[logic@pri_a22_military_skelja] active = animpoint@base suitable = {-pri_a25_task_start =check_npc_name(pri_a22_military_skelja)} true prior = 200 [animpoint@base] cover_name = pri_a16_animp_4 combat_ignore_cond = true combat_ignore_keep_when_attacked = true invulnerable = true on_info = {+pri_a21_task_start} animpoint@base_2 meet = no_meet out_restr = pri_a16_sr_noweap use_camp = false gather_items_enabled = false help_wounded_enabled = false corpse_detection_enabled = false [animpoint@base_2] cover_name = pri_a16_animp_7 combat_ignore_cond = true combat_ignore_keep_when_attacked = true invulnerable = true meet = no_meet out_restr = pri_a16_sr_noweap use_camp = true gather_items_enabled = false help_wounded_enabled = false corpse_detection_enabled = false