[logic@jup_b1_tushkano_1] active = mob_home suitable = {=check_npc_name(jup_b1_tushkano_target)} true prior = 70 on_death = mob_death monster_job = true [mob_home] path_home = tushkano_spawn braindead = true combat_ignore_cond = true combat_ignore_keep_when_attacked = true npc_friendly = true on_info = {+jup_b1_actor_atk_squad} mob_home@2 on_timer = 7500 | %=kill_npc% [mob_home@2] path_home = bad_stalker_spawn [mob_death] on_info = %=inc_counter(jup_b1_tushkano_death)% ;-------------------------------------------------- [logic@jup_b1_tushkano_2] active = mob_home suitable = {=is_monster_tushkano !check_npc_name(jup_b1_tushkano_target)} true prior = 70 on_death = mob_death monster_job = true ;-------------------------------------------------- [logic@jup_b1_tushkano_3] active = mob_home suitable = {=is_monster_tushkano !check_npc_name(jup_b1_tushkano_target)} true prior = 70 on_death = mob_death monster_job = true ;-------------------------------------------------- [logic@jup_b1_tushkano_4] active = mob_home suitable = {=is_monster_tushkano !check_npc_name(jup_b1_tushkano_target)} true prior = 70 on_death = mob_death monster_job = true ;-------------------------------------------------- [logic@jup_b1_tushkano_5] active = mob_home suitable = {=is_monster_tushkano !check_npc_name(jup_b1_tushkano_target)} true prior = 70 on_death = mob_death monster_job = true ;--------------------------------------------------