[logic] active = ph_door@locked [ph_door@locked] locked = true closed = true snd_open_start = trader_door_locked tip_open = jup_b1_door_is_closed on_info = {=actor_in_zone(jup_b1_open_door_zone)} ph_door@close [ph_door@close] locked = false closed = true snd_open_start = trader_door_open_start snd_close_start = trader_door_close_start snd_close_stop = trader_door_close_stop on_use = {+jup_b1_give_task} ph_door@open %+jup_b1_already_visited%, ph_door@open tip_open = tip_door_open on_info = {!actor_in_zone(jup_b1_open_door_zone)} ph_door@locked [ph_door@open] locked = false closed = false snd_open_start = trader_door_open_start snd_close_start = trader_door_close_start snd_close_stop = trader_door_close_stop tip_close = jup_b1_bar_door on_info = {+jup_b1_give_task -jup_b1_already_visited} ph_door@locked %+jup_b1_already_visited%