[logic@stalker_1] suitable = {=check_npc_name(conrack_selo_stalker)} true prior = 200 active = walker@1 post_combat_time = 0, 0 [walker@1] ;Æäåì èãðîêà path_walk = st_1_stay path_look = st_1_look combat_igrore_cond = true meet = no_meet wounded = wounded gather_items_enabled = false help_wounded_enabled = false corpse_detection_enabled = false on_game_timer = 200 | walker@2 ;---------------------------------------------------------------------------------------------- [logic@stalker_2] suitable = {=check_npc_name(conrack_selo_stalker)} true prior = 200 active = walker@2 post_combat_time = 0, 0 [walker@2] ;Æäåì èãðîêà path_walk = st_2_stay path_look = st_2_look combat_igrore_cond = true meet = no_meet wounded = wounded gather_items_enabled = false help_wounded_enabled = false corpse_detection_enabled = false on_game_timer = 200 | walker@1 ;---------------------------------------------------------------------------------------------- [logic@stalker_3] suitable = {=check_npc_name(conrack_selo_stalker)} true prior = 200 active = walker@3 post_combat_time = 0, 0 [walker@3] ;Æäåì èãðîêà path_walk = st_3_stay path_look = st_3_look combat_igrore_cond = true meet = no_meet wounded = wounded gather_items_enabled = false help_wounded_enabled = false corpse_detection_enabled = false on_game_timer = 200 | walker@4 ;---------------------------------------------------------------------------------------------- [logic@stalker_4] suitable = {=check_npc_name(conrack_selo_stalker)} true prior = 200 active = walker@4 post_combat_time = 0, 0 [walker@4] ;Æäåì èãðîêà path_walk = st_4_stay path_look = st_4_look combat_igrore_cond = true meet = no_meet wounded = wounded gather_items_enabled = false help_wounded_enabled = false corpse_detection_enabled = false on_game_timer = 200 | walker@3