crouch_no_acc = 1.0 cam_return = 1 tracers = on tracers_color_ID = 2 zoom_cam_dispersion = 0.60 ;0.35 zoom_cam_dispersion_frac = 1.1 zoom_cam_dispersion_inc = 0.3 zoom_cam_max_angle = 4 ;8.0 zoom_cam_max_angle_horz = 2 ;5.0 zoom_cam_relax_speed = 5 zoom_cam_return = 1 zoom_cam_step_angle_horz = 0.4 ;0.6 ;0.7 fire_distance = 1000 ; maximum fire distance that bullet can fly [mp_wpn_g36]:wpn_g36 $spawn = "network\weapons\assault\mp_wpn_g36" class = W_AK74 PDM_disp_accel_factor = 0.72 ;0.8 ;1.05 PDM_disp_base = 0.20 ;0.23 ;1.0 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 PDM_disp_vel_factor = 1.05 use_first_bullet = true ;есть ли эффект первого выстрела (точного) first_bullet_dispertion = 0.007 ;дисперсия для первого выстрела first_bullet_timeout = 1000 ;500 ;время между первыми выстрелами first_bullet_velocity_limit = 3.0 ;предельная скорость актера при которой будет первый точный выстрел crosshair_inertion = 7 ;6.0 ;инерция прицела (время за которое дисперсия поменяется на 1.0) ammo_class = mp_ammo_5.56x45_ss190,mp_ammo_5.56x45_ap bullet_speed = 700 ;920 cam_dispersion = 0.10 ;0.12 ;0.17 cam_dispersion_frac = 1.1 cam_dispersion_inc = 0.09 ;0.08 ;0.1 cam_max_angle = 8 ;20.0 cam_max_angle_horz = 4 ;10.0 cam_relax_speed = 5 cam_step_angle_horz = 0.64 ;0.72 fire_dispersion_base = 0.09 ;0.11 ;0.13 ;0.16 grenade_class = mp_ammo_m209 grenade_launcher_name = mp_wpn_addon_grenade_launcher_m203 grenade_launcher_status = 2 hit_power = 1.25 rpm = 800 scopes_sect = mp_wpn_lr300_scope scope_status = 1 silencer_name = mp_wpn_addon_silencer silencer_x = 214 silencer_y = 12 silencer_status = 2 use_aim_bullet = true zoom_cam_dispersion = 0.07 ;0.09 ;0.1 zoom_cam_dispersion_frac = 1.1 zoom_cam_dispersion_inc = 0.07 ;0.1 zoom_cam_max_angle = 4 ;5 ;10.0 zoom_cam_max_angle_horz = 2 ;3 ;1.0 zoom_cam_relax_speed = 5 ; scope & ironsight zoom_cam_step_angle_horz = 0.32 ;0.48 ;0.54 PDM_crouch = 1.0 PDM_crouch_no_acc = 1.0 cam_return = 1 tracers = on tracers_color_ID = 2 zoom_cam_return = 1 fire_distance = 1000 ; maximum fire distance that bullet can fly [mp_wpn_gauss]:wpn_gauss $spawn = "network\weapons\sniper_rifles\mp_wpn_gauss" class = W_SVD PDM_disp_accel_factor = 0.2 ;0.0 PDM_disp_base = 0.5 PDM_disp_crouch = 0.2 ;0.0 PDM_disp_crouch_no_acc = 0.2 ;0.0 PDM_disp_vel_factor = 0.5 ;0.0 use_first_bullet = false;есть ли эффект первого выстрела (точного) ;first_bullet_dispertion = 0.01 ;дисперсия для первого выстрела ;first_bullet_timeout = 1000 ;время между первыми выстрелами ;first_bullet_velocity_limit = 1.0 ;предельная скорость актера при которой будет первый точный выстрел crosshair_inertion = 9.0 ;инерция прицела (время за которое дисперсия поменяется на 1.0) ammo_class = mp_ammo_gauss bullet_speed = 15000 cam_dispersion = 0.05 cam_dispersion_frac = 1.0 cam_dispersion_inc = 0.0 cam_max_angle = 4.0 cam_max_angle_horz = 5.0 cam_relax_speed = 5 cam_step_angle_horz = 0.5 fire_dispersion_base = 0.01 grenade_launcher_status = 0 hit_power = 5.5 rpm = 30 scopes_sect = mp_wpn_lr300_scope scope_status = 1 silencer_status = 0 use_aim_bullet = false zoom_cam_dispersion = 0.05 zoom_cam_dispersion_frac = 1.0 zoom_cam_dispersion_inc = 0.0 zoom_cam_max_angle = 4.0 zoom_cam_max_angle_horz = 5.0 zoom_cam_relax_speed = 5 zoom_cam_step_angle_horz = 0.25 ;0.5 PDM_crouch = 1.0 PDM_crouch_no_acc = 1.0 cam_return = 1 tracers = on tracers_color_ID = 2 zoom_cam_return = 1 fire_distance = 1000 ; maximum fire distance that bullet can fly scope_zoom_factor = 10 control_inertion_factor = 2.0f sprint_allowed = false [mp_wpn_groza]:wpn_groza $spawn = "network\weapons\assault\mp_wpn_groza" class = W_GROZA PDM_disp_accel_factor = 0.81 ;0.9 ;1.1 PDM_disp_base = 0.27 ;0.3 ;0.4 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.5 ;1.0 PDM_disp_vel_factor = 1.1 use_first_bullet = true ;есть ли эффект первого выстрела (точного) first_bullet_dispertion = 0.01 ;дисперсия для первого выстрела first_bullet_timeout = 1000 ;время между первыми выстрелами first_bullet_velocity_limit = 1.0 ;предельная скорость актера при которой будет первый точный выстрел crosshair_inertion = 7 ;4.5 ;инерция прицела (время за которое дисперсия поменяется на 1.0) ammo_class = mp_ammo_9x39_pab9,mp_ammo_9x39_ap bullet_speed = 680 ;650 cam_dispersion = 0.16 ;0.18 ;0.2 cam_dispersion_frac = 1.1 cam_dispersion_inc = 0.13 ;0.12 ;0.2 cam_max_angle = 10 ;30.0 cam_max_angle_horz = 5 ;15.0 cam_relax_speed = 5.5 cam_step_angle_horz = 0.9 ;1.08 fire_dispersion_base = 0.12 ;0.14 ;0.16 ;0.2 grenade_class = mp_ammo_vog-25 grenade_launcher_name = mp_wpn_addon_grenade_launcher grenade_launcher_status = 1 hit_power = 1.4 ;1.3 rpm = 750 ;700 scopes_sect = mp_wpn_groza_scope scope_status = 2 silencer_name = mp_wpn_addon_silencer silencer_x = 180 silencer_y = 16 silencer_status = 2 use_aim_bullet = true zoom_cam_dispersion = 0.12 ;0.13 ;0.2 zoom_cam_dispersion_frac = 1.1 zoom_cam_dispersion_inc = 0.1 ;0.09 ;0.2 zoom_cam_max_angle = 5 ;15.0 zoom_cam_max_angle_horz = 5 ;8.0 zoom_cam_relax_speed = 5.5 ; scope & ironsight zoom_cam_step_angle_horz = 0.45 ;0.67 ; 0.81 PDM_crouch = 1.0 PDM_crouch_no_acc = 1.0 cam_return = 1 tracers = on tracers_color_ID = 2 zoom_cam_return = 1 fire_distance = 1000 ; maximum fire distance that bullet can fly grenade_vel = 76 [mp_wpn_hpsa]:wpn_hpsa $spawn = "network\weapons\pistols\mp_wpn_hpsa" class = W_HPSA PDM_disp_accel_factor = 0.7 ;0.9 PDM_disp_base = 0.29 ;1.0 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 PDM_disp_vel_factor = 0.4 ;0.9 use_first_bullet = true ;есть ли эффект первого выстрела (точного) first_bullet_dispertion = 0.015 ;дисперсия для первого выстрела first_bullet_timeout = 500 ;время между первыми выстрелами first_bullet_velocity_limit = 1.0 ;предельная скорость актера при которой будет первый точный выстрел crosshair_inertion = 3.0 ;инерция прицела (время за которое дисперсия поменяется на 1.0) ammo_class = mp_ammo_9x19_fmj,mp_ammo_9x19_pbp bullet_speed = 315 cam_dispersion = 0.8 ;0.6 cam_dispersion_frac = 1.1 cam_dispersion_inc = 0.4 cam_max_angle = 5 ;15.0 cam_max_angle_horz = 3 ;10.0 cam_relax_speed = 5 cam_step_angle_horz = 1 ;1.2 fire_dispersion_base = 0.21 ;0.2 grenade_launcher_status = 0 hit_power = 0.8 rpm = 270 ;250 scope_status = 0 silencer_name = mp_wpn_addon_silencer silencer_x = 69 ; offset in inventory icon silencer_y = -17 silencer_status = 2 use_aim_bullet = true PDM_crouch = 1.0 PDM_crouch_no_acc = 1.0 cam_return = 1 tracers = on tracers_color_ID = 2 zoom_cam_dispersion = 0.6 zoom_cam_dispersion_frac = 1.1 zoom_cam_dispersion_inc = 0.3 zoom_cam_max_angle = 4 ;12.0 zoom_cam_max_angle_horz = 2 ;8.0 zoom_cam_relax_speed = 5 zoom_cam_return = 1 zoom_cam_step_angle_horz = 0.5 ;0.9 ;1.2 fire_distance = 1000 ; maximum fire distance that bullet can fly [mp_wpn_knife]:wpn_knife $spawn = "" class = W_KNIFE PDM_disp_accel_factor = 0.8 PDM_disp_base = 1.0 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 PDM_disp_vel_factor = 0.8 use_first_bullet = false;есть ли эффект первого выстрела (точного) ;first_bullet_dispertion = 0.01 ;дисперсия для первого выстрела ;first_bullet_timeout = 1000 ;время между первыми выстрелами ;first_bullet_velocity_limit = 1.0 ;предельная скорость актера при которой будет первый точный выстрел crosshair_inertion = 6.0 ;инерция прицела (время за которое дисперсия поменяется на 1.0) ammo_class = mp_ammo_9x18_fmj bullet_speed = 1000 cam_dispersion = 0.9 cam_dispersion_frac = 1.0 cam_dispersion_inc = 0.0 cam_max_angle = 7 cam_max_angle_horz = 5.0 cam_relax_speed = 5 cam_step_angle_horz = 0.5 fire_dispersion_base = 0.5 grenade_launcher_status = 0 hit_power = 1.8 hit_power_2 = 3.5 hit_impulse_2 = 50 hit_type_2 = wound_2 rpm = 1000 scope_status = 0 silencer_name = mp_wpn_addon_silencer silencer_status = 0 use_aim_bullet = false fire_distance = 1.8 ; maximum fire distance that bullet can fly [mp_wpn_l85]:wpn_l85 $spawn = "network\weapons\assault\mp_wpn_l85" class = W_AK74 PDM_disp_accel_factor = 0.94 ;1.05 ;1.4 PDM_disp_base = 0.27 ;0.3 ;0.4 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 PDM_disp_vel_factor = 1.4 use_first_bullet = true ;есть ли эффект первого выстрела (точного) first_bullet_dispertion = 0.01 ;дисперсия для первого выстрела first_bullet_timeout = 1000 ;время между первыми выстрелами first_bullet_velocity_limit = 1.0 ;предельная скорость актера при которой будет первый точный выстрел crosshair_inertion = 7.0 ;инерция прицела (время за которое дисперсия поменяется на 1.0) ammo_class = mp_ammo_5.56x45_ss190,mp_ammo_5.56x45_ap bullet_speed = 700 ;900 cam_dispersion = 0.18 ;0.2 ;0.4 cam_dispersion_frac = 1.1 cam_dispersion_inc = 0.24 ;0.22 cam_max_angle = 10 ;18.0 ;40.0 cam_max_angle_horz = 5 ;10 ;5.0 ;40.0 cam_relax_speed = 5 cam_step_angle_horz = 0.78 ;0.87 fire_dispersion_base = 0.14 ;0.16 ;0.18 ;0.25 grenade_class = mp_ammo_m209 grenade_launcher_name = mp_wpn_addon_grenade_launcher_m203 grenade_launcher_status = 2 grenade_vel = 76 hit_power = 1; rpm = 600 ;650 scopes_sect = mp_wpn_lr300_scope scope_status = 1 silencer_name = mp_wpn_addon_silencer silencer_x = 196 silencer_y = 11 silencer_status = 2 use_aim_bullet = true zoom_cam_dispersion = 0.13 ;0.15 ;0.4; zoom_cam_dispersion_frac = 1.1 zoom_cam_dispersion_inc = 0.17 ;0.16 ;0.2; zoom_cam_max_angle = 5 ;8.0 zoom_cam_max_angle_horz = 5 ;5 ;20.0 zoom_cam_relax_speed = 5 ; scope & ironsight zoom_cam_step_angle_horz = 0.39 ;0.58 ;0.65 PDM_crouch = 1.0 PDM_crouch_no_acc = 1.0 cam_return = 1 tracers = on tracers_color_ID = 2 zoom_cam_return = 1 fire_distance = 1000 ; maximum fire distance that bullet can fly [mp_wpn_lr300]:wpn_lr300 $spawn = "network\weapons\assault\mp_wpn_lr300" class = W_AK74 PDM_disp_accel_factor = 0.83 ;0.93 ;1.2 PDM_disp_base = 0.27 ;0.3 ;0.4 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 PDM_disp_vel_factor = 1.2 use_first_bullet = true ;есть ли эффект первого выстрела (точного) first_bullet_dispertion = 0.01 ;дисперсия для первого выстрела first_bullet_timeout = 1000 ;время между первыми выстрелами first_bullet_velocity_limit = 1.0 ;предельная скорость актера при которой будет первый точный выстрел crosshair_inertion = 7.0 ;инерция прицела (время за которое дисперсия поменяется на 1.0) ammo_class = mp_ammo_5.56x45_ss190,mp_ammo_5.56x45_ap bullet_speed = 700 ;875 cam_dispersion = 0.18 ;0.20 ;0.23 ;0.4 cam_dispersion_frac = 1.1 cam_dispersion_inc = 0.16 ;0.18 ;0.1 cam_max_angle = 10 ;40.0 cam_max_angle_horz = 5 ;30.0 cam_relax_speed = 5.5 ;5 cam_step_angle_horz = 0.9 ;1.05 ;1.17 fire_dispersion_base = 0.16 ;0.18 ;0.20 ;0.18 grenade_class = mp_ammo_m209 grenade_launcher_name = mp_wpn_addon_grenade_launcher_m203 grenade_launcher_status = 2 hit_power = 1.05 rpm = 720 ;700 scopes_sect = mp_wpn_lr300_scope scope_status = 2 silencer_name = mp_wpn_addon_silencer silencer_x = 210 ; offset in inventory icon silencer_y = 9 silencer_status = 2 use_aim_bullet = true zoom_cam_dispersion = 0.13 ;0.15 ;0.17 ;0.4 zoom_cam_dispersion_frac = 1.1 zoom_cam_dispersion_inc = 0.15 ;0.3 zoom_cam_max_angle = 5 ;20.0 zoom_cam_max_angle_horz = 5 ;15.0 zoom_cam_relax_speed = 5.5 ;5 ; scope & ironsight zoom_cam_step_angle_horz = 0.45 ;0.67 ;0.81 ;0.9 PDM_crouch = 1.0 PDM_crouch_no_acc = 1.0 cam_return = 1 tracers = on tracers_color_ID = 2 zoom_cam_return = 1 fire_distance = 1000 ; maximum fire distance that bullet can fly [mp_wpn_mp5]:wpn_mp5 $spawn = "network\weapons\assault\mp_wpn_mp5" class = W_AK74 PDM_disp_accel_factor = 0.71 ;0.8 PDM_disp_base = 0.41 ;0.5 ;1.0 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 PDM_disp_vel_factor = 0.1 ;0.8 use_first_bullet = true ;есть ли эффект первого выстрела (точного) first_bullet_dispertion = 0.012;дисперсия для первого выстрела first_bullet_timeout = 500 ;время между первыми выстрелами first_bullet_velocity_limit = 2.9 ;предельная скорость актера при которой будет первый точный выстрел crosshair_inertion = 5 ;инерция прицела (время за которое дисперсия поменяется на 1.0) ammo_class = mp_ammo_9x19_fmj_4mp5,mp_ammo_9x19_pbp_4mp5 bullet_speed = 400 ;600 cam_dispersion = 0.19 ;0.28 ;0.32 ;0.5 cam_dispersion_frac = 1.0 cam_dispersion_inc = 0.16 ;0.15 ;0.1 cam_max_angle = 8 ;15.0 cam_max_angle_horz = 5 ;10 ;20.0 cam_relax_speed = 5 cam_step_angle_horz = 1.6 ;1.5 fire_dispersion_base = 0.26 ; ;0.3 ;0.4 ;grenade_class = mp_ammo_vog-25 ;grenade_launcher_name = mp_wpn_addon_grenade_launcher grenade_launcher_status = 0 hit_power = 0.65 ;0.58 rpm = 800 scope_name = mp_wpn_addon_scope scope_status = 0 silencer_name = mp_wpn_addon_silencer silencer_x = 130 ;218 ; offset in inventory icon silencer_y = -13 silencer_status = 2 use_aim_bullet = true zoom_cam_dispersion = 0.14 ;0.21 ;0.24 ;0.5 zoom_cam_dispersion_frac = 1 zoom_cam_dispersion_inc = 0.12 ;0.05 zoom_cam_max_angle = 3 ;10.0 zoom_cam_max_angle_horz = 2.0 zoom_cam_relax_speed = 5 ; scope & ironsight zoom_cam_step_angle_horz = 1.1 ;0.5 PDM_crouch = 1.0 PDM_crouch_no_acc = 1.0 cam_return = 1 tracers = on tracers_color_ID = 2 zoom_cam_return = 1 fire_distance = 1000 ; maximum fire distance that bullet can fly [mp_wpn_pb]:wpn_pb $spawn = "" class = W_PM PDM_disp_accel_factor = 0.8 ;0.9 PDM_disp_base = 0.4 ;1.0 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 PDM_disp_vel_factor = 0.4 ;0.7 use_first_bullet = true ;есть ли эффект первого выстрела (точного) first_bullet_dispertion = 0.015 ;дисперсия для первого выстрела first_bullet_timeout = 500 ;время между первыми выстрелами first_bullet_velocity_limit = 1.0 ;предельная скорость актера при которой будет первый точный выстрел crosshair_inertion = 3.0 ;инерция прицела (время за которое дисперсия поменяется на 1.0) ammo_class = mp_ammo_9x18_fmj,mp_ammo_9x18_pmm bullet_speed = 300 cam_dispersion = 0.9 ;0.3 cam_dispersion_frac = 1.1 cam_dispersion_inc = 0.4 cam_max_angle = 5 ;15.0 cam_max_angle_horz = 3 ;12.0 cam_relax_speed = 5 cam_step_angle_horz = 0.9 ;1.5 fire_dispersion_base = 0.23 ;0.25 ;0.27 grenade_launcher_status = 0 hit_power = 0.65 rpm = 310 ;300 scope_status = 0 silencer_name = mp_wpn_addon_silencer silencer_x = 65 ; offset in inventory icon silencer_y = -18 silencer_status = 1 use_aim_bullet = true PDM_crouch = 1.0 PDM_crouch_no_acc = 1.0 cam_return = 1 tracers = on tracers_color_ID = 2 zoom_cam_dispersion = 0.67 ;0.3 zoom_cam_dispersion_frac = 1.1 zoom_cam_dispersion_inc = 0.3 zoom_cam_max_angle = 4 ;12.0 zoom_cam_max_angle_horz = 2 ;10.0 zoom_cam_relax_speed = 5 zoom_cam_return = 1 zoom_cam_step_angle_horz = 0.45 ;0.67 ;1.5 fire_distance = 1000 ; maximum fire distance that bullet can fly [mp_wpn_pkm]:wpn_pkm $spawn = "" class = W_AK74 PDM_disp_accel_factor = 0.87 ;1.65 ;1.84 ;2.45 PDM_disp_base = 0.27 ;0.87 ;0.97 ;1.3 PDM_disp_crouch = 1 ;0.2 PDM_disp_crouch_no_acc = 1 ;0.2 PDM_disp_vel_factor = 1.3 ;1.84 ;2.45 use_first_bullet = true ;есть ли эффект первого выстрела (точного) first_bullet_dispertion = 0.01 ;дисперсия для первого выстрела first_bullet_timeout = 1500 ;время между первыми выстрелами first_bullet_velocity_limit = 1.0 ;предельная скорость актера при которой будет первый точный выстрел crosshair_inertion = 9 ;4.5 ;инерция прицела (время за которое дисперсия поменяется на 1.0) ammo_class = mp_ammo_pkm_100 bullet_speed = 700 ;1000 cam_dispersion = 0.13 ;0.15 cam_dispersion_frac = 0.73 ;0.66 cam_dispersion_inc = 0.14 cam_max_angle = 20.0 cam_max_angle_horz = 15.0 ;6.0 cam_relax_speed = 6 cam_step_angle_horz = 0.45 zoom_cam_dispersion = 0.1 zoom_cam_dispersion_frac = 1.0 zoom_cam_dispersion_inc = 0.1 zoom_cam_max_angle = 10.0 zoom_cam_max_angle_horz = 20.0 zoom_cam_relax_speed = 5.0 ; scope & ironsight zoom_cam_step_angle_horz = 0.5 ;1.0 fire_dispersion_base = 0.17 ;0.28 ;0.3 ;0.37 ;0.5 ;grenade_class = ;grenade_launcher_name = mp_wpn_addon_grenade_launcher_m203 grenade_launcher_status = 0 hit_power = 1.02 rpm = 600 scope_name = mp_wpn_addon_scope scope_status = 0 silencer_name = mp_wpn_addon_silencer silencer_status = 0 use_aim_bullet = true ;false tracers = on tracers_color_ID = 2 fire_distance = 1000 ; maximum fire distance that bullet can fly kill_msg_x = 121 kill_msg_y = 231 kill_msg_width = 98 kill_msg_height = 22 control_inertion_factor = 3.0f sprint_allowed = false cam_return = 1 [mp_wpn_pm]:wpn_pm $spawn = "" class = W_PM PDM_disp_accel_factor = 0.8 ;0.7 PDM_disp_base = 0.4 ;1.0 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 PDM_disp_vel_factor = 0.4 ;0.7 use_first_bullet = true ;есть ли эффект первого выстрела (точного) first_bullet_dispertion = 0.015 ;дисперсия для первого выстрела first_bullet_timeout = 500 ;время между первыми выстрелами first_bullet_velocity_limit = 1.0 ;предельная скорость актера при которой будет первый точный выстрел crosshair_inertion = 3.0 ;инерция прицела (время за которое дисперсия поменяется на 1.0) ammo_class = mp_ammo_9x18_fmj,mp_ammo_9x18_pmm bullet_speed = 300 cam_dispersion = 0.9 ;0.4 cam_dispersion_frac = 1.1 cam_dispersion_inc = 0.4 cam_max_angle = 5 ;15 cam_max_angle_horz = 3 ;12 cam_relax_speed = 5 cam_step_angle_horz = 0.9 ;1.0 fire_dispersion_base = 0.23 ;0.25 ;0.27 grenade_launcher_status = 0 hit_power = 0.65 rpm = 310 ;300 scope_status = 0 silencer_name = mp_wpn_addon_silencer silencer_x = 39 ; offset in inventory icon silencer_y = -16 silencer_status = 2 use_aim_bullet = true PDM_crouch = 1.0 PDM_crouch_no_acc = 1.0 cam_return = 1 tracers = on tracers_color_ID = 2 zoom_cam_dispersion = 0.67 ;0.4 zoom_cam_dispersion_frac = 1.1 zoom_cam_dispersion_inc = 0.3 zoom_cam_max_angle = 4 ;12 zoom_cam_max_angle_horz = 2 ;10 zoom_cam_relax_speed = 5 zoom_cam_return = 1 zoom_cam_step_angle_horz = 0.45 ;0.67 ;1.0 fire_distance = 1000 ; maximum fire distance that bullet can fly [mp_wpn_rg-6]:wpn_rg-6 $spawn = "network\weapons\heavy_weapons\mp_wpn_rg-6" class = W_RG6 PDM_disp_accel_factor = 1.1 PDM_disp_base = 1.0 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 PDM_disp_vel_factor = 1.1 use_first_bullet = false ;есть ли эффект первого выстрела (точного) ;first_bullet_dispertion = 0.01 ;дисперсия для первого выстрела ;first_bullet_timeout = 1000 ;время между первыми выстрелами ;first_bullet_velocity_limit = 1.0 ;предельная скорость актера при которой будет первый точный выстрел crosshair_inertion = 6.0 ;инерция прицела (время за которое дисперсия поменяется на 1.0) ammo_class = mp_ammo_vog-25 bullet_speed = 76 cam_dispersion = 4.0 cam_dispersion_frac = 0.1 cam_dispersion_inc = 5.0 cam_max_angle = 12 cam_max_angle_horz = 5.0 cam_relax_speed = 5 cam_step_angle_horz = 0.5 fire_dispersion_base = 0.4 ;0.5 grenade_launcher_status = 0 hit_power = 0.75 rpm = 100 scope_status = 0 silencer_status = 0 use_aim_bullet = false launch_speed = 76 fire_distance = 1000 ; maximum fire distance that bullet can fly [mp_wpn_rpg7]:wpn_rpg7 $spawn = "network\weapons\heavy_weapons\mp_wpn_rpg7" class = W_RPG7 PDM_disp_accel_factor = 1.0 PDM_disp_base = 1.0 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 PDM_disp_vel_factor = 2 ;1.0 use_first_bullet = false ;есть ли эффект первого выстрела (точного) ;first_bullet_dispertion = 0.01 ;дисперсия для первого выстрела ;first_bullet_timeout = 1000 ;время между первыми выстрелами ;first_bullet_velocity_limit = 1.0 ;предельная скорость актера при которой будет первый точный выстрел crosshair_inertion = 6.0 ;инерция прицела (время за которое дисперсия поменяется на 1.0) ammo_class = mp_ammo_og-7b bullet_speed = 200 cam_dispersion = 6.0 cam_max_angle = 8 cam_max_angle_horz = 5.0 cam_relax_speed = 5 cam_step_angle_horz = 0.5 fire_dispersion_base = 1 ;1.5 grenade_launcher_status = 0 hit_power = 3.00 rpm = 200 scope_status = 1 silencer_status = 0 use_aim_bullet = false rocket_class = mp_wpn_rpg7_missile fire_distance = 1000 ; maximum fire distance that bullet can fly max_zoom_factor = 15 [mp_wpn_sig220]:wpn_sig220 $spawn = "network\weapons\pistols\mp_wpn_sig220" class = W_PM PDM_disp_accel_factor = 0.55 ;0.6 PDM_disp_base = 0.25 ;0.2 ;0.43 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 PDM_disp_vel_factor = 0.3 ;0.6 use_first_bullet = true ;есть ли эффект первого выстрела (точного) first_bullet_dispertion = 0.015 ;дисперсия для первого выстрела first_bullet_timeout = 500 ;время между первыми выстрелами first_bullet_velocity_limit = 1.0 ;предельная скорость актера при которой будет первый точный выстрел crosshair_inertion = 3.0 ;инерция прицела (время за которое дисперсия поменяется на 1.0) ammo_class = mp_ammo_11.43x23_fmj,mp_ammo_11.43x23_hydro bullet_speed = 350 cam_dispersion = 0.6 cam_dispersion_frac = 1.1 cam_dispersion_inc = 0.3 cam_max_angle = 5 ;12.0 cam_max_angle_horz = 3 ;7.0 cam_relax_speed = 5 cam_step_angle_horz = 0.8 ;0.4 fire_dispersion_base = 0.19 ;0.16 grenade_launcher_status = 0 hit_power = 1.2 ;1.3 rpm = 280 ;260 scope_status = 0 silencer_name = mp_wpn_addon_silencer silencer_x = 41 ; offset in inventory icon silencer_y = -13 silencer_status = 2 use_aim_bullet = true PDM_crouch = 1.0 PDM_crouch_no_acc = 1.0 cam_return = 1 tracers = on tracers_color_ID = 2 zoom_cam_dispersion = 0.45 ;0.6 zoom_cam_dispersion_frac = 1.1 zoom_cam_dispersion_inc = 0.25 zoom_cam_max_angle = 4 ;7.0 zoom_cam_max_angle_horz = 2 ;5.0 zoom_cam_relax_speed = 5 zoom_cam_return = 1 zoom_cam_step_angle_horz = 0.4 ;0.6 ;0.4 fire_distance = 1000 ; maximum fire distance that bullet can fly ammo_mag_size = 8 [mp_wpn_sig550]:wpn_sig550 $spawn = "network\weapons\assault\mp_wpn_sig550" class = W_AK74 PDM_disp_accel_factor = 0.81 ;0.9 ;1.31 PDM_disp_base = 0.27 ;0.3 ;0.4 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 PDM_disp_vel_factor = 1.45 use_first_bullet = true ;есть ли эффект первого выстрела (точного) first_bullet_dispertion = 0.01 ;дисперсия для первого выстрела first_bullet_timeout = 1000 ;время между первыми выстрелами first_bullet_velocity_limit = 1.0 ;предельная скорость актера при которой будет первый точный выстрел crosshair_inertion = 7 ;6.0 ;инерция прицела (время за которое дисперсия поменяется на 1.0) ammo_class = mp_ammo_5.56x45_ss190,mp_ammo_5.56x45_ap bullet_speed = 700 ;900 cam_dispersion = 0.18 ;0.2 ;0.25 cam_dispersion_frac = 1.1 cam_dispersion_inc = 0.12 ;0.1 cam_max_angle = 10 ;5 ;10.0 ;20.0 cam_max_angle_horz = 5 ;3 ;5.0 ;10.0 cam_relax_speed = 5 cam_step_angle_horz = 0.81 ;0.9 fire_dispersion_base = 0.11 ;0.13 ;0.15 ;0.21 grenade_class = mp_ammo_m209 grenade_launcher_name = mp_wpn_addon_grenade_launcher_m203 grenade_launcher_status = 2 hit_power = 1.15 rpm = 750 scopes_sect = mp_wpn_sig550_scope scope_status = 2 silencer_name = mp_wpn_addon_silencer silencer_x = 221 silencer_y = 16 silencer_status = 2 use_aim_bullet = true zoom_cam_dispersion = 0.13 ;0.15 ;0.25 zoom_cam_dispersion_frac = 1.1 zoom_cam_dispersion_inc = 0.08 ;0.1 zoom_cam_max_angle = 5 ;4 ;7.0 zoom_cam_max_angle_horz = 5 ;2 ;3.0 zoom_cam_relax_speed = 5 ; scope & ironsight zoom_cam_step_angle_horz = 0.4 ;0.6 ;0.67 PDM_crouch = 1.0 PDM_crouch_no_acc = 1.0 cam_return = 1 tracers = on tracers_color_ID = 2 zoom_cam_return = 1 fire_distance = 1000 ; maximum fire distance that bullet can fly [mp_wpn_spas12]:wpn_spas12 $spawn = "network\weapons\shotguns\mp_wpn_spas12" class = W_SHOTGN PDM_disp_accel_factor = 0 PDM_disp_base = 0.5 ;1.2 PDM_disp_crouch = 0 PDM_disp_crouch_no_acc = 0 PDM_disp_vel_factor = 1 use_first_bullet = false;есть ли эффект первого выстрела (точного) ;first_bullet_dispertion = 0.01 ;дисперсия для первого выстрела ;first_bullet_timeout = 1000 ;время между первыми выстрелами ;first_bullet_velocity_limit = 1.0 ;предельная скорость актера при которой будет первый точный выстрел crosshair_inertion = 5 ;6.0 ;инерция прицела (время за которое дисперсия поменяется на 1.0) ammo_class = mp_ammo_12x70_buck, mp_ammo_12x76_zhekan bullet_speed = 450 ;300 cam_dispersion = 3 ;5.0 cam_dispersion_frac = 1.0 cam_dispersion_inc = 0.5 cam_max_angle = 10 ;25 ;12.0 cam_max_angle_horz = 5 ;20.0 cam_relax_speed = 5.0 cam_step_angle_horz = 1.2 ;2.3 fire_dispersion_base = 0.16 ;0.28 ;0.3 ;0.35;0.7 grenade_launcher_status = 0 hit_power = 0.2 ;0.29 rpm = 160 scope_status = 0 silencer_status = 0 use_aim_bullet = false zoom_cam_dispersion = 2.5 ;8.0 zoom_cam_dispersion_frac = 1.0 zoom_cam_dispersion_inc = 0.3 zoom_cam_max_angle = 5 ;20 ;90.0 zoom_cam_max_angle_horz = 5 ;10 ;30.0 zoom_cam_relax_speed = 5 zoom_cam_step_angle_horz = 0.6 ;1 ;1.7 ;2.5 ;1.8 PDM_crouch = 1.0 PDM_crouch_no_acc = 1.0 cam_return = 1 tracers = off zoom_cam_return = 1 fire_distance = 1000 ; maximum fire distance that bullet can fly [mp_wpn_svd]:wpn_svd $spawn = "network\weapons\sniper_rifles\mp_wpn_svd" class = W_SVD PDM_disp_accel_factor = 0.87 ;1.5 PDM_disp_base = 0.3 ;0.8 ;7 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 ;0 PDM_disp_vel_factor = 1.3 ;1.6 ;2 use_first_bullet = false;есть ли эффект первого выстрела (точного) ;first_bullet_dispertion = 0.01 ;дисперсия для первого выстрела ;first_bullet_timeout = 1000 ;время между первыми выстрелами ;first_bullet_velocity_limit = 1.0 ;предельная скорость актера при которой будет первый точный выстрел crosshair_inertion = 6 ;9 ;2.0 ;инерция прицела (время за которое дисперсия поменяется на 1.0) ammo_class = mp_ammo_7.62x54_7h1 bullet_speed = 950 ;1200 cam_dispersion = 2.0 cam_dispersion_frac = 1.0 cam_dispersion_inc = 1 ;0.5 cam_max_angle = 8 ;15.0 cam_max_angle_horz = 4 ;3.0 cam_relax_speed = 5.0 cam_step_angle_horz = 1.12 ;1.25 fire_dispersion_base = 0.06 ;0.03 grenade_launcher_status = 0 hit_power = 3.2 ;2.75 ;3.4 rpm = 115 ;110 scope_name = mp_wpn_addon_scope scope_status = 1 silencer_status = 0 use_aim_bullet = true zoom_cam_dispersion = 1 zoom_cam_dispersion_frac = 1.0 zoom_cam_dispersion_inc = 1 zoom_cam_max_angle = 5 ;15.0 ;60.0 zoom_cam_max_angle_horz = 5 ;5 ;3.0 zoom_cam_relax_speed = 5 zoom_cam_step_angle_horz = 0.56 ;0.14 ;0.18 ;0.25 PDM_crouch = 1.0 PDM_crouch_no_acc = 1.0 cam_return = 1 tracers = on tracers_color_ID = 2 zoom_cam_return = 1 fire_distance = 1000 ; maximum fire distance that bullet can fly control_inertion_factor = 2.2f sprint_allowed = true ;false [mp_wpn_svu]:wpn_svu $spawn = "network\weapons\sniper_rifles\mp_wpn_svu" class = W_SVD PDM_disp_accel_factor = 0.9 ;1.5 ;1.0 PDM_disp_base = 0.4 ;1 ;2.5 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 PDM_disp_vel_factor = 1.3 ;1.8 use_first_bullet = false;есть ли эффект первого выстрела (точного) ;first_bullet_dispertion = 0.01 ;дисперсия для первого выстрела ;first_bullet_timeout = 1000 ;время между первыми выстрелами ;first_bullet_velocity_limit = 1.0 ;предельная скорость актера при которой будет первый точный выстрел crosshair_inertion = 7 ;9 ;инерция прицела (время за которое дисперсия поменяется на 1.0) ammo_class = mp_ammo_7.62x54_7h1 bullet_speed = 900 ;1130 cam_dispersion = 2.2 cam_dispersion_frac = 1.0 cam_dispersion_inc = 1 cam_max_angle = 8 ;12.0 cam_max_angle_horz = 4 ;3.0 cam_relax_speed = 5.0 cam_step_angle_horz = 1.17 ;1.3 fire_dispersion_base = 0.07 ;0.05 grenade_launcher_status = 0 hit_power = 3.15 ;2.65;2.4 rpm = 120 scope_name = mp_wpn_addon_scope scope_status = 1 silencer_status = 0 use_aim_bullet = true zoom_cam_dispersion = 1.1 zoom_cam_dispersion_frac = 1.0 zoom_cam_dispersion_inc = 1.1 zoom_cam_max_angle = 5 ;15.0 ;60.0 zoom_cam_max_angle_horz = 5 ;5 ;3.0 zoom_cam_relax_speed = 4 zoom_cam_step_angle_horz = 0.58 ;0.15 ;0.19 PDM_crouch = 1.0 PDM_crouch_no_acc = 1.0 cam_return = 1 tracers = on tracers_color_ID = 2 zoom_cam_return = 1 fire_distance = 1000 ; maximum fire distance that bullet can fly control_inertion_factor = 2.0f sprint_allowed = true ;false [mp_wpn_toz34]:wpn_toz34 $spawn = "network\weapons\shotguns\mp_wpn_toz34" class = W_BM16 PDM_disp_accel_factor = 0 PDM_disp_base = 0.4 ;1 PDM_disp_crouch = 0 PDM_disp_crouch_no_acc = 0 PDM_disp_vel_factor = 1 use_first_bullet = false;есть ли эффект первого выстрела (точного) ;first_bullet_dispertion = 0.01 ;дисперсия для первого выстрела ;first_bullet_timeout = 1000 ;время между первыми выстрелами ;first_bullet_velocity_limit = 1.0 ;предельная скорость актера при которой будет первый точный выстрел crosshair_inertion = 5 ;6.0 ;инерция прицела (время за которое дисперсия поменяется на 1.0) ammo_class = mp_ammo_12x70_buck, mp_ammo_12x76_zhekan bullet_speed = 450 ;350 cam_dispersion = 6.0 cam_dispersion_frac = 1.0 cam_dispersion_inc = 3.0 cam_max_angle = 15 ;25.0 cam_max_angle_horz = 10 ;20.0 cam_relax_speed = 5 cam_step_angle_horz = 1 ;2.5 fire_dispersion_base = 0.151 ;0.16 ;0.18 ;0.2 ;0.3 grenade_launcher_status = 0 hit_power = 0.21 ;0.27 rpm = 1000 scope_status = 0 silencer_status = 0 use_aim_bullet = false zoom_cam_dispersion = 3;4.0 zoom_cam_dispersion_frac = 1.0 zoom_cam_dispersion_inc = 2 ;0 zoom_cam_max_angle = 10 ;15.0 zoom_cam_max_angle_horz = 5 ;10 zoom_cam_relax_speed = 5 zoom_cam_step_angle_horz = 0.5 ;0.5 ;2.5 PDM_crouch = 1.0 PDM_crouch_no_acc = 1.0 cam_return = 1 tracers = off zoom_cam_return = 1 fire_distance = 1000 ; maximum fire distance that bullet can fly [mp_wpn_usp]:wpn_usp $spawn = "network\weapons\pistols\mp_wpn_usp" class = W_USP45 PDM_disp_accel_factor = 0.5 ;0.6 PDM_disp_base = 0.25 ;0.34 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 PDM_disp_vel_factor = 0.25 ;0.6 use_first_bullet = true ;есть ли эффект первого выстрела (точного) first_bullet_dispertion = 0.015 ;дисперсия для первого выстрела first_bullet_timeout = 500 ;время между первыми выстрелами first_bullet_velocity_limit = 1.0 ;предельная скорость актера при которой будет первый точный выстрел crosshair_inertion = 3.0 ;инерция прицела (время за которое дисперсия поменяется на 1.0) ammo_class = mp_ammo_11.43x23_fmj,mp_ammo_11.43x23_hydro bullet_speed = 350 cam_dispersion = 0.6 cam_dispersion_frac = 1.1 cam_dispersion_inc = 0.3 cam_max_angle = 5 ;12.0 cam_max_angle_horz = 3 ;7.0 cam_relax_speed = 5 cam_step_angle_horz = 0.8 ;0.6 fire_dispersion_base = 0.18 grenade_launcher_status = 0 hit_power = 1.25 ;1.35 rpm = 285 ;265 scope_status = 0 silencer_name = mp_wpn_addon_silencer silencer_x = 39 ; offset in inventory icon silencer_y = -16 silencer_status = 2 use_aim_bullet = true PDM_crouch = 1.0 PDM_crouch_no_acc = 1.0 cam_return = 1 tracers = on tracers_color_ID = 2 zoom_cam_dispersion = 0.45 ;0.6 zoom_cam_dispersion_frac = 1.1 zoom_cam_dispersion_inc = 0.2 zoom_cam_max_angle = 4 ;7.0 zoom_cam_max_angle_horz = 2 ;5.0 zoom_cam_relax_speed = 5 ;1.2 zoom_cam_return = 1 zoom_cam_step_angle_horz = 0.4 ;0.6 fire_distance = 1000 ; maximum fire distance that bullet can fly ammo_mag_size = 12 [mp_wpn_val]:wpn_val $spawn = "network\weapons\assault\mp_wpn_val" class = W_VAL PDM_disp_accel_factor = 0.72 ;0.8 ;1.0 PDM_disp_base = 0.19 ;0.22 ;0.3; PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 PDM_disp_vel_factor = 1.0 use_first_bullet = true ;есть ли эффект первого выстрела (точного) first_bullet_dispertion = 0.005 ;дисперсия для первого выстрела first_bullet_timeout = 750 ;300 ;время между первыми выстрелами first_bullet_velocity_limit = 3.0 ;предельная скорость актера при которой будет первый точный выстрел crosshair_inertion = 7 ;инерция прицела (время за которое дисперсия поменяется на 1.0) ammo_class = mp_ammo_9x39_pab9,mp_ammo_9x39_ap bullet_speed = 650 ;800 cam_dispersion = 0.11 ;0.13 ;0.2 cam_dispersion_frac = 1.1 cam_dispersion_inc = 0.07 cam_max_angle = 10 ;5.0 ;20.0 cam_max_angle_horz = 5 ;3.0 ;10.0 cam_relax_speed = 5 cam_step_angle_horz = 0.48 ;0.54 fire_dispersion_base = 0.09 ;0.11 ;0.14 ;grenade_launcher_name = mp_wpn_addon_grenade_launcher_m203 grenade_launcher_status = 0 hit_power = 1.37 rpm = 710 ;720 ;700 scopes_sect = mp_wpn_val_scope scope_status = 2 silencer_name = mp_wpn_addon_silencer silencer_x = 221 silencer_y = 16 silencer_status = 1 use_aim_bullet = true zoom_cam_dispersion = 0.08 ;0.09 ;0.2 zoom_cam_dispersion_frac = 1.1 zoom_cam_dispersion_inc = 0.05 ;0.1 zoom_cam_max_angle = 5 ;3 ;10.0 zoom_cam_max_angle_horz = 5 ;2 ;5.0 zoom_cam_relax_speed = 5 ; scope & ironsight zoom_cam_step_angle_horz = 0.24 ;0.36 ;0.4 PDM_crouch = 1.0 PDM_crouch_no_acc = 1.0 cam_return = 1 tracers = off tracers_color_ID = 0 zoom_cam_return = 1 fire_distance = 1000 ; maximum fire distance that bullet can fly [mp_wpn_vintorez]:wpn_vintorez $spawn = "network\weapons\sniper_rifles\mp_wpn_vintorez" class = W_VAL PDM_disp_accel_factor = 1 ;1.2 PDM_disp_base = 0.4 ;0.5 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 PDM_disp_vel_factor = 1.3 use_first_bullet = false;есть ли эффект первого выстрела (точного) first_bullet_dispertion = 0.01 ;дисперсия для первого выстрела first_bullet_timeout = 800 ;время между первыми выстрелами first_bullet_velocity_limit = 1.0 ;предельная скорость актера при которой будет первый точный выстрел crosshair_inertion = 6.0 ;инерция прицела (время за которое дисперсия поменяется на 1.0) ammo_class = mp_ammo_9x39_pab9,mp_ammo_9x39_ap bullet_speed = 470 ;500 cam_dispersion = 0.13 ;0.2 cam_dispersion_frac = 1.3 cam_dispersion_inc = 0.12 cam_max_angle = 8.0 ;20.0 cam_max_angle_horz = 4.0 ;30.0 cam_relax_speed = 2 cam_step_angle_horz = 0.3 ;0.2 fire_dispersion_base = 0.09 ;0.05 ;grenade_class = mp_ammo_m209 ;grenade_launcher_name = mp_wpn_addon_grenade_launcher_m203 grenade_launcher_status = 0 hit_power = 1.35 ;1.3 rpm = 630 ;600 scopes_sect = mp_wpn_val_scope scope_status = 1 silencer_name = mp_wpn_addon_silencer silencer_x = 221 silencer_y = 16 silencer_status = 1 use_aim_bullet = true zoom_cam_dispersion = 0.1 zoom_cam_dispersion_frac = 1.1 zoom_cam_dispersion_inc = 0.085 ;0.1 zoom_cam_max_angle = 4.0 ;10.0 zoom_cam_max_angle_horz = 5.0 ;20.0 zoom_cam_relax_speed = 0.5 ;5.0 ; scope & ironsight zoom_cam_step_angle_horz = 0.15 ;0.2 ;1.0 PDM_crouch = 1.0 PDM_crouch_no_acc = 1.0 cam_return = 1 preffered_fire_mode = 1 tracers = off tracers_color_ID = 0 zoom_cam_return = 1 fire_distance = 1000 ; maximum fire distance that bullet can fly [mp_wpn_walther]:wpn_walther $spawn = "network\weapons\pistols\mp_wpn_walther" class = W_PM PDM_disp_accel_factor = 0.7 PDM_disp_base = 0.3 ;0.42 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 PDM_disp_vel_factor = 0.4 ;0.7 use_first_bullet = true ;есть ли эффект первого выстрела (точного) first_bullet_dispertion = 0.015 ;дисперсия для первого выстрела first_bullet_timeout = 500 ;время между первыми выстрелами first_bullet_velocity_limit = 1.0 ;предельная скорость актера при которой будет первый точный выстрел crosshair_inertion = 3.0 ;инерция прицела (время за которое дисперсия поменяется на 1.0) ammo_class = mp_ammo_9x19_fmj,mp_ammo_9x19_pbp bullet_speed = 350 cam_dispersion = 0.7 ;0.47 cam_dispersion_frac = 1.1 cam_dispersion_inc = 0.33 cam_max_angle = 5 ;15.0 cam_max_angle_horz = 3 ;10.0 cam_relax_speed = 5 cam_step_angle_horz = 0.9 ;0.7 fire_dispersion_base = 0.19 ;0.2 ;0.3 grenade_launcher_status = 0 hit_power = 0.8 rpm = 265 ;245 scope_status = 0 silencer_name = mp_wpn_addon_silencer silencer_x = 39 ; offset in inventory icon silencer_y = -14 silencer_status = 2 use_aim_bullet = true PDM_crouch = 1.0 PDM_crouch_no_acc = 1.0 cam_return = 1 tracers = on tracers_color_ID = 2 zoom_cam_dispersion = 0.52 ;0.47 zoom_cam_dispersion_frac = 1.1 zoom_cam_dispersion_inc = 0.22 zoom_cam_max_angle = 4 ;10.0 zoom_cam_max_angle_horz = 2 ;5.0 zoom_cam_relax_speed = 5 ;0.85 zoom_cam_return = 1 zoom_cam_step_angle_horz = 0.45 ;0.67 ;0.7 fire_distance = 1000 ; maximum fire distance that bullet can fly [mp_wpn_wincheaster1300]:wpn_wincheaster1300 $spawn = "network\weapons\shotguns\mp_wpn_wincheaster1300" class = W_SHOTGN PDM_disp_accel_factor = 0 PDM_disp_base = 0.8 ;1.53 PDM_disp_crouch = 0 PDM_disp_crouch_no_acc = 0 PDM_disp_vel_factor = 1 use_first_bullet = false;есть ли эффект первого выстрела (точного) ;first_bullet_dispertion = 0.01 ;дисперсия для первого выстрела ;first_bullet_timeout = 1000 ;время между первыми выстрелами ;first_bullet_velocity_limit = 1.0 ;предельная скорость актера при которой будет первый точный выстрел crosshair_inertion = 5 ;инерция прицела (время за которое дисперсия поменяется на 1.0) ammo_class = mp_ammo_12x70_buck, mp_ammo_12x76_zhekan bullet_speed = 450 ;250 cam_dispersion = 3.2 ;2.25 cam_dispersion_frac = 1.0 cam_dispersion_inc = 0.3 ;0.0 cam_max_angle = 10 ;12 cam_max_angle_horz = 5 ;9.0 cam_relax_speed = 5 cam_step_angle_horz = 1.8 ; ;3.5 ;1.1 fire_dispersion_base = 0.18 ;0.22 ;0.3 grenade_launcher_status = 0 hit_power = 0.17 ;0.19 rpm = 150 ;100 scope_status = 0 silencer_status = 0 use_aim_bullet = false zoom_cam_dispersion = 2 zoom_cam_dispersion_frac = 1.0 zoom_cam_dispersion_inc = 0.25 0.2 zoom_cam_max_angle = 5 ;10 ;90.0 zoom_cam_max_angle_horz = 5 ;10.0 zoom_cam_relax_speed = 5 zoom_cam_step_angle_horz = 0.9 ;1.5 ;1 PDM_crouch = 1.0 PDM_crouch_no_acc = 1.0 cam_return = 1 tracers = off zoom_cam_return = 1 fire_distance = 1000 ; maximum fire distance that bullet can fly [mp_wpn_protecta]:wpn_protecta $spawn = "network\weapons\shotguns\mp_wpn_protecta" class = W_SHOTGN PDM_disp_accel_factor = 0 PDM_disp_base = 0.55 ;1.3 ;1.53 PDM_disp_crouch = 0 PDM_disp_crouch_no_acc = 0 PDM_disp_vel_factor = 1 crosshair_inertion = 7 ammo_class = mp_ammo_12x70_buck, mp_ammo_12x76_zhekan bullet_speed = 400 ;235 cam_dispersion = 3 ;2.25 ;3.0 cam_dispersion_frac = 1.0 cam_dispersion_inc = 0.3 ;0.0 cam_max_angle = 15 cam_max_angle_horz = 10 cam_relax_speed = 5 cam_step_angle_horz = 1.2 ; ;5 ;1.1 cam_return = 1 fire_dispersion_base = 0.16 grenade_launcher_status = 0 hit_power = 0.2 ;0.27 rpm = 240;155 scope_status = 0 ;2 silencer_status = 0 use_aim_bullet = false zoom_cam_dispersion = 2.2 ;8.0 zoom_cam_dispersion_frac = 1.0 zoom_cam_dispersion_inc = 0.2 ;0.0 zoom_cam_max_angle = 10 ;12 ;90.0 zoom_cam_max_angle_horz = 5 ;8 zoom_cam_relax_speed = 5 zoom_cam_step_angle_horz = 0.6 ;1 ;4 ;1 zoom_cam_return = 1 ammo_mag_size = 18 [mp_grenade_f1]:grenade_f1 $spawn = "network\ammo\mp_grenade_f1" class = G_F1 can_be_unlimited = false blast = 3.0;2.20 blast_r = 5 blast_impulse = 150 frags = 20 frags_r = 20 frag_hit = 1 frag_hit_impulse = 50 [mp_grenade_gd-05]:grenade_gd-05 $spawn = "network\ammo\mp_grenade_gd-05" class = G_F1 can_be_unlimited = false explode_duration = 25 [mp_grenade_rgd5]:grenade_rgd5 $spawn = "network\ammo\mp_grenade_rgd5" class = G_RGD5 can_be_unlimited = false blast = 2.5 ;2.0 blast_r = 3 ;4 blast_impulse = 100 frags = 5 frags_r = 10 frag_hit = 1 frag_hit_impulse = 50 [mp_wpn_addon_grenade_launcher]:wpn_addon_grenade_launcher $spawn = "" class = W_GLAUNC grenade_vel = 50 ;76 [mp_wpn_addon_grenade_launcher_m203]:wpn_addon_grenade_launcher_m203 $spawn = "" class = W_GLAUNC grenade_vel = 50 ;76 [mp_wpn_addon_scope]:wpn_addon_scope $spawn = "" class = W_SCOPE scope_zoom_factor = 30 [mp_wpn_addon_scope_susat]:wpn_addon_scope_susat $spawn = "" class = W_SCOPE scope_zoom_factor = 30 [mp_wpn_addon_silencer]:wpn_addon_silencer $spawn = "" class = W_SILENC bullet_hit_power_k = 1 bullet_hit_impulse_k = 1 bullet_speed_k = 0.91 fire_dispersion_base_k = 1.25 cam_dispersion_k = 1.0 cam_dispersion_inc_k = 1.0 [mp_wpn_abakan_scope] scope_name = mp_wpn_addon_scope scope_x = 47 ; offset in inventory icon scope_y = 0 [mp_wpn_lr300_scope] scope_name = mp_wpn_addon_scope_susat scope_x = 75 ; offset in inventory icon scope_y = -5 [mp_wpn_groza_scope] scope_name = mp_wpn_addon_scope scope_x = 65 scope_y = -8 [mp_wpn_sig550_scope] scope_name = mp_wpn_addon_scope_susat scope_x = 78 scope_y = 0 [mp_wpn_val_scope] scope_name = mp_wpn_addon_scope scope_x = 37 ; offset in inventory icon scope_y = 0