[logic@night_hunter_chimera] suitable = {=target_squad_name(jup_b212_jupiter_chimera)} true active = mob_walker@selector monster_job = true on_death = mob_death [mob_death] on_info = %+jup_b212_jupiter_chimera_dead% [mob_walker@selector] path_walk = way_1_walk on_info = {=actor_in_zone(jup_b212_jupiter_chimera_spawn_zone)} mob_walker@going on_info2 = {!actor_in_zone(jup_b212_jupiter_chimera_spawn_zone)} mob_home@01 [mob_walker@going] path_walk = way_1_walk on_info = {=dist_to_actor_le(10)} mob_home@attack on_signal = gohome | mob_home@01 [mob_home@attack] path_home = chimera_home_1 home_min_radius = 50 home_max_radius = 100 on_game_timer = 600 | mob_home@01 aggressive = true [mob_home@01] path_home = chimera_home_1 home_min_radius = 5 home_max_radius = 10 on_info = {=actor_in_zone(jup_b212_actor_cheat)} mob_home@cheat on_game_timer = 600 | mob_home@02 ;on_hit = {=is_enemy_actor} % =make_actor_visible_to_squad(jup_b212_jupiter_chimera_lair)% [mob_home@02] path_home = chimera_home_2 home_min_radius = 5 home_max_radius = 10 aggressive = true on_info = {=actor_in_zone(jup_b212_actor_cheat)} mob_home@cheat on_game_timer = 600 | mob_home@03 [mob_home@03] path_home = chimera_home_3 home_min_radius = 5 home_max_radius = 10 aggressive = true on_game_timer = 600 | mob_home@01 [mob_home@cheat] path_home = chimera_home_3 home_min_radius = 3 home_max_radius = 5 aggressive = true combat_ignore_cond = true combat_ignore_keep_when_attacked = true on_info = {!actor_in_zone(jup_b212_actor_cheat)} mob_home@01