[logic@zombie_work_01] active = walker@zombie_passive_01 suitable = {=check_npc_name(zombied)} true prior = 35 [walker@zombie_passive_01] path_walk = zombie_01_1_walk path_look = zombie_01_1_look out_restr = jup_b205_zombie_zone_01 combat_ignore_cond = {=dist_to_actor_ge(15)} true combat_ignore_keep_when_attacked = false [logic@zombie_work_02] active = walker@zombie_passive_02 suitable = {=check_npc_name(zombied)} true prior = 35 [walker@zombie_passive_02] path_walk = zombie_02_1_walk out_restr = jup_b205_zombie_zone_01 combat_ignore_cond = {=dist_to_actor_ge(15)} true combat_ignore_keep_when_attacked = false [logic@zombie_work_03] active = walker@zombie_03 suitable = {=check_npc_name(zombied)} true prior = 35 [walker@zombie_03] path_walk = zombie_03_1_walk combat_ignore_cond = {=dist_to_actor_ge(15)} true combat_ignore_keep_when_attacked = false [logic@zombie_work_04] active = walker@zombie_passive_04 suitable = {=check_npc_name(zombied)} true prior = 35 [walker@zombie_passive_04] path_walk = zombie_04_1_walk out_restr = jup_b205_zombie_zone_02 combat_ignore_cond = {=dist_to_actor_ge(15)} true combat_ignore_keep_when_attacked = false [logic@zombie_work_05] active = walker@zombie_passive_05 suitable = {=check_npc_name(zombied)} true prior = 35 [walker@zombie_passive_05] path_walk = zombie_05_1_walk out_restr = jup_b205_zombie_zone_02 combat_ignore_cond = {=dist_to_actor_ge(15)} true combat_ignore_keep_when_attacked = false [logic@zombie_work_06] active = walker@zombie_passive_06 suitable = {=check_npc_name(zombied)} true prior = 35 [walker@zombie_passive_06] path_walk = zombie_06_1_walk out_restr = jup_b205_zombie_zone_02 combat_ignore_cond = {=dist_to_actor_ge(15)} true combat_ignore_keep_when_attacked = false [logic@zombie_work_07] active = walker@zombie_07 suitable = {=check_npc_name(zombied)} true prior = 35 [walker@zombie_07] path_walk = zombie_07_1_walk path_look = zombie_07_1_look combat_ignore_cond = {=dist_to_actor_ge(15)} true combat_ignore_keep_when_attacked = false [logic@zombie_work_08] active = walker@zombie_08 suitable = {=check_npc_name(zombied)} true prior = 35 [walker@zombie_08] path_walk = zombie_08_1_walk path_look = zombie_08_1_look combat_ignore_cond = {=dist_to_actor_ge(15)} true combat_ignore_keep_when_attacked = false [logic@zombie_work_09] active = walker@zombie_09 suitable = {=check_npc_name(zombied)} true prior = 35 [walker@zombie_09] path_walk = zombie_09_1_walk path_look = zombie_09_1_look combat_ignore_cond = {=dist_to_actor_ge(15)} true combat_ignore_keep_when_attacked = false