[dont_spawn_loot] [dont_spawn_character_supplies] [logic] active = animpoint [animpoint] cover_name = zat_b22_sc_cop_dead avail_animations = zat_b38_cop_dead reach_distance = 0.5 on_info = {=animpoint_reached +zat_b38_cop_dead} %=kill_npc +zat_b22_trick_done% ;on_game_timer = 2000 | {-zat_b22_can_go_in} %=kill_npc +zat_b22_can_go_in% ;on_info2 = {+zat_b38_disappearance_stalkers_find_cop_near_port_krans_give -zat_b22_can_go_in} %+zat_b22_can_go_in =kill_npc% ;on_info3 = {+zat_b22_can_go_in} %=kill_npc% out_restr = zat_b22_stalker_medic_identified show_spot = false