[logic] active = ph_button@wait [ph_button@wait] anim = idle on_press = ph_idle@elevator_off %=anim_obj_forward(pas_b400_door_downstairs) =heal_squad(pas_b400_stalkers_squad) +pas_b400_downstairs_button_pressed -pas_b400_about_gates% tooltip = tip_door_open [ph_idle@elevator_off] on_game_timer = 60 | {-pas_b400_downstairs_door_opened} %+pas_b400_downstairs_door_opened% on_game_timer2 = 150 | ph_idle@track_off %+pas_b400_field_elevator_off% [ph_idle@track_off] on_game_timer = 150 | ph_idle@downstairs_off %+pas_b400_field_track_off% [ph_idle@downstairs_off] on_game_timer = 100 | ph_idle@nil %+pas_b400_field_downstairs_off% [ph_idle@nil]