[animpoint@presets] combat_ignore_cond = true combat_ignore_keep_when_attacked = true invulnerable = true out_restr = jup_a6_sr_noweap gather_items_enabled = false help_wounded_enabled = false corpse_detection_enabled = false use_camp = false ;************************************* [logic@jup_b217_stalker_tech] suitable = {=check_npc_name(jup_b217_stalker_tech)} true active = animpoint prior = 200 level_spot = mechanic [animpoint]:animpoint@presets cover_name = jup_a6_animpoint_tech_start avail_animations = wait_na reach_distance = 50 meet = no_meet on_info = {+jup_b217_pp_end_in_scene} animpoint@first_visit_timer [animpoint@first_visit_timer]:animpoint@presets cover_name = jup_a6_animpoint_tech_start avail_animations = wait_na reach_distance = 50 meet = no_meet on_game_timer = 45 | animpoint@first_visit [animpoint@first_visit]:animpoint@presets cover_name = jup_a6_animpoint_tech_start avail_animations = jup_b217_nitro_stand reach_distance = 5 reach_movement = walk_noweap on_signal = sound_end | {-jup_b217_welcome_tech_talked} %+jup_b217_welcome_tech_talked% on_info = {+jup_b217_tech_begin_to_talk -jup_b217_tech_welcome_end} %=play_sound(jup_b217_stalker_tech_welcome) +jup_b217_tech_welcome_end% on_info2 = {+jup_b217_welcome_tech_talked} animpoint@sit_tp on_info3 = {-jup_b217_stalker_tech_met} %+jup_b217_stalker_tech_met% meet = no_meet [animpoint@sit_tp]:animpoint@presets cover_name = jup_a6_animpoint_tech avail_animations = animpoint_sit_normal meet = no_meet on_game_timer = 15 | remark@straight_anim %=teleport_npc(jup_b217_tech_tp_from_cutscene) =stop_postprocess(1245) =jup_b217_hard_animation_reset% ; break start animation [remark@straight_anim] anim = wait_na meet = no_meet on_game_timer = 3 | animpoint@sit combat_ignore_cond = true combat_ignore_keep_when_attacked = true invulnerable = true out_restr = jup_a6_sr_noweap gather_items_enabled = false help_wounded_enabled = false corpse_detection_enabled = false [animpoint@sit]:animpoint@presets cover_name = jup_a6_animpoint_tech reach_distance = 10 avail_animations = animpoint_sit_normal on_info = {-jup_a6_stalker_tech_info -jup_b9_blackbox_decrypted +jup_b9_blackbox_decrypting !talking} %+jup_a6_stalker_tech_info% meet = meet@default [meet@default] close_anim = nil close_victim = nil far_anim = nil far_victim = nil close_distance = 0 far_distance = 0 close_snd_distance = 3 use = {+jup_b9_blackbox_records_end -jup_b9_blackbox_decrypted} self, {!actor_enemy} true meet_dialog = {-jup_b9_blackbox_decrypted +jup_a6_stalker_tech_info +jup_b9_blackbox_decrypting} jup_b217_stalker_tech_blackbox_start allow_break = false close_snd_hello = jup_b217_stalker_tech_greeting close_snd_bye = jup_b217_stalker_tech_farewell meet_on_talking = false