;Vano [animpoint@vano] cover_name = pri_a15_animpoint_vano meet = no_meet use_camp = false combat_ignore_cond = true combat_ignore_keep_when_attacked = true invulnerable = true gather_items_enabled = false help_wounded_enabled = false corpse_detection_enabled = false reach_distance = 50 reach_movement = walk_noweap out_restr = pri_a15_sr_start [logic@pri_a15_vano] prior = 200 suitable = {=check_npc_name(pri_a15_vano) -pri_a15_cutscene_end} true active = animpoint@pri_a15_vano [animpoint@pri_a15_vano]:animpoint@vano avail_animations = pri_a15_idle_none on_info = {+pri_a15_cutscene_go +pri_a15_all_alive} animpoint@pri_a15_vano_all_alive on_info2 = {+pri_a15_cutscene_go +pri_a15_1_sokolov} animpoint@pri_a15_vano_1_sokolov on_info3 = {+pri_a15_cutscene_go +pri_a15_1_zulus} animpoint@pri_a15_vano_1_zulus on_info4 = {+pri_a15_cutscene_go +pri_a15_1_wanderer} animpoint@pri_a15_vano_1_wanderer on_info5 = {+pri_a15_cutscene_go +pri_a15_2_sokolov_zulus} animpoint@pri_a15_vano_2_sokolov_zulus on_info6 = {+pri_a15_cutscene_go +pri_a15_2_sokolov_wanderer} animpoint@pri_a15_vano_2_sokolov_wanderer on_info7 = {+pri_a15_cutscene_go +pri_a15_2_zulus_wanderer} animpoint@pri_a15_vano_2_zulus_wanderer on_info8 = {+pri_a15_cutscene_go +pri_a15_3_vano_alive} animpoint@pri_a15_vano_3_vano_alive on_info9 = {-pri_a15_vano_counted} %+pri_a15_vano_counted =dec_counter(pri_a15_squad_count)% [animpoint@pri_a15_vano_all_alive]:animpoint@vano avail_animations = pri_a15_vano_all [animpoint@pri_a15_vano_1_sokolov]:animpoint@vano avail_animations = pri_a15_vano_1_sokolov [animpoint@pri_a15_vano_1_zulus]:animpoint@vano avail_animations = pri_a15_vano_1_zulus [animpoint@pri_a15_vano_1_wanderer]:animpoint@vano avail_animations = pri_a15_vano_1_wanderer [animpoint@pri_a15_vano_2_sokolov_zulus]:animpoint@vano avail_animations = pri_a15_vano_2_sokolov_zulus [animpoint@pri_a15_vano_2_sokolov_wanderer]:animpoint@vano avail_animations = pri_a15_vano_2_sokolov_wanderer [animpoint@pri_a15_vano_2_zulus_wanderer]:animpoint@vano avail_animations = pri_a15_vano_2_zulus_wanderer [animpoint@pri_a15_vano_3_vano_alive]:animpoint@vano avail_animations = pri_a15_vano_3_vano_alive ;Sokolov [animpoint@sokolov] cover_name = pri_a15_animpoint_sokolov meet = no_meet use_camp = false combat_ignore_cond = true combat_ignore_keep_when_attacked = true invulnerable = true gather_items_enabled = false help_wounded_enabled = false corpse_detection_enabled = false reach_distance = 50 reach_movement = walk_noweap [logic@pri_a15_sokolov] prior = 200 suitable = {=check_npc_name(pri_a15_sokolov_scene) -pri_a15_cutscene_end} true active = animpoint@pri_a15_sokolov [animpoint@pri_a15_sokolov]:animpoint@sokolov avail_animations = pri_a15_idle_none on_info = {+pri_a15_cutscene_go +pri_a15_all_alive} animpoint@pri_a15_sokolov_all_alive on_info2 = {+pri_a15_cutscene_go +pri_a15_1_vano} animpoint@pri_a15_sokolov_1_vano on_info3 = {+pri_a15_cutscene_go +pri_a15_1_zulus} animpoint@pri_a15_sokolov_1_zulus on_info4 = {+pri_a15_cutscene_go +pri_a15_1_wanderer} animpoint@pri_a15_sokolov_1_wanderer on_info5 = {+pri_a15_cutscene_go +pri_a15_2_vano_zulus} animpoint@pri_a15_sokolov_2_vano_zulus on_info6 = {+pri_a15_cutscene_go +pri_a15_2_vano_wanderer} animpoint@pri_a15_sokolov_2_vano_wanderer on_info7 = {+pri_a15_cutscene_go +pri_a15_2_zulus_wanderer} animpoint@pri_a15_sokolov_2_zulus_wanderer on_info8 = {+pri_a15_cutscene_go +pri_a15_3_sokolov_alive} animpoint@pri_a15_sokolov_3_sokolov_alive on_info9 = {-pri_a15_sokolov_counted} %+pri_a15_sokolov_counted =dec_counter(pri_a15_squad_count)% [animpoint@pri_a15_sokolov_all_alive]:animpoint@sokolov avail_animations = pri_a15_sokolov_all [animpoint@pri_a15_sokolov_1_vano]:animpoint@sokolov avail_animations = pri_a15_sokolov_1_vano [animpoint@pri_a15_sokolov_1_zulus]:animpoint@sokolov avail_animations = pri_a15_sokolov_1_zulus [animpoint@pri_a15_sokolov_1_wanderer]:animpoint@sokolov avail_animations = pri_a15_sokolov_1_wanderer [animpoint@pri_a15_sokolov_2_vano_zulus]:animpoint@sokolov avail_animations = pri_a15_sokolov_2_vano_zulus [animpoint@pri_a15_sokolov_2_vano_wanderer]:animpoint@sokolov avail_animations = pri_a15_sokolov_2_vano_wanderer [animpoint@pri_a15_sokolov_2_zulus_wanderer]:animpoint@sokolov avail_animations = pri_a15_sokolov_2_zulus_wanderer [animpoint@pri_a15_sokolov_3_sokolov_alive]:animpoint@sokolov avail_animations = pri_a15_sokolov_3_sokolov_alive ;Zulus [animpoint@zulus] cover_name = pri_a15_animpoint_zulus meet = no_meet use_camp = false combat_ignore_cond = true combat_ignore_keep_when_attacked = true invulnerable = true gather_items_enabled = false help_wounded_enabled = false corpse_detection_enabled = false reach_distance = 50 reach_movement = patrol out_restr = pri_a15_sr_start [logic@pri_a15_zulus] prior = 200 suitable = {=check_npc_name(pri_a15_zulus) -pri_a15_cutscene_end} true active = animpoint@pri_a15_zulus [animpoint@pri_a15_zulus]:animpoint@zulus avail_animations = pri_a15_idle_unstrap on_info = {+pri_a15_cutscene_go +pri_a15_all_alive} animpoint@pri_a15_zulus_all_alive on_info2 = {+pri_a15_cutscene_go +pri_a15_1_vano} animpoint@pri_a15_zulus_1_vano on_info3 = {+pri_a15_cutscene_go +pri_a15_1_sokolov} animpoint@pri_a15_zulus_1_sokolov on_info4 = {+pri_a15_cutscene_go +pri_a15_1_wanderer} animpoint@pri_a15_zulus_1_wanderer on_info5 = {+pri_a15_cutscene_go +pri_a15_2_vano_sokolov} animpoint@pri_a15_zulus_2_vano_sokolov on_info6 = {+pri_a15_cutscene_go +pri_a15_2_vano_wanderer} animpoint@pri_a15_zulus_2_vano_wanderer on_info7 = {+pri_a15_cutscene_go +pri_a15_2_sokolov_wanderer} animpoint@pri_a15_zulus_2_sokolov_wanderer on_info8 = {+pri_a15_cutscene_go +pri_a15_3_zulus_alive} animpoint@pri_a15_zulus_3_zulus_alive on_info9 = {-pri_a15_zulus_counted} %+pri_a15_zulus_counted =dec_counter(pri_a15_squad_count)% [animpoint@pri_a15_zulus_all_alive]:animpoint@zulus avail_animations = pri_a15_zulus_all [animpoint@pri_a15_zulus_1_vano]:animpoint@zulus avail_animations = pri_a15_zulus_1_vano [animpoint@pri_a15_zulus_1_sokolov]:animpoint@zulus avail_animations = pri_a15_zulus_1_sokolov [animpoint@pri_a15_zulus_1_wanderer]:animpoint@zulus avail_animations = pri_a15_zulus_1_wanderer [animpoint@pri_a15_zulus_2_vano_sokolov]:animpoint@zulus avail_animations = pri_a15_zulus_2_vano_sokolov [animpoint@pri_a15_zulus_2_vano_wanderer]:animpoint@zulus avail_animations = pri_a15_zulus_2_vano_wanderer [animpoint@pri_a15_zulus_2_sokolov_wanderer]:animpoint@zulus avail_animations = pri_a15_zulus_2_sokolov_wanderer [animpoint@pri_a15_zulus_3_zulus_alive]:animpoint@zulus avail_animations = pri_a15_zulus_3_zulus_alive ;Wanderer [animpoint@wanderer] cover_name = pri_a15_animpoint_wanderer meet = no_meet use_camp = false combat_ignore_cond = true combat_ignore_keep_when_attacked = true invulnerable = true gather_items_enabled = false help_wounded_enabled = false corpse_detection_enabled = false reach_distance = 50 reach_movement = walk_noweap out_restr = pri_a15_sr_start [logic@pri_a15_wanderer] prior = 200 suitable = {=check_npc_name(pri_a15_wanderer) -pri_a15_cutscene_end} true active = animpoint@pri_a15_wanderer [animpoint@pri_a15_wanderer]:animpoint@wanderer avail_animations = pri_a15_idle_none on_info = {+pri_a15_cutscene_go +pri_a15_all_alive} animpoint@pri_a15_wanderer_all_alive on_info2 = {+pri_a15_cutscene_go +pri_a15_1_vano} animpoint@pri_a15_wanderer_1_vano on_info3 = {+pri_a15_cutscene_go +pri_a15_1_sokolov} animpoint@pri_a15_wanderer_1_sokolov on_info4 = {+pri_a15_cutscene_go +pri_a15_1_zulus} animpoint@pri_a15_wanderer_1_zulus on_info5 = {+pri_a15_cutscene_go +pri_a15_2_vano_sokolov} animpoint@pri_a15_wanderer_2_vano_sokolov on_info6 = {+pri_a15_cutscene_go +pri_a15_2_vano_zulus} animpoint@pri_a15_wanderer_2_vano_zulus on_info7 = {+pri_a15_cutscene_go +pri_a15_2_sokolov_zulus} animpoint@pri_a15_wanderer_2_sokolov_zulus on_info8 = {+pri_a15_cutscene_go +pri_a15_3_wanderer_alive} animpoint@pri_a15_wanderer_3_wanderer_alive on_info9 = {-pri_a15_wanderer_counted} %+pri_a15_wanderer_counted =dec_counter(pri_a15_squad_count)% [animpoint@pri_a15_wanderer_all_alive]:animpoint@wanderer avail_animations = pri_a15_wanderer_all [animpoint@pri_a15_wanderer_1_vano]:animpoint@wanderer avail_animations = pri_a15_wanderer_1_vano [animpoint@pri_a15_wanderer_1_sokolov]:animpoint@wanderer avail_animations = pri_a15_wanderer_1_sokolov [animpoint@pri_a15_wanderer_1_zulus]:animpoint@wanderer avail_animations = pri_a15_wanderer_1_zulus [animpoint@pri_a15_wanderer_2_vano_sokolov]:animpoint@wanderer avail_animations = pri_a15_wanderer_2_vano_sokolov [animpoint@pri_a15_wanderer_2_vano_zulus]:animpoint@wanderer avail_animations = pri_a15_wanderer_2_vano_zulus [animpoint@pri_a15_wanderer_2_sokolov_zulus]:animpoint@wanderer avail_animations = pri_a15_wanderer_2_sokolov_zulus [animpoint@pri_a15_wanderer_3_wanderer_alive]:animpoint@wanderer avail_animations = pri_a15_wanderer_3_wanderer_alive ;actor [animpoint@actor] cover_name = pri_a15_animpoint_actor meet = no_meet use_camp = false combat_ignore_cond = true combat_ignore_keep_when_attacked = true invulnerable = true gather_items_enabled = false help_wounded_enabled = false corpse_detection_enabled = false reach_distance = 50 reach_movement = walk_noweap out_restr = pri_a15_sr_start [logic@pri_a15_actor] prior = 200 suitable = {=check_npc_name(pri_a15_actor) -pri_a15_cutscene_end} true active = animpoint@pri_a15_actor [animpoint@pri_a15_actor]:animpoint@actor avail_animations = pri_a15_idle_none on_info = {+pri_a15_cutscene_go +pri_a15_all_alive} animpoint@pri_a15_actor_all_alive on_info2 = {+pri_a15_cutscene_go +pri_a15_1_vano} animpoint@pri_a15_actor_1_vano on_info3 = {+pri_a15_cutscene_go +pri_a15_1_sokolov} animpoint@pri_a15_actor_1_sokolov on_info4 = {+pri_a15_cutscene_go +pri_a15_1_zulus} animpoint@pri_a15_actor_1_zulus on_info5 = {+pri_a15_cutscene_go +pri_a15_1_wanderer} animpoint@pri_a15_actor_1_wanderer on_info6 = {+pri_a15_cutscene_go +pri_a15_2_vano_sokolov} animpoint@pri_a15_actor_2_vano_sokolov on_info7 = {+pri_a15_cutscene_go +pri_a15_2_vano_zulus} animpoint@pri_a15_actor_2_vano_zulus on_info8 = {+pri_a15_cutscene_go +pri_a15_2_vano_wanderer} animpoint@pri_a15_actor_2_vano_wanderer on_info9 = {+pri_a15_cutscene_go +pri_a15_2_sokolov_zulus} animpoint@pri_a15_actor_2_sokolov_zulus on_info10 = {+pri_a15_cutscene_go +pri_a15_2_sokolov_wanderer} animpoint@pri_a15_actor_2_sokolov_wanderer on_info11 = {+pri_a15_cutscene_go +pri_a15_2_zulus_wanderer} animpoint@pri_a15_actor_2_zulus_wanderer on_info12 = {+pri_a15_cutscene_go +pri_a15_3_wanderer_alive} animpoint@pri_a15_actor_3_wanderer_alive on_info13 = {+pri_a15_cutscene_go +pri_a15_3_zulus_alive} animpoint@pri_a15_actor_3_zulus_alive on_info14 = {+pri_a15_cutscene_go +pri_a15_3_sokolov_alive} animpoint@pri_a15_actor_3_sokolov_alive on_info15 = {+pri_a15_cutscene_go +pri_a15_3_vano_alive} animpoint@pri_a15_actor_3_vano_alive on_info16 = {+pri_a15_cutscene_go +pri_a15_all_dead} animpoint@pri_a15_actor_all_dead on_info17 = {-pri_a15_actor_counted} %+pri_a15_actor_counted =dec_counter(pri_a15_squad_count)% [animpoint@pri_a15_actor_all_alive]:animpoint@actor avail_animations = pri_a15_actor_all [animpoint@pri_a15_actor_1_vano]:animpoint@actor avail_animations = pri_a15_actor_1_vano [animpoint@pri_a15_actor_1_sokolov]:animpoint@actor avail_animations = pri_a15_actor_1_sokolov [animpoint@pri_a15_actor_1_zulus]:animpoint@actor avail_animations = pri_a15_actor_1_zulus [animpoint@pri_a15_actor_1_wanderer]:animpoint@actor avail_animations = pri_a15_actor_1_wanderer [animpoint@pri_a15_actor_2_vano_sokolov]:animpoint@actor avail_animations = pri_a15_actor_2_vano_sokolov [animpoint@pri_a15_actor_2_vano_zulus]:animpoint@actor avail_animations = pri_a15_actor_2_vano_zulus [animpoint@pri_a15_actor_2_vano_wanderer]:animpoint@actor avail_animations = pri_a15_actor_2_vano_wanderer [animpoint@pri_a15_actor_2_sokolov_zulus]:animpoint@actor avail_animations = pri_a15_actor_2_sokolov_zulus [animpoint@pri_a15_actor_2_sokolov_wanderer]:animpoint@actor avail_animations = pri_a15_actor_2_sokolov_wanderer [animpoint@pri_a15_actor_2_zulus_wanderer]:animpoint@actor avail_animations = pri_a15_actor_2_zulus_wanderer [animpoint@pri_a15_actor_3_wanderer_alive]:animpoint@actor avail_animations = pri_a15_actor_3_wanderer_alive [animpoint@pri_a15_actor_3_zulus_alive]:animpoint@actor avail_animations = pri_a15_actor_3_zulus_alive [animpoint@pri_a15_actor_3_sokolov_alive]:animpoint@actor avail_animations = pri_a15_actor_3_sokolov_alive [animpoint@pri_a15_actor_3_vano_alive]:animpoint@actor avail_animations = pri_a15_actor_3_vano_alive [animpoint@pri_a15_actor_all_dead]:animpoint@actor avail_animations = pri_a15_actor_all_dead ;military tarasov [animpoint@general_military_1] cover_name = pri_a15_animpoint_military_1 meet = no_meet use_camp = false combat_ignore_cond = true combat_ignore_keep_when_attacked = true invulnerable = true gather_items_enabled = false help_wounded_enabled = false corpse_detection_enabled = false reach_distance = 50 reach_movement = patrol [logic@pri_a15_military_tarasov] prior = 200 suitable = {=check_npc_name(pri_a15_military_tarasov) -pri_a15_cutscene_end} true active = animpoint@pri_a15_military_tarasov [animpoint@pri_a15_military_tarasov]:animpoint@general_military_1 avail_animations = pri_a15_idle_unstrap on_info = {+pri_a15_cutscene_go +pri_a15_all_alive} animpoint@pri_a15_military_tarasov_all_alive on_info2 = {+pri_a15_cutscene_go +pri_a15_1_vano} animpoint@pri_a15_military_tarasov_1_vano on_info3 = {+pri_a15_cutscene_go +pri_a15_1_sokolov} animpoint@pri_a15_military_tarasov_1_sokolov on_info4 = {+pri_a15_cutscene_go +pri_a15_1_zulus} animpoint@pri_a15_military_tarasov_1_zulus on_info5 = {+pri_a15_cutscene_go +pri_a15_1_wanderer} animpoint@pri_a15_military_tarasov_1_wanderer on_info6 = {+pri_a15_cutscene_go +pri_a15_2_vano_sokolov} animpoint@pri_a15_military_tarasov_2_vano_sokolov on_info7 = {+pri_a15_cutscene_go +pri_a15_2_vano_zulus} animpoint@pri_a15_military_tarasov_2_vano_zulus on_info8 = {+pri_a15_cutscene_go +pri_a15_2_vano_wanderer} animpoint@pri_a15_military_tarasov_2_vano_wanderer on_info9 = {+pri_a15_cutscene_go +pri_a15_2_sokolov_zulus} animpoint@pri_a15_military_tarasov_2_sokolov_zulus on_info10 = {+pri_a15_cutscene_go +pri_a15_2_sokolov_wanderer} animpoint@pri_a15_military_tarasov_2_sokolov_wanderer on_info11 = {+pri_a15_cutscene_go +pri_a15_2_zulus_wanderer} animpoint@pri_a15_military_tarasov_2_zulus_wanderer on_info12 = {+pri_a15_cutscene_go +pri_a15_3_wanderer_alive} animpoint@pri_a15_military_tarasov_3_wanderer_alive on_info13 = {+pri_a15_cutscene_go +pri_a15_3_zulus_alive} animpoint@pri_a15_military_tarasov_3_zulus_alive on_info14 = {+pri_a15_cutscene_go +pri_a15_3_sokolov_alive} animpoint@pri_a15_military_tarasov_3_sokolov_alive on_info15 = {+pri_a15_cutscene_go +pri_a15_3_vano_alive} animpoint@pri_a15_military_tarasov_3_vano_alive on_info16 = {+pri_a15_cutscene_go +pri_a15_all_dead} animpoint@pri_a15_military_tarasov_all_dead on_info17 = {-pri_a15_mil_1_counted} %+pri_a15_mil_1_counted =dec_counter(pri_a15_squad_count)% [animpoint@pri_a15_military_tarasov_all_alive]:animpoint@general_military_1 avail_animations = pri_a15_military_tarasov_all [animpoint@pri_a15_military_tarasov_1_vano]:animpoint@general_military_1 avail_animations = pri_a15_military_tarasov_1_vano [animpoint@pri_a15_military_tarasov_1_sokolov]:animpoint@general_military_1 avail_animations = pri_a15_military_tarasov_1_sokolov [animpoint@pri_a15_military_tarasov_1_zulus]:animpoint@general_military_1 avail_animations = pri_a15_military_tarasov_1_zulus [animpoint@pri_a15_military_tarasov_1_wanderer]:animpoint@general_military_1 avail_animations = pri_a15_military_tarasov_1_wanderer [animpoint@pri_a15_military_tarasov_2_vano_sokolov]:animpoint@general_military_1 avail_animations = pri_a15_military_tarasov_2_vano_sokolov [animpoint@pri_a15_military_tarasov_2_vano_zulus]:animpoint@general_military_1 avail_animations = pri_a15_military_tarasov_2_vano_zulus [animpoint@pri_a15_military_tarasov_2_vano_wanderer]:animpoint@general_military_1 avail_animations = pri_a15_military_tarasov_2_vano_wanderer [animpoint@pri_a15_military_tarasov_2_sokolov_zulus]:animpoint@general_military_1 avail_animations = pri_a15_military_tarasov_2_sokolov_zulus [animpoint@pri_a15_military_tarasov_2_sokolov_wanderer]:animpoint@general_military_1 avail_animations = pri_a15_military_tarasov_2_sokolov_wanderer [animpoint@pri_a15_military_tarasov_2_zulus_wanderer]:animpoint@general_military_1 avail_animations = pri_a15_military_tarasov_2_zulus_wanderer [animpoint@pri_a15_military_tarasov_3_wanderer_alive]:animpoint@general_military_1 avail_animations = pri_a15_military_tarasov_3_wanderer_alive [animpoint@pri_a15_military_tarasov_3_zulus_alive]:animpoint@general_military_1 avail_animations = pri_a15_military_tarasov_3_zulus_alive [animpoint@pri_a15_military_tarasov_3_sokolov_alive]:animpoint@general_military_1 avail_animations = pri_a15_military_tarasov_3_sokolov_alive [animpoint@pri_a15_military_tarasov_3_vano_alive]:animpoint@general_military_1 avail_animations = pri_a15_military_tarasov_3_vano_alive [animpoint@pri_a15_military_tarasov_all_dead]:animpoint@general_military_1 avail_animations = pri_a15_military_tarasov_all_dead ;military 2 [animpoint@general_military_2] cover_name = pri_a15_animpoint_military_2 meet = no_meet use_camp = false combat_ignore_cond = true combat_ignore_keep_when_attacked = true invulnerable = true gather_items_enabled = false help_wounded_enabled = false corpse_detection_enabled = false reach_distance = 50 reach_movement = patrol [logic@pri_a15_military_2] prior = 200 suitable = {=check_npc_name(pri_a15_military_2) -pri_a15_cutscene_end} true active = animpoint@pri_a15_military_2 [animpoint@pri_a15_military_2]:animpoint@general_military_2 avail_animations = pri_a15_idle_unstrap on_info = {+pri_a15_cutscene_go +pri_a15_all_alive} animpoint@pri_a15_military_2_all_alive on_info2 = {+pri_a15_cutscene_go +pri_a15_1_vano} animpoint@pri_a15_military_2_1_vano on_info3 = {+pri_a15_cutscene_go +pri_a15_1_sokolov} animpoint@pri_a15_military_2_1_sokolov on_info4 = {+pri_a15_cutscene_go +pri_a15_1_zulus} animpoint@pri_a15_military_2_1_zulus on_info5 = {+pri_a15_cutscene_go +pri_a15_1_wanderer} animpoint@pri_a15_military_2_1_wanderer on_info6 = {+pri_a15_cutscene_go +pri_a15_2_vano_sokolov} animpoint@pri_a15_military_2_2_vano_sokolov on_info7 = {+pri_a15_cutscene_go +pri_a15_2_vano_zulus} animpoint@pri_a15_military_2_2_vano_zulus on_info8 = {+pri_a15_cutscene_go +pri_a15_2_vano_wanderer} animpoint@pri_a15_military_2_2_vano_wanderer on_info9 = {+pri_a15_cutscene_go +pri_a15_2_sokolov_zulus} animpoint@pri_a15_military_2_2_sokolov_zulus on_info10 = {+pri_a15_cutscene_go +pri_a15_2_sokolov_wanderer} animpoint@pri_a15_military_2_2_sokolov_wanderer on_info11 = {+pri_a15_cutscene_go +pri_a15_2_zulus_wanderer} animpoint@pri_a15_military_2_2_zulus_wanderer on_info12 = {+pri_a15_cutscene_go +pri_a15_3_wanderer_alive} animpoint@pri_a15_military_2_3_wanderer_alive on_info13 = {+pri_a15_cutscene_go +pri_a15_3_zulus_alive} animpoint@pri_a15_military_2_3_zulus_alive on_info14 = {+pri_a15_cutscene_go +pri_a15_3_sokolov_alive} animpoint@pri_a15_military_2_3_sokolov_alive on_info15 = {+pri_a15_cutscene_go +pri_a15_3_vano_alive} animpoint@pri_a15_military_2_3_vano_alive on_info16 = {+pri_a15_cutscene_go +pri_a15_all_dead} animpoint@pri_a15_military_2_all_dead on_info17 = {-pri_a15_mil_2_counted} %+pri_a15_mil_2_counted =dec_counter(pri_a15_squad_count)% [animpoint@pri_a15_military_2_all_alive]:animpoint@general_military_2 avail_animations = pri_a15_military_2_all [animpoint@pri_a15_military_2_1_vano]:animpoint@general_military_2 avail_animations = pri_a15_military_2_1_vano [animpoint@pri_a15_military_2_1_sokolov]:animpoint@general_military_2 avail_animations = pri_a15_military_2_1_sokolov [animpoint@pri_a15_military_2_1_zulus]:animpoint@general_military_2 avail_animations = pri_a15_military_2_1_zulus [animpoint@pri_a15_military_2_1_wanderer]:animpoint@general_military_2 avail_animations = pri_a15_military_2_1_wanderer [animpoint@pri_a15_military_2_2_vano_sokolov]:animpoint@general_military_2 avail_animations = pri_a15_military_2_2_vano_sokolov [animpoint@pri_a15_military_2_2_vano_zulus]:animpoint@general_military_2 avail_animations = pri_a15_military_2_2_vano_zulus [animpoint@pri_a15_military_2_2_vano_wanderer]:animpoint@general_military_2 avail_animations = pri_a15_military_2_2_vano_wanderer [animpoint@pri_a15_military_2_2_sokolov_zulus]:animpoint@general_military_2 avail_animations = pri_a15_military_2_2_sokolov_zulus [animpoint@pri_a15_military_2_2_sokolov_wanderer]:animpoint@general_military_2 avail_animations = pri_a15_military_2_2_sokolov_wanderer [animpoint@pri_a15_military_2_2_zulus_wanderer]:animpoint@general_military_2 avail_animations = pri_a15_military_2_2_zulus_wanderer [animpoint@pri_a15_military_2_3_wanderer_alive]:animpoint@general_military_2 avail_animations = pri_a15_military_2_3_wanderer_alive [animpoint@pri_a15_military_2_3_zulus_alive]:animpoint@general_military_2 avail_animations = pri_a15_military_2_3_zulus_alive [animpoint@pri_a15_military_2_3_sokolov_alive]:animpoint@general_military_2 avail_animations = pri_a15_military_2_3_sokolov_alive [animpoint@pri_a15_military_2_3_vano_alive]:animpoint@general_military_2 avail_animations = pri_a15_military_2_3_vano_alive [animpoint@pri_a15_military_2_all_dead]:animpoint@general_military_2 avail_animations = pri_a15_military_2_all_dead ;military 3 [animpoint@general_military_3] cover_name = pri_a15_animpoint_military_3 meet = no_meet use_camp = false combat_ignore_cond = true combat_ignore_keep_when_attacked = true invulnerable = true gather_items_enabled = false help_wounded_enabled = false corpse_detection_enabled = false reach_distance = 50 reach_movement = patrol [logic@pri_a15_military_3] prior = 200 suitable = {=check_npc_name(pri_a15_military_3) -pri_a15_cutscene_end} true active = animpoint@pri_a15_military_3 [animpoint@pri_a15_military_3]:animpoint@general_military_3 avail_animations = pri_a15_idle_unstrap on_info = {+pri_a15_cutscene_go +pri_a15_all_alive} animpoint@pri_a15_military_3_all_alive on_info2 = {+pri_a15_cutscene_go +pri_a15_1_vano} animpoint@pri_a15_military_3_1_vano on_info3 = {+pri_a15_cutscene_go +pri_a15_1_sokolov} animpoint@pri_a15_military_3_1_sokolov on_info4 = {+pri_a15_cutscene_go +pri_a15_1_zulus} animpoint@pri_a15_military_3_1_zulus on_info5 = {+pri_a15_cutscene_go +pri_a15_1_wanderer} animpoint@pri_a15_military_3_1_wanderer on_info6 = {+pri_a15_cutscene_go +pri_a15_2_vano_sokolov} animpoint@pri_a15_military_3_2_vano_sokolov on_info7 = {+pri_a15_cutscene_go +pri_a15_2_vano_zulus} animpoint@pri_a15_military_3_2_vano_zulus on_info8 = {+pri_a15_cutscene_go +pri_a15_2_vano_wanderer} animpoint@pri_a15_military_3_2_vano_wanderer on_info9 = {+pri_a15_cutscene_go +pri_a15_2_sokolov_zulus} animpoint@pri_a15_military_3_2_sokolov_zulus on_info10 = {+pri_a15_cutscene_go +pri_a15_2_sokolov_wanderer} animpoint@pri_a15_military_3_2_sokolov_wanderer on_info11 = {+pri_a15_cutscene_go +pri_a15_2_zulus_wanderer} animpoint@pri_a15_military_3_2_zulus_wanderer on_info12 = {+pri_a15_cutscene_go +pri_a15_3_wanderer_alive} animpoint@pri_a15_military_3_3_wanderer_alive on_info13 = {+pri_a15_cutscene_go +pri_a15_3_zulus_alive} animpoint@pri_a15_military_3_3_zulus_alive on_info14 = {+pri_a15_cutscene_go +pri_a15_3_sokolov_alive} animpoint@pri_a15_military_3_3_sokolov_alive on_info15 = {+pri_a15_cutscene_go +pri_a15_3_vano_alive} animpoint@pri_a15_military_3_3_vano_alive on_info16 = {+pri_a15_cutscene_go +pri_a15_all_dead} animpoint@pri_a15_military_3_all_dead on_info17 = {-pri_a15_mil_3_counted} %+pri_a15_mil_3_counted =dec_counter(pri_a15_squad_count)% [animpoint@pri_a15_military_3_all_alive]:animpoint@general_military_3 avail_animations = pri_a15_military_3_all [animpoint@pri_a15_military_3_1_vano]:animpoint@general_military_3 avail_animations = pri_a15_military_3_1_vano [animpoint@pri_a15_military_3_1_sokolov]:animpoint@general_military_3 avail_animations = pri_a15_military_3_1_sokolov [animpoint@pri_a15_military_3_1_zulus]:animpoint@general_military_3 avail_animations = pri_a15_military_3_1_zulus [animpoint@pri_a15_military_3_1_wanderer]:animpoint@general_military_3 avail_animations = pri_a15_military_3_1_wanderer [animpoint@pri_a15_military_3_2_vano_sokolov]:animpoint@general_military_3 avail_animations = pri_a15_military_3_2_vano_sokolov [animpoint@pri_a15_military_3_2_vano_zulus]:animpoint@general_military_3 avail_animations = pri_a15_military_3_2_vano_zulus [animpoint@pri_a15_military_3_2_vano_wanderer]:animpoint@general_military_3 avail_animations = pri_a15_military_3_2_vano_wanderer [animpoint@pri_a15_military_3_2_sokolov_zulus]:animpoint@general_military_3 avail_animations = pri_a15_military_3_2_sokolov_zulus [animpoint@pri_a15_military_3_2_sokolov_wanderer]:animpoint@general_military_3 avail_animations = pri_a15_military_3_2_sokolov_wanderer [animpoint@pri_a15_military_3_2_zulus_wanderer]:animpoint@general_military_3 avail_animations = pri_a15_military_3_2_zulus_wanderer [animpoint@pri_a15_military_3_3_wanderer_alive]:animpoint@general_military_3 avail_animations = pri_a15_military_3_3_wanderer_alive [animpoint@pri_a15_military_3_3_zulus_alive]:animpoint@general_military_3 avail_animations = pri_a15_military_3_3_zulus_alive [animpoint@pri_a15_military_3_3_sokolov_alive]:animpoint@general_military_3 avail_animations = pri_a15_military_3_3_sokolov_alive [animpoint@pri_a15_military_3_3_vano_alive]:animpoint@general_military_3 avail_animations = pri_a15_military_3_3_vano_alive [animpoint@pri_a15_military_3_all_dead]:animpoint@general_military_3 avail_animations = pri_a15_military_3_all_dead ;military 4 [animpoint@general_military_4] cover_name = pri_a15_animpoint_military_4 meet = no_meet use_camp = false combat_ignore_cond = true combat_ignore_keep_when_attacked = true invulnerable = true gather_items_enabled = false help_wounded_enabled = false corpse_detection_enabled = false reach_distance = 50 reach_movement = patrol [logic@pri_a15_military_4] prior = 200 suitable = {=check_npc_name(pri_a15_military_4) -pri_a15_cutscene_end} true active = animpoint@pri_a15_military_4 [animpoint@pri_a15_military_4]:animpoint@general_military_4 avail_animations = pri_a15_idle_unstrap on_info = {+pri_a15_cutscene_go +pri_a15_all_alive} animpoint@pri_a15_military_4_all_alive on_info2 = {+pri_a15_cutscene_go +pri_a15_1_vano} animpoint@pri_a15_military_4_1_vano on_info3 = {+pri_a15_cutscene_go +pri_a15_1_sokolov} animpoint@pri_a15_military_4_1_sokolov on_info4 = {+pri_a15_cutscene_go +pri_a15_1_zulus} animpoint@pri_a15_military_4_1_zulus on_info5 = {+pri_a15_cutscene_go +pri_a15_1_wanderer} animpoint@pri_a15_military_4_1_wanderer on_info6 = {+pri_a15_cutscene_go +pri_a15_2_vano_sokolov} animpoint@pri_a15_military_4_2_vano_sokolov on_info7 = {+pri_a15_cutscene_go +pri_a15_2_vano_zulus} animpoint@pri_a15_military_4_2_vano_zulus on_info8 = {+pri_a15_cutscene_go +pri_a15_2_vano_wanderer} animpoint@pri_a15_military_4_2_vano_wanderer on_info9 = {+pri_a15_cutscene_go +pri_a15_2_sokolov_zulus} animpoint@pri_a15_military_4_2_sokolov_zulus on_info10 = {+pri_a15_cutscene_go +pri_a15_2_sokolov_wanderer} animpoint@pri_a15_military_4_2_sokolov_wanderer on_info11 = {+pri_a15_cutscene_go +pri_a15_2_zulus_wanderer} animpoint@pri_a15_military_4_2_zulus_wanderer on_info12 = {+pri_a15_cutscene_go +pri_a15_3_wanderer_alive} animpoint@pri_a15_military_4_3_wanderer_alive on_info13 = {+pri_a15_cutscene_go +pri_a15_3_zulus_alive} animpoint@pri_a15_military_4_3_zulus_alive on_info14 = {+pri_a15_cutscene_go +pri_a15_3_sokolov_alive} animpoint@pri_a15_military_4_3_sokolov_alive on_info15 = {+pri_a15_cutscene_go +pri_a15_3_vano_alive} animpoint@pri_a15_military_4_3_vano_alive on_info16 = {+pri_a15_cutscene_go +pri_a15_all_dead} animpoint@pri_a15_military_4_all_dead on_info17 = {-pri_a15_mil_4_counted} %+pri_a15_mil_4_counted =dec_counter(pri_a15_squad_count)% [animpoint@pri_a15_military_4_all_alive]:animpoint@general_military_4 avail_animations = pri_a15_military_4_all [animpoint@pri_a15_military_4_1_vano]:animpoint@general_military_4 avail_animations = pri_a15_military_4_1_vano [animpoint@pri_a15_military_4_1_sokolov]:animpoint@general_military_4 avail_animations = pri_a15_military_4_1_sokolov [animpoint@pri_a15_military_4_1_zulus]:animpoint@general_military_4 avail_animations = pri_a15_military_4_1_zulus [animpoint@pri_a15_military_4_1_wanderer]:animpoint@general_military_4 avail_animations = pri_a15_military_4_1_wanderer [animpoint@pri_a15_military_4_2_vano_sokolov]:animpoint@general_military_4 avail_animations = pri_a15_military_4_2_vano_sokolov [animpoint@pri_a15_military_4_2_vano_zulus]:animpoint@general_military_4 avail_animations = pri_a15_military_4_2_vano_zulus [animpoint@pri_a15_military_4_2_vano_wanderer]:animpoint@general_military_4 avail_animations = pri_a15_military_4_2_vano_wanderer [animpoint@pri_a15_military_4_2_sokolov_zulus]:animpoint@general_military_4 avail_animations = pri_a15_military_4_2_sokolov_zulus [animpoint@pri_a15_military_4_2_sokolov_wanderer]:animpoint@general_military_4 avail_animations = pri_a15_military_4_2_sokolov_wanderer [animpoint@pri_a15_military_4_2_zulus_wanderer]:animpoint@general_military_4 avail_animations = pri_a15_military_4_2_zulus_wanderer [animpoint@pri_a15_military_4_3_wanderer_alive]:animpoint@general_military_4 avail_animations = pri_a15_military_4_3_wanderer_alive [animpoint@pri_a15_military_4_3_zulus_alive]:animpoint@general_military_4 avail_animations = pri_a15_military_4_3_zulus_alive [animpoint@pri_a15_military_4_3_sokolov_alive]:animpoint@general_military_4 avail_animations = pri_a15_military_4_3_sokolov_alive [animpoint@pri_a15_military_4_3_vano_alive]:animpoint@general_military_4 avail_animations = pri_a15_military_4_3_vano_alive [animpoint@pri_a15_military_4_all_dead]:animpoint@general_military_4 avail_animations = pri_a15_military_4_all_dead