[logic@jup_b220_trapper] suitable = {=check_npc_name(jup_b220_trapper)} true active = animpoint@default prior = 200 [animpoint@default] cover_name = jup_a6_animpoint_trapper avail_animations = ward_noweap ;animpoint_sit_normal use_camp = false meet = meet combat_ignore_cond = true combat_ignore_keep_when_attacked = true invulnerable = true out_restr = jup_a6_sr_noweap on_info = {-jup_b212_jupiter_chimera_hunt_mentioned -jup_b212_jupiter_chimera_hunt_told +jup_b220_trapper_about_retire_told +jup_b208_burers_hunt_done -jup_b212_trapper_found_chimera_play =dist_to_actor_ge(100)} %=play_sound(jup_b212_trapper_found_chimera) +jup_b212_jupiter_chimera_hunt_mentioned% on_info2 = {!npc_in_zone(jup_a6_trapper_zone)} %=teleport_npc(jup_a6_trapper_walk)% gather_items_enabled = false help_wounded_enabled = false corpse_detection_enabled = false [meet] close_snd_hello = jup_b220_trapper_greeting close_snd_bye = jup_b220_trapper_farewell close_anim = nil close_victim = nil far_anim = nil far_victim = nil close_distance = 0 far_distance = 0 close_snd_distance = 3 use = {=actor_enemy} false, true allow_break = false trade_enable = false meet_dialog = jup_b220_trapper_start meet_on_talking = false