[logic@jup_b209_snork_4] suitable = {=target_squad_name(jup_b209_squad_snork_up) -jup_b209_snork_4_death} true active = mob_home@_4 monster_job = true prior = 100 on_death = death [mob_home@_4] path_home = snork_home_up home_min_radius = 5 home_max_radius = 10 on_timer = 15000 | mob_walker@4 combat_ignore_cond = true [mob_walker@4] path_walk = snork_4_walk path_look = snork_4_jump on_signal = snork_4 | mob_jump@4 combat_ignore_cond = true [mob_jump@4] path_jump = snork_4_jump ph_jump_factor = 1 offset = 0,0,0 on_signal = jumped | mob_home@4 combat_ignore_cond = true [mob_home@4] path_home = snork_home home_min_radius = 10 home_max_radius = 20 aggressive = true [death] on_info = %+jup_b209_snork_4_death%