[logic@pri_a16_sokolov] active = animpoint@pri_a16_sokolov suitable = {-pri_b305_fifth_cam_end =check_npc_name(sokolov) =npc_in_zone(pri_surge_hide_a16)} true prior = 200 [animpoint@pri_a16_sokolov] cover_name = pri_a16_animp_sokolov use_camp = false meet = meet@pri_a16_sokolov combat_ignore_cond = true combat_ignore_keep_when_attacked = true invulnerable = true on_info = {-pri_a20_sokolov_with_garick_new_way_to_pripyat_3 -pri_a25_rfi_source_eliminated +pri_a17_actor_has_gauss_rifle} walker@a20_stand_base out_restr = pri_a16_sr_noweap gather_items_enabled = false help_wounded_enabled = false corpse_detection_enabled = false reach_movement = walk [meet@pri_a16_sokolov] close_anim = nil close_victim = nil far_anim = nil far_victim = nil close_snd_hello = nil close_snd_bye = nil close_distance = 0 far_distance = 0 use = {=actor_enemy} false, true trade_enable = false allow_break = false meet_on_talking = false [walker@a20_stand_base] meet = no_meet path_walk = pri_a20_sokolov_walk path_look = pri_a20_sokolov_look combat_ignore_cond = true combat_ignore_keep_when_attacked = true invulnerable = true def_state_standing = wait_na def_state_moving = walk on_signal = sound_end | %+pri_a20_way_to_pripyat_1_sound_end% on_info = {=actor_in_zone(pri_a20_sokolov_with_garick_new_way_to_pripyat_talk)} %=play_sound(pri_a20_sokolov_with_garick_new_way_to_pripyat_1)% on_info2 = {+pri_a20_way_to_pripyat_2_sound_end} walker@a20_stand_base_2 on_info3 = {+pri_a25_rfi_source_eliminated} animpoint@pri_a16_sokolov out_restr = pri_a16_sr_noweap gather_items_enabled = false help_wounded_enabled = false corpse_detection_enabled = false use_camp = false [walker@a20_stand_base_2] meet = no_meet path_walk = pri_a20_sokolov_walk path_look = pri_a20_sokolov_look combat_ignore_cond = true combat_ignore_keep_when_attacked = true invulnerable = true def_state_standing = wait_na def_state_moving = walk on_info = {+pri_a25_rfi_source_eliminated} animpoint@pri_a16_sokolov on_game_timer = 10 | {-pri_a20_sokolov_with_garick_new_way_to_pripyat_3} %+pri_a20_sokolov_with_garick_new_way_to_pripyat_3 =play_sound(pri_a20_sokolov_with_garick_new_way_to_pripyat_3)% on_signal = sound_end | animpoint@pri_a16_sokolov %+pri_a20_way_to_pripyat_3_sound_end% out_restr = pri_a16_sr_noweap gather_items_enabled = false help_wounded_enabled = false corpse_detection_enabled = false use_camp = false