[logic] active = ph_door@locked [ph_door@locked] locked = true closed = true snd_open_start = wood_large_open snd_close_start = wood_large_close_start snd_close_stop = wood_large_close_stop hit_on_bone = 2|ph_door@close [ph_door@close] locked = false closed = true snd_open_start = wood_large_open snd_close_start = wood_large_close_start snd_close_stop = wood_large_close_stop on_use = ph_door@open hit_on_bone = 1|ph_door@free|2|ph_door@free [ph_door@open] locked = false closed = false snd_open_start = wood_large_open snd_close_start = wood_large_close_start snd_close_stop = wood_large_close_stop on_use = ph_door@close hit_on_bone = 1|ph_door@free|2|ph_door@free [ph_door@free] locked = false closed = true no_force = true on_use = ph_door@open