[logic@jup_b6_flesh_1_anom_1] active = mob_home suitable = {=target_squad_name(jup_b6_flesh_horde)} true, {=target_squad_name(jup_b6_flesh_horde_2)} true prior = 70 monster_job = true [mob_home] path_home = mob_home home_min_radius = 15 home_max_radius = 35 aggressive = true on_info = {=dist_to_actor_ge(140) +jup_b6_task_fail} %=destroy_object%, {=dist_to_actor_ge(140) +jup_b6_two_anomaly_learned} %=destroy_object% show_spot = false ;-------------------------------------------------- [logic@jup_b6_flesh_2_anom_1] active = mob_home suitable = {=target_squad_name(jup_b6_flesh_horde)} true, {=target_squad_name(jup_b6_flesh_horde_2)} true prior = 70 monster_job = true ;-------------------------------------------------- [logic@jup_b6_flesh_3_anom_1] active = mob_home suitable = {=target_squad_name(jup_b6_flesh_horde)} true, {=target_squad_name(jup_b6_flesh_horde_2)} true prior = 70 monster_job = true ;-------------------------------------------------- [logic@jup_b6_flesh_4_anom_1] active = mob_home suitable = {=target_squad_name(jup_b6_flesh_horde)} true, {=target_squad_name(jup_b6_flesh_horde_2)} true prior = 70 monster_job = true ;-------------------------------------------------- [logic@jup_b6_flesh_5_anom_1] active = mob_home suitable = {=target_squad_name(jup_b6_flesh_horde)} true, {=target_squad_name(jup_b6_flesh_horde_2)} true prior = 70 monster_job = true ;-------------------------------------------------- [logic@jup_b6_boar_1_anom_1] active = mob_home suitable = {=target_squad_name(jup_b6_boar_horde)} true, {=target_squad_name(jup_b6_boar_horde_2)} true prior = 70 monster_job = true ;-------------------------------------------------- [logic@jup_b6_boar_2_anom_1] active = mob_home suitable = {=target_squad_name(jup_b6_boar_horde)} true, {=target_squad_name(jup_b6_boar_horde_2)} true prior = 70 monster_job = true ;-------------------------------------------------- [logic@jup_b6_boar_3_anom_1] active = mob_home suitable = {=target_squad_name(jup_b6_boar_horde)} true, {=target_squad_name(jup_b6_boar_horde_2)} true prior = 70 monster_job = true ;-------------------------------------------------- [logic@jup_b6_boar_4_anom_1] active = mob_home suitable = {=target_squad_name(jup_b6_boar_horde)} true, {=target_squad_name(jup_b6_boar_horde_2)} true prior = 70 monster_job = true ;-------------------------------------------------- [logic@jup_b6_hunter_1_anom_1] active = mob_home@hunter_1 suitable = {=target_squad_name(jup_b6_swamp_hunters)} true prior = 70 monster_job = true [mob_home@hunter_1] path_home = mob_home_hunter home_min_radius = 10 home_max_radius = 40 ;on_info = {+jup_b6_mut_wave_2} mob_home@huntin show_spot = false ;out_restr = jup_b211_bloodsuckers_out_restr_1 [mob_home@huntin] path_home = mob_home_hunter_1 home_min_radius = 40 home_max_radius = 60 show_spot = false aggressive = true ;-------------------------------------------------- [logic@jup_b6_hunter_2_anom_1] active = mob_home@hunter_2 suitable = {=target_squad_name(jup_b6_swamp_hunters)} true prior = 70 monster_job = true [mob_home@hunter_2] path_home = mob_home_hunter home_min_radius = 10 home_max_radius = 40 ;on_info = {+jup_b6_mut_wave_3} mob_home@huntin show_spot = false ;out_restr = jup_b211_bloodsuckers_out_restr_1 ;-------------------------------------------------- [logic@jup_b6_hunter_3_anom_1] active = mob_home@hunter_prime suitable = {=target_squad_name(jup_b6_swamp_hunters)} true prior = 70 monster_job = true [mob_home@hunter_prime] path_home = mob_home_hunter_prime home_min_radius = 10 home_max_radius = 40 ;on_info = {+jup_b6_mut_wave_4} mob_home@huntin_prime show_spot = false ;out_restr = jup_b211_bloodsuckers_out_restr_2 [mob_home@huntin_prime] path_home = mob_home_hunter_2 home_min_radius = 30 home_max_radius = 60 show_spot = false aggressive = true