[logic@zat_b42_controller] suitable = {=is_monster_controller} true active = mob_home@2 monster_job = true prior = 100 on_death = death on_combat = combat [mob_home@2] path_home = mob_home home_min_radius = 5 home_max_radius = 10 on_info = {=actor_in_zone(zat_b42_warning_space_restrictor)} mob_home@1 out_restr = zat_b42_warning_space_restrictor on_info2 = {!npc_in_zone(zat_b42_warning_space_restrictor)} %=teleport_npc(zat_b42_smart_terrain_mob_home)% [mob_home@1] path_home = mob_home home_min_radius = 20 home_max_radius = 30 out_restr = zat_b42_warning_space_restrictor on_info = {!actor_in_zone(zat_b42_warning_space_restrictor)} mob_home@2 [combat] out_restr = zat_b42_warning_space_restrictor [death] on_info = %+zat_b42_controller_dead%