[logic@jup_b43_stalker_assistant] suitable = {=check_npc_name(jup_b43_stalker_assistant)} true prior = 200 active = animpoint@stand [animpoint@stand] cover_name = jup_b41_animp_garick use_camp = false meet = meet on_info = {!npc_in_zone(jup_b41_sr_light)} %=teleport_npc(jup_b41_jup_b43_stalker_assistant_walk)% on_info2 = {+jup_b43_contract_complete =dist_to_actor_ge(100)} %=destroy_object +jup_b41_assistant_gone% on_info3 = {=actor_on_level(pripyat)} %=destroy_object +jup_b41_assistant_gone% out_restr = jup_b41_sr_light combat_ignore_cond = true combat_ignore_keep_when_attacked = true invulnerable = true gather_items_enabled = false help_wounded_enabled = false corpse_detection_enabled = false [meet] close_anim = nil close_victim = nil far_anim = nil far_victim = nil close_distance = 0 far_distance = 0 use = {=actor_enemy} false, true allow_break = false trade_enable = false meet_on_talking = false [logic@jup_b43_stalker_assistant_yanov] suitable = {=check_npc_name(jup_b43_stalker_assistant)} true prior = 300 active = animpoint@yanov level_spot = guider [animpoint@yanov] cover_name = jup_a6_animpoint_garick use_camp = false meet = meet combat_ignore_cond = true combat_ignore_keep_when_attacked = true invulnerable = true out_restr = jup_a6_sr_noweap gather_items_enabled = false help_wounded_enabled = false corpse_detection_enabled = false