[logic] active = walker@signal_temp ; <<Мистер Сигнал>> [walker@signal_temp] path_walk = pri_b305_signal_temp_walk path_look = pri_b305_signal_temp_look on_info = {+pri_b305_mooving_signal} walker@signal_role out_restr = pri_b305_signal_border_restr combat_ignore = true combat_ignore_keep_when_attacked = true invulnerable = true [walker@signal_role] path_walk = pri_b305_signal_move out_restr = pri_b305_signal_border_restr combat_ignore = true combat_ignore_keep_when_attacked = true invulnerable = true on_signal = pri_b305_signal_lost | %=destroy_object +pri_b305_signal_lost% on_game_timer = 300 | {-pri_b305_signal_lost} %=destroy_object +pri_b305_signal_lost%