[logic@pri_a28_zombied_1_base] suitable = {=target_squad_name(pri_a28_base_zombied) +pri_b305_fifth_cam_end} true prior = 200 active = walker@pri_a28_zombied_1_base_walk [logic@pri_a28_zombied_2_base] suitable = {=target_squad_name(pri_a28_base_zombied) +pri_b305_fifth_cam_end} true prior = 200 active = walker@pri_a28_zombied_2_base_walk [logic@pri_a28_zombied_3_base] suitable = {=target_squad_name(pri_a28_base_zombied) +pri_b305_fifth_cam_end} true prior = 200 active = walker@pri_a28_zombied_3_base_walk [logic@pri_a28_zombied_4_base] suitable = {=target_squad_name(pri_a28_base_zombied) +pri_b305_fifth_cam_end} true prior = 200 active = walker@pri_a28_zombied_4_base_walk [logic@pri_a28_zombied_5_base] suitable = {=target_squad_name(pri_a28_base_zombied) +pri_b305_fifth_cam_end} true prior = 200 active = walker@pri_a28_zombied_5_base_walk [logic@pri_a28_zombied_6_base] suitable = {=target_squad_name(pri_a28_base_zombied) +pri_b305_fifth_cam_end} true prior = 200 active = walker@pri_a28_zombied_6_base_walk [walker@pri_a28_zombied_1_base_walk] path_walk = zombied_1_walk on_info = walker@pri_a28_zombied_1_base_wait %=teleport_npc(pri_a28_base_zombied_1_walk)% [walker@pri_a28_zombied_2_base_walk] path_walk = zombied_2_walk on_info = walker@pri_a28_zombied_2_base_wait %=teleport_npc(pri_a28_base_zombied_2_walk)% [walker@pri_a28_zombied_3_base_walk] path_walk = zombied_3_walk on_info = walker@pri_a28_zombied_3_base_wait %=teleport_npc(pri_a28_base_zombied_3_walk)% [walker@pri_a28_zombied_4_base_walk] path_walk = zombied_4_walk on_info = walker@pri_a28_zombied_4_base_wait %=teleport_npc(pri_a28_base_zombied_4_walk)% [walker@pri_a28_zombied_5_base_walk] path_walk = zombied_5_walk on_info = walker@pri_a28_zombied_5_base_wait %=teleport_npc(pri_a28_base_zombied_5_walk)% [walker@pri_a28_zombied_6_base_walk] path_walk = zombied_6_walk on_info = walker@pri_a28_zombied_6_base_wait %=teleport_npc(pri_a28_base_zombied_6_walk)% [walker@pri_a28_zombied_1_base_wait] path_walk = zombied_1_walk combat_ignore_cond = true on_info = {+pri_a28_army_zombied_first} walker@pri_a28_zombied_1_base_attack on_info2 = {=dist_to_actor_le(13)} walker@pri_a28_zombied_1_base_attack [walker@pri_a28_zombied_2_base_wait] path_walk = zombied_2_walk combat_ignore_cond = true on_info = {+pri_a28_army_zombied_first} walker@pri_a28_zombied_1_base_attack on_info2 = {=dist_to_actor_le(13)} walker@pri_a28_zombied_1_base_attack [walker@pri_a28_zombied_3_base_wait] path_walk = zombied_3_walk combat_ignore_cond = true on_info = {+pri_a28_army_zombied_first} walker@pri_a28_zombied_2_base_attack on_info2 = {=dist_to_actor_le(13)} walker@pri_a28_zombied_2_base_attack [walker@pri_a28_zombied_4_base_wait] path_walk = zombied_4_walk combat_ignore_cond = true on_info = {+pri_a28_army_zombied_first} walker@pri_a28_zombied_2_base_attack on_info2 = {=dist_to_actor_le(13)} walker@pri_a28_zombied_2_base_attack [walker@pri_a28_zombied_5_base_wait] path_walk = zombied_5_walk combat_ignore_cond = true on_info = {+pri_a28_army_zombied_first} walker@pri_a28_zombied_3_base_attack on_info2 = {=dist_to_actor_le(13)} walker@pri_a28_zombied_3_base_attack [walker@pri_a28_zombied_6_base_wait] path_walk = zombied_6_walk combat_ignore_cond = true on_info = {+pri_a28_army_zombied_first} walker@pri_a28_zombied_3_base_attack on_info2 = {=dist_to_actor_le(13)} walker@pri_a28_zombied_3_base_attack [walker@pri_a28_zombied_1_base_attack] path_walk = zombied_1_attack on_signal = path_end | %+pri_a28_base_zombied_done% [walker@pri_a28_zombied_2_base_attack] path_walk = zombied_2_attack on_signal = path_end | %+pri_a28_base_zombied_done% [walker@pri_a28_zombied_3_base_attack] path_walk = zombied_3_attack on_signal = path_end | %+pri_a28_base_zombied_done% [logic@pri_a28_zombied_7_base] suitable = {=target_squad_name(pri_a28_base_zombied_2) +pri_b305_fifth_cam_end} true prior = 200 active = walker@pri_a28_zombied_7_base_walk [logic@pri_a28_zombied_8_base] suitable = {=target_squad_name(pri_a28_base_zombied_2) +pri_b305_fifth_cam_end} true prior = 200 active = walker@pri_a28_zombied_8_base_walk [logic@pri_a28_zombied_9_base] suitable = {=target_squad_name(pri_a28_base_zombied_2) +pri_b305_fifth_cam_end} true prior = 200 active = walker@pri_a28_zombied_9_base_walk [logic@pri_a28_zombied_10_base] suitable = {=target_squad_name(pri_a28_base_zombied_2) +pri_b305_fifth_cam_end} true prior = 200 active = walker@pri_a28_zombied_10_base_walk [logic@pri_a28_zombied_11_base] suitable = {=target_squad_name(pri_a28_base_zombied_2) +pri_b305_fifth_cam_end} true prior = 200 active = walker@pri_a28_zombied_11_base_walk [logic@pri_a28_zombied_12_base] suitable = {=target_squad_name(pri_a28_base_zombied_2) +pri_b305_fifth_cam_end} true prior = 200 active = walker@pri_a28_zombied_12_base_walk [walker@pri_a28_zombied_7_base_walk] path_walk = zombied_7_walk on_info = walker@pri_a28_zombied_7_base_wait %=teleport_npc(pri_a28_base_zombied_7_walk)% [walker@pri_a28_zombied_8_base_walk] path_walk = zombied_8_walk on_info = walker@pri_a28_zombied_8_base_wait %=teleport_npc(pri_a28_base_zombied_8_walk)% [walker@pri_a28_zombied_9_base_walk] path_walk = zombied_9_walk on_info = walker@pri_a28_zombied_9_base_wait %=teleport_npc(pri_a28_base_zombied_9_walk)% [walker@pri_a28_zombied_10_base_walk] path_walk = zombied_10_walk on_info = walker@pri_a28_zombied_10_base_wait %=teleport_npc(pri_a28_base_zombied_10_walk)% [walker@pri_a28_zombied_11_base_walk] path_walk = zombied_11_walk on_info = walker@pri_a28_zombied_11_base_wait %=teleport_npc(pri_a28_base_zombied_11_walk)% [walker@pri_a28_zombied_12_base_walk] path_walk = zombied_12_walk on_info = walker@pri_a28_zombied_12_base_wait %=teleport_npc(pri_a28_base_zombied_12_walk)% [walker@pri_a28_zombied_7_base_wait] path_walk = zombied_7_walk combat_ignore_cond = true on_info = {+pri_a28_army_zombied_first} walker@pri_a28_zombied_1_base_attack on_info2 = {=dist_to_actor_le(13)} walker@pri_a28_zombied_1_base_attack [walker@pri_a28_zombied_8_base_wait] path_walk = zombied_8_walk combat_ignore_cond = true on_info = {+pri_a28_army_zombied_first} walker@pri_a28_zombied_2_base_attack on_info2 = {=dist_to_actor_le(13)} walker@pri_a28_zombied_2_base_attack [walker@pri_a28_zombied_9_base_wait] path_walk = zombied_9_walk combat_ignore_cond = true on_info = {+pri_a28_army_zombied_first} walker@pri_a28_zombied_2_base_attack on_info2 = {=dist_to_actor_le(13)} walker@pri_a28_zombied_2_base_attack [walker@pri_a28_zombied_10_base_wait] path_walk = zombied_10_walk combat_ignore_cond = true on_info = {+pri_a28_army_zombied_first} walker@pri_a28_zombied_4_base_attack on_info2 = {=dist_to_actor_le(13)} walker@pri_a28_zombied_4_base_attack [walker@pri_a28_zombied_11_base_wait] path_walk = zombied_11_walk combat_ignore_cond = true on_info = {+pri_a28_army_zombied_first} walker@pri_a28_zombied_4_base_attack on_info2 = {=dist_to_actor_le(13)} walker@pri_a28_zombied_4_base_attack [walker@pri_a28_zombied_12_base_wait] path_walk = zombied_12_walk combat_ignore_cond = true on_info = {+pri_a28_army_zombied_first} walker@pri_a28_zombied_5_base_attack on_info2 = {=dist_to_actor_le(13)} walker@pri_a28_zombied_5_base_attack [walker@pri_a28_zombied_4_base_attack] path_walk = zombied_4_attack on_signal = path_end | %+pri_a28_base_zombied_done% [walker@pri_a28_zombied_5_base_attack] path_walk = zombied_5_attack on_signal = path_end | %+pri_a28_base_zombied_done%