[logic@zat_a23_giant] suitable = {=target_squad_name(zat_a23_giant_squad)} true monster_job = true prior = 200 active = mob_walker@zat_a23_giant on_hit = hit@zat_a23_giant [hit@zat_a23_giant] on_info = mob_home@zat_a23_giant [mob_walker@zat_a23_giant] path_walk = zat_a23_giant_walk path_look = zat_a23_giant_home out_restr = zat_a23_giant_restrictor combat_ignore_cond = true on_info = {=actor_in_zone(zat_a23_giant_restrictor)} mob_home@zat_a23_giant [mob_home@zat_a23_giant] path_home = zat_a23_giant_home home_min_radius = 20 home_max_radius = 50 out_restr = zat_a23_giant_restrictor aggressive = true