[logic] active = sr_idle@fear ; Страшный звук в сцене [sr_idle@fear] on_info = {+zat_b38_scary_sound} sr_idle@signal %=play_sound(zat_b38_bloodsucker_roar)% [sr_idle@signal] on_signal = sound_end | sr_idle@timer [sr_idle@timer] on_game_timer = 30 | {+zat_b38_illusion} sr_idle@end %+zat_b38_time_to_say_illusion% [sr_idle@end]