[logic@burer_work] suitable = {=is_monster_burer} prior = 200 monster_job = true active = mob_walker@passive [mob_walker@passive] path_walk = burer_02_walk path_look = burer_02_look combat_ignore_cond = true on_info = {!npc_in_zone(jup_b205_burer_zone)} %=teleport_npc(jup_b205_monster_01_spawn_point)% on_info2 = {=actor_in_zone(jup_b205_burer_zone)} mob_home@active out_restr = jup_b205_burer_zone aggressive = true [mob_home@active] path_home = burer_01_walk home_min_radius = 5 home_max_radius = 60 aggressive = true out_restr = jup_b205_burer_zone ;on_info = {!actor_in_zone(jup_b205_burer_zone)} mob_walker@passive