[logic@tushkano_lab_1] suitable = {=check_npc_name(lx8_lab_tushkano_1)} active = mob_home@tushkano_lab_1 monster_job = true prior = 75 [mob_home@tushkano_lab_1] path_home = lab_home home_min_radius = 30 home_max_radius = 40 aggressive = true out_restr = lx8_lab_out_restr on_info = {=see_actor !actor_in_zone(lx8_lab_out_restr)} mob_home@tushkano_lab_1_1 [mob_home@tushkano_lab_1_1] path_home = lab_home home_min_radius = 30 home_max_radius = 40 aggressive = true actor_friendly = false on_info = {!see_actor !dist_to_actor_le(10)} mob_home@tushkano_lab_1 in_restr = lx8_sr_snork_out_restr, lx8_sr_close_combat, lx8_sr_toilet_burer_out_restr, lx8_sr_burer_in_restr [logic@tushkano_lab_2] suitable = {=check_npc_name(lx8_lab_tushkano_2)} active = mob_home@tushkano_lab_2 monster_job = true prior = 75 [mob_home@tushkano_lab_2] path_home = lab_home home_min_radius = 30 home_max_radius = 40 aggressive = true out_restr = lx8_lab_out_restr on_info = {=see_actor !actor_in_zone(lx8_lab_out_restr)} mob_home@tushkano_lab_2_1 [mob_home@tushkano_lab_2_1] path_home = lab_home home_min_radius = 30 home_max_radius = 40 aggressive = true actor_friendly = false on_info = {!see_actor !dist_to_actor_le(10)} mob_home@tushkano_lab_2 in_restr = lx8_sr_snork_out_restr, lx8_sr_close_combat, lx8_sr_toilet_burer_out_restr, lx8_sr_burer_in_restr [logic@tushkano_lab_3] suitable = {=check_npc_name(lx8_lab_tushkano_3)} active = mob_home@tushkano_lab_3 monster_job = true prior = 75 [mob_home@tushkano_lab_3] path_home = lab_home home_min_radius = 30 home_max_radius = 40 aggressive = true out_restr = lx8_lab_out_restr on_info = {=see_actor !actor_in_zone(lx8_lab_out_restr)} mob_home@tushkano_lab_3_1 [mob_home@tushkano_lab_3_1] path_home = lab_home home_min_radius = 30 home_max_radius = 40 aggressive = true actor_friendly = false on_info = {!see_actor !dist_to_actor_le(10)} mob_home@tushkano_lab_3 in_restr = lx8_sr_snork_out_restr, lx8_sr_close_combat, lx8_sr_toilet_burer_out_restr, lx8_sr_burer_in_restr [logic@tushkano_lab_4] suitable = {=check_npc_name(lx8_lab_tushkano_4)} active = mob_home@tushkano_lab_4 monster_job = true prior = 75 [mob_home@tushkano_lab_4] path_home = lab_home home_min_radius = 30 home_max_radius = 40 aggressive = true out_restr = lx8_lab_out_restr on_info = {=see_actor !actor_in_zone(lx8_lab_out_restr)} mob_home@tushkano_lab_4_1 [mob_home@tushkano_lab_4_1] path_home = lab_home home_min_radius = 30 home_max_radius = 40 aggressive = true actor_friendly = false on_info = {!see_actor !dist_to_actor_le(10)} mob_home@tushkano_lab_4 in_restr = lx8_sr_snork_out_restr, lx8_sr_close_combat, lx8_sr_toilet_burer_out_restr, lx8_sr_burer_in_restr [logic@tushkano_lab_5] suitable = {=check_npc_name(lx8_lab_tushkano_5)} active = mob_home@tushkano_lab_5 monster_job = true prior = 75 [mob_home@tushkano_lab_5] path_home = lab_home home_min_radius = 30 home_max_radius = 40 aggressive = true out_restr = lx8_lab_out_restr on_info = {=see_actor !actor_in_zone(lx8_lab_out_restr)} mob_home@tushkano_lab_5_1 [mob_home@tushkano_lab_5_1] path_home = lab_home home_min_radius = 30 home_max_radius = 40 aggressive = true actor_friendly = false on_info = {!see_actor !dist_to_actor_le(10)} mob_home@tushkano_lab_5 in_restr = lx8_sr_snork_out_restr, lx8_sr_close_combat, lx8_sr_toilet_burer_out_restr, lx8_sr_burer_in_restr