;generic section [logic@jup_a9_dog_gen] suitable = {=target_squad_name(jup_a9_dogs_normal)} true prior = 200 monster_job = true [mob_walker@jup_a9_dog_gen] combat_ignore_cond = {=check_enemy_smart(jup_b47)} true ;dogs section [logic@jup_a9_dog_01]:logic@jup_a9_dog_gen active = mob_walker@01 [logic@jup_a9_dog_02]:logic@jup_a9_dog_gen active = mob_walker@02 [logic@jup_a9_dog_03]:logic@jup_a9_dog_gen active = mob_walker@03 [logic@jup_a9_dog_04]:logic@jup_a9_dog_gen active = mob_walker@04 [logic@jup_a9_dog_05]:logic@jup_a9_dog_gen active = mob_walker@05 [mob_walker@01]:mob_walker@jup_a9_dog_gen path_walk = dogs_1_walk [mob_walker@02]:mob_walker@jup_a9_dog_gen path_walk = dogs_2_walk [mob_walker@03]:mob_walker@jup_a9_dog_gen path_walk = dogs_3_walk [mob_walker@04]:mob_walker@jup_a9_dog_gen path_walk = dogs_4_walk [mob_walker@05]:mob_walker@jup_a9_dog_gen path_walk = dogs_5_walk