[logic] active = sr_idle@wait_for_start [sr_idle@wait_for_start] on_info = {+jup_b218_gather_squad_complete} sr_idle@destroy %=create_cutscene_actor_with_weapon(jup_b219_actor:jup_b219_spawn_spown:0:0:3) =run_postprocess(fade_in) =disable_ui% ;=run_postprocess(fade_in) =disable_ui [sr_idle@destroy] on_game_timer = 30 | sr_idle@surge %=teleport_actor(jup_b219_actor_dark_walk:jup_b219_actor_dark_look) =run_postprocess(black:22219:true)% ;=run_postprocess(black:22219:true) =forward_game_time(3) [sr_idle@surge] on_info = {!surge_started} sr_idle@timer, sr_idle@timer %=stop_surge% [sr_idle@timer] on_info = sr_idle@spawn %=remove_squad(jup_b15_zulus_squad)% [sr_idle@spawn] on_info = sr_idle@spawn_soldier %=create_squad(jup_b219_squad:jup_b219) =create_squad(jup_b219_stalker_tech_squad:jup_b219) % [sr_idle@spawn_soldier] on_info = {+jup_b218_soldier_hired} sr_idle@spawn_stalker %=create_squad_member(jup_b219_soldier:jup_b219_squad:jup_b219_soldier_walk)% on_info2 = {-jup_b218_soldier_hired} sr_idle@spawn_stalker [sr_idle@spawn_stalker] on_info = {+jup_a10_vano_agree_go_und} sr_idle@spawn_monolith %=create_squad_member(jup_b219_vano:jup_b219_squad:jup_b219_vano_walk)% on_info2 = {-jup_a10_vano_agree_go_und} sr_idle@spawn_monolith [sr_idle@spawn_monolith] on_info = {+jup_b218_monolith_hired} sr_idle@cheak %=create_squad_member(jup_b219_monolith_squad_leader_freedom_skin:jup_b219_squad:jup_b219_monolith_walk)% on_info2 = {-jup_b218_monolith_hired} sr_idle@cheak [sr_idle@cheak] on_info = {-jup_b218_soldier_hired -jup_a10_vano_agree_go_und -jup_b218_monolith_hired} sr_idle@wait_squad_one on_info2 = {-jup_b218_soldier_hired +jup_a10_vano_agree_go_und -jup_b218_monolith_hired} sr_idle@wait_squad_one_vano on_info3 = {-jup_b218_soldier_hired -jup_a10_vano_agree_go_und +jup_b218_monolith_hired} sr_idle@wait_squad_one_monolith on_info4 = {+jup_b218_soldier_hired -jup_a10_vano_agree_go_und -jup_b218_monolith_hired} sr_idle@wait_squad_one_soldier on_info5 = {+jup_b218_soldier_hired +jup_a10_vano_agree_go_und +jup_b218_monolith_hired} sr_idle@wait_squad_all on_info6 = {+jup_b218_soldier_hired +jup_a10_vano_agree_go_und -jup_b218_monolith_hired} sr_idle@wait_squad_soldier_vano on_info7 = {+jup_b218_soldier_hired -jup_a10_vano_agree_go_und +jup_b218_monolith_hired} sr_idle@wait_squad_soldier_monolith on_info8 = {-jup_b218_soldier_hired +jup_a10_vano_agree_go_und +jup_b218_monolith_hired} sr_idle@wait_squad_vano_monolith [sr_idle@wait_squad_one] on_info = {+jup_b219_azot_on_pos +jup_b219_zulus_on_pos +jup_b219_actor_on_pos} sr_cutscene@start %+jup_b219_start_one +jup_b219_start_sound =stop_postprocess(22219)% [sr_idle@wait_squad_one_vano] on_info = {+jup_b219_azot_on_pos +jup_b219_zulus_on_pos +jup_b219_actor_on_pos +jup_b219_vano_on_pos} sr_cutscene@start %+jup_b219_start_one_vano +jup_b219_start_sound =stop_postprocess(22219)% [sr_idle@wait_squad_one_monolith] on_info = {+jup_b219_azot_on_pos +jup_b219_zulus_on_pos +jup_b219_actor_on_pos +jup_b219_monolith_on_pos} sr_cutscene@start %+jup_b219_start_one_monolith +jup_b219_start_sound =stop_postprocess(22219)% [sr_idle@wait_squad_one_soldier] on_info = {+jup_b219_azot_on_pos +jup_b219_zulus_on_pos +jup_b219_actor_on_pos +jup_b219_soldier_on_pos} sr_cutscene@start %+jup_b219_start_one_soldier +jup_b219_start_sound =stop_postprocess(22219)% [sr_idle@wait_squad_all] on_info = {+jup_b219_azot_on_pos +jup_b219_zulus_on_pos +jup_b219_actor_on_pos +jup_b219_soldier_on_pos +jup_b219_monolith_on_pos +jup_b219_vano_on_pos} sr_cutscene@start %+jup_b219_start_all +jup_b219_start_sound =stop_postprocess(22219)% [sr_idle@wait_squad_soldier_vano] on_info = {+jup_b219_azot_on_pos +jup_b219_zulus_on_pos +jup_b219_actor_on_pos +jup_b219_soldier_on_pos +jup_b219_vano_on_pos} sr_cutscene@start %+jup_b219_start_soldier_vano +jup_b219_start_sound =stop_postprocess(22219)% [sr_idle@wait_squad_soldier_monolith] on_info = {+jup_b219_azot_on_pos +jup_b219_zulus_on_pos +jup_b219_actor_on_pos +jup_b219_soldier_on_pos +jup_b219_monolith_on_pos} sr_cutscene@start %+jup_b219_start_soldier_monolith +jup_b219_start_sound =stop_postprocess(22219)% [sr_idle@wait_squad_vano_monolith] on_info = {+jup_b219_azot_on_pos +jup_b219_zulus_on_pos +jup_b219_actor_on_pos +jup_b219_vano_on_pos +jup_b219_monolith_on_pos} sr_cutscene@start %+jup_b219_start_vano_monolith +jup_b219_start_sound =stop_postprocess(22219)% [sr_cutscene@start] point = jup_b219_actor_start_walk look = jup_b219_actor_start_look cam_effector = jup_b219_descent_camera on_signal = cameff_end | sr_idle@go_to_lc %+jup_b219_fade_in =run_postprocess(black:22219:true)% enable_ui_on_end = false on_info = {+jup_b219_entering_underpass} %=run_postprocess(fade_in)% [sr_idle@go_to_lc] on_info = {-jup_b219_fade_in} %+jup_b219_fade_in =run_postprocess(black:22219:true)% on_game_timer = 30 | sr_idle@nil %+jup_b219_destroy_actor =teleport_actor(jup_b219_actor_levelchanger_walk:jup_b219_actor_levelchanger_look) =enable_ui =remove_squad(jup_b219_squad) =remove_squad(jup_b219_stalker_tech_squad)% [sr_idle@nil]