[logic@jup_b1_controller] active = mob_walker suitable = {=check_npc_name(jup_b1_controller)} true prior = 70 on_death = mob_death monster_job = true [mob_walker] path_walk = controller_walk npc_friendly = true on_game_timer = 165 | mob_home [mob_home] path_home = controller_walk npc_friendly = true home_min_radius = 15 home_max_radius = 20 [mob_death] on_info = %+jup_b1_controller_is_dead%