[logic@jup_b219_vano] suitable = {=check_npc_name(jup_b219_vano)} active = walker@sig prior = 150 [walker@sig] path_walk = vano_walk path_look = vano_look on_signal = vano | walker %+jup_b219_vano_on_pos% def_state_standing = guard_na meet = no_meet invulnerable = true out_restr = jup_factory_default_in_restrictor combat_ignore_keep_when_attacked = true combat_ignore_cond = true danger = danger gather_items_enabled = false help_wounded_enabled = false corpse_detection_enabled = false [walker] path_walk = vano_walk path_look = vano_look def_state_standing = guard_na on_info = {+jup_b219_start_one_vano} remark@start_one_vano on_info2 = {+jup_b219_start_all} remark@start_all on_info3 = {+jup_b219_start_soldier_vano} remark@start_soldier_vano on_info4 = {+jup_b219_start_vano_monolith} remark@start_vano_monolith combat_ignore_cond = true combat_ignore_keep_when_attacked = true invulnerable = true danger = danger out_restr = jup_factory_default_in_restrictor gather_items_enabled = false help_wounded_enabled = false corpse_detection_enabled = false [remark@start_one_vano] anim = jup_b219_vano_one target = path | jup_b219_vano_look,0 combat_ignore_cond = true combat_ignore_keep_when_attacked = true invulnerable = true danger = danger out_restr = jup_factory_default_in_restrictor gather_items_enabled = false help_wounded_enabled = false corpse_detection_enabled = false [remark@start_all] anim = jup_b219_vano_all target = path | jup_b219_vano_look,0 combat_ignore_cond = true combat_ignore_keep_when_attacked = true invulnerable = true danger = danger out_restr = jup_factory_default_in_restrictor gather_items_enabled = false help_wounded_enabled = false corpse_detection_enabled = false [remark@start_soldier_vano] anim = jup_b219_vano_soldier_vano target = path | jup_b219_vano_look,0 combat_ignore_cond = true combat_ignore_keep_when_attacked = true invulnerable = true danger = danger out_restr = jup_factory_default_in_restrictor gather_items_enabled = false help_wounded_enabled = false corpse_detection_enabled = false [remark@start_vano_monolith] anim = jup_b219_vano_vano_monolith target = path | jup_b219_vano_look,0 combat_ignore_cond = true combat_ignore_keep_when_attacked = true invulnerable = true danger = danger out_restr = jup_factory_default_in_restrictor gather_items_enabled = false help_wounded_enabled = false corpse_detection_enabled = false [danger] ignore_distance = 0 danger_inertion_time_grenade = 0 danger_inertion_time_hit = 0 danger_inertion_time_sound = 0 danger_inertion_time_ricochet = 0