;generic section [death@zat_a23_zombie_gen] on_info = %=inc_counter(zat_a23_zombied_death:1)% [walker@zat_a23_zombie_gen] path_look = zat_a23_zombie_attak out_restr = zat_a23_zombie_restrictor combat_ignore_cond = {!dist_to_actor_le(9)} true, false [walker@zat_a23_zombie_attak] path_walk = zat_a23_zombie_attak out_restr = zat_a23_zombie_restrictor [logic@zat_a23_zombie_gen] suitable = {=npc_community(zombied)} true prior = 200 post_combat_time = 0, 0 on_death = death@zat_a23_zombie_gen ;zombied works [logic@zat_a23_zombie_01]:logic@zat_a23_zombie_gen active = walker@zat_a23_zombie_01 [walker@zat_a23_zombie_01]:walker@zat_a23_zombie_gen path_walk = zat_a23_zombie_06_walk on_info1 = {=counter_equal(zat_a23_zombied_attack:1)} walker@zat_a23_zombie_attak [logic@zat_a23_zombie_02]:logic@zat_a23_zombie_gen active = walker@zat_a23_zombie_02 [walker@zat_a23_zombie_02]:walker@zat_a23_zombie_gen path_walk = zat_a23_zombie_05_walk on_info1 = {=counter_equal(zat_a23_zombied_attack:2)} walker@zat_a23_zombie_attak [logic@zat_a23_zombie_03]:logic@zat_a23_zombie_gen active = walker@zat_a23_zombie_03 [walker@zat_a23_zombie_03]:walker@zat_a23_zombie_gen path_walk = zat_a23_zombie_01_walk on_info1 = {=counter_equal(zat_a23_zombied_attack:3)} walker@zat_a23_zombie_attak [logic@zat_a23_zombie_04]:logic@zat_a23_zombie_gen active = walker@zat_a23_zombie_04 [walker@zat_a23_zombie_04]:walker@zat_a23_zombie_gen path_walk = zat_a23_zombie_02_walk on_info1 = {=counter_equal(zat_a23_zombied_attack:4)} walker@zat_a23_zombie_attak [logic@zat_a23_zombie_05]:logic@zat_a23_zombie_gen active = walker@zat_a23_zombie_05 [walker@zat_a23_zombie_05]:walker@zat_a23_zombie_gen path_walk = zat_a23_zombie_04_walk on_info1 = {=counter_equal(zat_a23_zombied_attack:5)} walker@zat_a23_zombie_attak [logic@zat_a23_zombie_06]:logic@zat_a23_zombie_gen active = walker@zat_a23_zombie_06 [walker@zat_a23_zombie_06]:walker@zat_a23_zombie_gen path_walk = zat_a23_zombie_03_walk on_info = {=counter_equal(zat_a23_zombied_attack:6)} walker@zat_a23_zombie_attak