[logic@pri_a25_poltergeist_1] suitable = {=target_squad_name(pri_a25_poltergeist_1_squad)} true monster_job = true prior = 70 active = mob_walker@1 [mob_walker@1] path_walk = pri_a25_poltergeist_2_spawn_point out_restr = pri_a25_poltergeist_out_restr combat_ignore_cond = true on_info = {=npc_in_zone(pri_a25_poltergeist_2_spawn_restrictor)} mob_walker@1_2 on_info2 = {+pri_a25_hit_barrier_objects} %=destroy_object% [mob_walker@1_2] path_walk = pri_a25_poltergeist_1_spawn_point out_restr = pri_a25_poltergeist_out_restr combat_ignore_cond = true on_info = {=npc_in_zone(pri_a25_poltergeist_1_spawn_restrictor)} mob_walker@1 on_info2 = {+pri_a25_hit_barrier_objects} %=destroy_object% ;----------------------------------- [logic@pri_a25_poltergeist_2] suitable = {=target_squad_name(pri_a25_poltergeist_2_squad)} true monster_job = true prior = 70 active = mob_walker@2 on_death = death [mob_walker@2] path_walk = pri_a25_poltergeist_1_spawn_point out_restr = pri_a25_poltergeist_out_restr combat_ignore_cond = true on_info = {=npc_in_zone(pri_a25_poltergeist_1_spawn_restrictor)} mob_walker@2_2 on_info2 = {+pri_a25_hit_barrier_objects} %=destroy_object% [mob_walker@2_2] path_walk = pri_a25_poltergeist_2_spawn_point out_restr = pri_a25_poltergeist_out_restr combat_ignore_cond = true on_info = {=npc_in_zone(pri_a25_poltergeist_2_spawn_restrictor)} mob_walker@2 on_info2 = {+pri_a25_hit_barrier_objects} %=destroy_object% [death] on_info = %+pri_a25_poltergeist_2_dead% ;----------------------------------- [logic@pri_a25_poltergeist_3] suitable = {=target_squad_name(pri_a25_poltergeist_3_squad)} true monster_job = true prior = 70 active = mob_walker@3 [mob_walker@3] path_walk = pri_a25_poltergeist_1_spawn_point out_restr = pri_a25_poltergeist_out_restr combat_ignore_cond = true on_info = {=npc_in_zone(pri_a25_poltergeist_1_spawn_restrictor)} mob_walker@3_2 on_info2 = {+pri_a25_hit_barrier_objects} %=destroy_object% [mob_walker@3_2] path_walk = pri_a25_poltergeist_2_spawn_point out_restr = pri_a25_poltergeist_out_restr combat_ignore_cond = true on_info = {=npc_in_zone(pri_a25_poltergeist_2_spawn_restrictor)} mob_walker@3 on_info2 = {+pri_a25_hit_barrier_objects} %=destroy_object%