[logic@controller] active = mob_home suitable = {=check_npc_name(lx8_controller)} true prior = 100 monster_job = true on_death = death [mob_home] path_home = controller_home actor_friendly = false home_min_radius = 30 home_max_radius = 40 aggressive = true out_restr = lx8_sr_controller_out_restr combat_ignore_cond = {=check_enemy_name(lx8_snork_1_jump:lx8_snork_2_jump:lx8_snork)} true [death] on_info = %+lx8_controller_dead%