[logic@jup_b43_stalker_assistant] suitable = {=check_npc_name(jup_b43_stalker_assistant)} true prior = 210 active = animpoint@stand_base level_spot = guider [animpoint@stand_base] cover_name = pri_a16_animp_garick use_camp = false combat_ignore_cond = true combat_ignore_keep_when_attacked = true invulnerable = true meet = meet@stand_base on_info = {-pri_a20_way_to_pripyat_2_sound_end -pri_a20_talk_with_colonel_complete =squad_in_zone(pri_a16_sokolov_squad:pri_a16_sr_noweap) +pri_a16_sokolov_on_pripyat} walker@wait_for_play_sound on_info2 = {-pri_a16_stalker_guide_met_done !talking +pri_a16_stalker_guide_met} %+pri_a16_stalker_guide_met_done% out_restr = pri_a16_sr_noweap gather_items_enabled = false help_wounded_enabled = false corpse_detection_enabled = false [walker@wait_for_play_sound] path_walk = pri_a20_garick_walk path_look = pri_a20_garick_look combat_ignore_cond = true combat_ignore_keep_when_attacked = true invulnerable = true meet = no_meet def_state_standing = wait_na on_info = {+pri_a20_way_to_pripyat_1_sound_end} walker@play_sound on_info2 = {!squad_in_zone(pri_a16_sokolov_squad:pri_a16_sr_noweap)} animpoint@stand_base on_info3 = {+pri_a20_talk_with_colonel_complete} animpoint@stand_base out_restr = pri_a16_sr_noweap gather_items_enabled = false help_wounded_enabled = false corpse_detection_enabled = false use_camp = false [walker@play_sound] path_walk = pri_a20_garick_walk path_look = pri_a20_garick_look combat_ignore_cond = true combat_ignore_keep_when_attacked = true invulnerable = true meet = no_meet def_state_standing = wait_na on_signal = sound_end | %+pri_a20_way_to_pripyat_2_sound_end% on_game_timer = 10 | %=play_sound(pri_a20_sokolov_with_garick_new_way_to_pripyat_2)% on_info = {+pri_a20_way_to_pripyat_3_sound_end} animpoint@stand_base on_info2 = {+pri_a20_talk_with_colonel_complete} animpoint@stand_base out_restr = pri_a16_sr_noweap gather_items_enabled = false help_wounded_enabled = false corpse_detection_enabled = false use_camp = false [meet@stand_base] close_snd_hello = nil close_snd_bye = nil close_anim = nil close_victim = nil far_anim = nil far_victim = nil close_distance = 0 far_distance = 0 use = {-pri_a25_rfi_source_eliminated +pri_a16_stalker_guide_met_done +zat_a23_actor_has_gauss_rifle_documentation -pri_b35_assistant_start_dialog_done !talking =dist_to_actor_le(6) =see_actor !actor_enemy} self, {=actor_enemy} false, true meet_dialog = {-pri_a16_stalker_guide_met_done} jup_b43_stalker_assistant_pripyat_start, {-pri_a25_rfi_source_eliminated +zat_a23_actor_has_gauss_rifle_documentation -pri_b35_assistant_start_dialog_done} jup_b43_stalker_assistant_b35_about_merc trade_enable = false allow_break = false meet_on_talking = false