[logic@jup_b209_snork_6] suitable = {=target_squad_name(jup_b209_squad_snork_1) -jup_b209_snork_6_death} true active = mob_home monster_job = true prior = 100 on_death = death [mob_home] path_home = snork_home_d_1 home_min_radius = 2 home_max_radius = 4 aggressive = true on_timer = 15000 | mob_home@2 combat_ignore_cond = true [mob_home@2] path_home = snork_home home_min_radius = 10 home_max_radius = 20 aggressive = true [death] on_info = %+jup_b209_snork_6_death%