[logic@jup_a10_bandit_guard_1] suitable = {=target_squad_name(jup_a10_bandit_squad_3) !check_npc_name(jup_a10_bandit_leader)} true prior = 100 active = walker@jup_a10_bandit_guard_1 [walker@jup_a10_bandit_guard_1] path_walk = jup_a10_bandit_guard_1_walk path_look = jup_a10_bandit_guard_1_look on_info = {=surge_started} walker@surge [walker@surge] path_walk = bodyguard_1_walk path_look = bodyguard_1_look on_info = {=surge_complete} walker@jup_a10_bandit_guard_1