[logic] active = sr_idle@spawn [sr_idle@spawn] on_info = {-jup_b9_shliachin_spawn} sr_idle %=spawn_corpse (jup_b9_shliachin : jup_b9_shliachin_spawn_point : 0) +jup_b9_shliachin_spawn% [sr_idle] on_info = {+jup_b9_give_task} sr_idle@1 [sr_idle@1] on_info = {+jup_b9_heli_1_searching -jup_b9_heli_1_searched} sr_idle@timer %=disable_ui =run_postprocess(fade_in:7710)% [sr_idle@timer] on_game_timer = 20 | sr_idle@timer_2 %=run_postprocess(black:7711:true) =create_cutscene_actor_with_weapon(jup_b9_actor_visual_stalker:jup_b9_actor_visual_stalker_walk:0:30)% [sr_idle@timer_2] on_game_timer = 40 | sr_cutscene %=stop_postprocess(7710) =stop_postprocess(7711) +jup_b9_heli_1_play_sound% [sr_cutscene] point = jup_b9_actor_visual_stalker_walk look = jup_b9_actor_visual_stalker_look global_cameffect = true enable_ui_on_end = false outdoor = true cam_effector = scenario_cam\jupiter\jup_b9_heli_1_camera on_signal = cameff_end | sr_idle@2 %=give_actor(jup_b9_blackbox) +jup_b9_heli_1_searched =run_postprocess(black:7713:true)% on_signal2 = cam_effector_stop | sr_idle@2 %=give_actor(jup_b9_blackbox) +jup_b9_heli_1_searched =run_postprocess(black:7713:true)% on_info = {+jup_b9_heli_1_sound -jup_b9_heli_after_camera_fade} %+jup_b9_heli_after_camera_fade =run_postprocess(fade_in:7712)% on_info2 = {+jup_b9_camera_stop} %=stop_sr_cutscene% on_info3 = {+jup_b9_actor_hit} %=stop_sr_cutscene% [sr_idle@2] on_game_timer = 10 | sr_idle@3 %=stop_postprocess(7712) =stop_postprocess(7713) +jup_b9_heli_1_searched =enable_ui =teleport_actor(jup_b9_actor_visual_stalker_walk :jup_b9_actor_visual_stalker_look)% [sr_idle@3] on_info = {+jup_b9_blackbox_decrypting} sr_idle@4 on_info2 = {+jup_b9_heli_1_searched -save_jup_b9_searched_heli_1} %+save_jup_b9_searched_heli_1 =scenario_autosave(st_save_jup_b9_searched_heli_1)% [sr_idle@4] on_game_timer = 10800 | sr_idle@5 %+jup_b9_blackbox_decrypted_time% on_info = {+jup_b9_blackbox_decrypted_time} sr_idle@5 [sr_idle@5] on_info = {+jup_b9_blackbox_records_go -jup_b9_blackbox_records_end} %=disable_ui_only =play_sound(jup_b9_blackbox_records)% on_signal = sound_end | sr_idle@6 % =enable_ui +jup_b9_blackbox_records_end % [sr_idle@6]