[logic] active = sr_idle [sr_idle] on_info = {+jup_b16_go_particle} sr_idle@2 [sr_idle@2] on_actor_in_zone = jup_b16_show_particles_sr | {+jup_b16_show_particles} sr_idle@wait_for_show_particle [sr_idle@wait_for_show_particle] on_timer = 100 | {+jup_b16_sr_2_1 +jup_b16_row_complete_2} sr_particle@2_1 %-jup_b16_row_complete_2% on_timer2 = 100 | {+jup_b16_sr_2_2 +jup_b16_row_complete_2} sr_particle@2_2 %-jup_b16_row_complete_2% on_timer3 = 100 | {+jup_b16_sr_2_3 +jup_b16_row_complete_2} sr_particle@2_3 %-jup_b16_row_complete_2% on_timer4 = 100 | {+jup_b16_sr_2_4 +jup_b16_row_complete_2} sr_particle@2_4 %-jup_b16_row_complete_2% on_timer5 = 100 | {+jup_b16_sr_2_5 +jup_b16_row_complete_2} sr_particle@2_5 %-jup_b16_row_complete_2% on_info = {-jup_b16_row_complete_2} sr_idle [sr_particle@2_1] name = anomaly2\oasis_way path = jup_b16_sr_2_1_particle mode = 2 looped = true on_info = {-jup_b16_sound_2_1} %+jup_b16_sound_2_1% on_info2 = {-jup_b16_sr_2_1} sr_idle %-jup_b16_sound_2_1 -jup_b16_show_particles -jup_b16_go_particle%, {+jup_b16_actor_leave_oazis} sr_idle %-jup_b16_sound_2_1 -jup_b16_show_particles -jup_b16_go_particle% ;on_info = {-jup_b16_show_particles} sr_idle [sr_particle@2_2] name = anomaly2\oasis_way path = jup_b16_sr_2_2_particle mode = 2 looped = true on_info = {-jup_b16_sound_2_2} %+jup_b16_sound_2_2% on_info2 = {-jup_b16_sr_2_2} sr_idle %-jup_b16_sound_2_2 -jup_b16_show_particles -jup_b16_go_particle%, {+jup_b16_actor_leave_oazis} sr_idle %-jup_b16_sound_2_2 -jup_b16_show_particles -jup_b16_go_particle% ;on_info = {-jup_b16_show_particles} sr_idle [sr_particle@2_3] name = anomaly2\oasis_way path = jup_b16_sr_2_3_particle mode = 2 looped = true on_info = {-jup_b16_sound_2_3} %+jup_b16_sound_2_3% on_info2 = {-jup_b16_sr_2_3} sr_idle %-jup_b16_sound_2_3 -jup_b16_show_particles -jup_b16_go_particle%, {+jup_b16_actor_leave_oazis} sr_idle %-jup_b16_sound_2_3 -jup_b16_show_particles -jup_b16_go_particle% ;on_info = {-jup_b16_show_particles} sr_idle [sr_particle@2_4] name = anomaly2\oasis_way path = jup_b16_sr_2_4_particle mode = 2 looped = true on_info = {-jup_b16_sound_2_4} %+jup_b16_sound_2_4% on_info2 = {-jup_b16_sr_2_4} sr_idle %-jup_b16_sound_2_4 -jup_b16_show_particles -jup_b16_go_particle%, {+jup_b16_actor_leave_oazis} sr_idle %-jup_b16_sound_2_4 -jup_b16_show_particles -jup_b16_go_particle% ;on_info = {-jup_b16_show_particles} sr_idle [sr_particle@2_5] name = anomaly2\oasis_way path = jup_b16_sr_2_5_particle mode = 2 looped = true on_info = {-jup_b16_sound_2_5} %+jup_b16_sound_2_5% on_info2 = {-jup_b16_sr_2_5} sr_idle %-jup_b16_sound_2_5 -jup_b16_show_particles -jup_b16_go_particle%, {+jup_b16_actor_leave_oazis} sr_idle %-jup_b16_sound_2_5 -jup_b16_show_particles -jup_b16_go_particle% ;on_info = {-jup_b16_show_particles} sr_idle