[up_sect_firsta_fn2000] ;Надежность(1)10% ;--------------- cost = 1500 value = +10 ;увеличение дисперсии в процентах при максимальном износе fire_dispersion_condition_factor = -1 ;15 ;шанс осечки при изношености больше чем misfireStartCondition misfire_start_prob = -0.001 ;шанс осечки при изношености больше чем misfireEndCondition misfire_end_prob = -0.016 ;0.03 [up_sect_firstc_fn2000] ;Надежность(2)15% ;--------------- cost = 2000 value = +15 ;увеличение дисперсии в процентах при максимальном износе fire_dispersion_condition_factor = -1 ;15 ;увеличение изношености при выстреле очередью condition_queue_shot_dec = -0.0001 ;0.0013 ;увеличение изношености при одиночном выстреле condition_shot_dec = -0.0001 ;0.0011 ;шанс осечки при изношености больше чем misfireStartCondition misfire_start_prob = -0.002 ;шанс осечки при изношености больше чем misfireEndCondition misfire_end_prob = -0.016 ;0.03 [up_sect_firstd_fn2000] ;Настильность(2)20% ;------------------ cost = 2000 value = +20 bullet_speed = +75 fire_dispersion_base = -0.01 [up_sect_firste_fn2000] ;Удобство(3)25% ;-------------- cost = 2500 value = +25 crosshair_inertion = -2 PDM_disp_base = -0.2 ;0.5 PDM_disp_vel_factor = -0.75 ;1.5 PDM_disp_accel_factor = -0.75 ;1.5 [up_sect_firstf_fn2000] ;Точность(3)30% ;--------------- cost = 2500 value = +30 fire_dispersion_base = -0.04 ;0.7 fire_dispersion_condition_factor = -1 ;15 [up_sect_secona_fn2000] ;Настильность(1)10% ;------------------ cost = 1500 value = +10 bullet_speed = +50 [up_sect_seconc_fn2000] ;Настильность(2)20% ;------------------ cost = 2000 value = +20 bullet_speed = +75 fire_dispersion_base = -0.01 [up_sect_second_fn2000] ;Скорострельность(2)15% ;---------------------- cost = 2000 value = +15 rpm = +85 [up_sect_secone_fn2000] ;Точность(3)30% ;--------------- cost = 2500 value = +30 fire_dispersion_base = -0.04 ;0.7 fire_dispersion_condition_factor = -1 ;15 [up_sect_seconf_fn2000] ;Отдача(3)-30% ;------------ cost = 2500 value = -30 cam_dispersion = -0.14 ;0.5 cam_dispersion_inc = -0.07 ;0.5 cam_step_angle_horz = -0.65 ;1.5 [0.73 в остатке] zoom_cam_dispersion = -0.14 ;0.5 [0.093 в остатке] zoom_cam_dispersion_inc = -0.08 ;0.5 zoom_cam_step_angle_horz = -0.55 ;1.0 [0.505 в остатке] [up_sect_thirda_fn2000] ;Отдача(1)-10% ;------------ cost = 1500 value = -10 cam_dispersion = -0.09 ;0.5 cam_dispersion_inc = -0.04 ;0.5 cam_step_angle_horz = -0.35 ;1.5 [0.73 в остатке] zoom_cam_dispersion = -0.09 ;0.5 [0.093 в остатке] zoom_cam_dispersion_inc = -0.05 ;0.5 zoom_cam_step_angle_horz = -0.28 ;1.0 [0.505 в остатке] [up_sect_thirdc_fn2000] ;Надежность(2)15% ;--------------- cost = 2000 value = +10 ;увеличение дисперсии в процентах при максимальном износе fire_dispersion_condition_factor = -1 ;15 ;увеличение изношености при выстреле очередью condition_queue_shot_dec = -0.0001 ;0.0013 ;увеличение изношености при одиночном выстреле condition_shot_dec = -0.0001 ;0.0011 ;шанс осечки при изношености больше чем misfireStartCondition misfire_start_prob = -0.002 ;шанс осечки при изношености больше чем misfireEndCondition misfire_end_prob = -0.016 ;0.03 [up_sect_thirdd_fn2000] ;Точность(2)20% ;--------------- cost = 2000 value = +20 fire_dispersion_base = -0.02 ;0.7 fire_dispersion_condition_factor = -1 ;15 [up_sect_thirde_fn2000] ;Скорострельность(3)25% ;---------------------- cost = 2500 value = +30 rpm = +135 [up_sect_thirdf_fn2000] ;Настильность(3)30% ;------------------ cost = 2500 value = +30 bullet_speed = +100 fire_dispersion_base = -0.01 [up_sect_fourta_fn2000] cost = 1800 scope_zoom_factor = -35 [up_sect_fourtc_fn2000] cost = 3000 scope_nightvision = scope_contrast [up_sect_fourte_fn2000] cost = 12500 scope_alive_detector = scope_detector [up_sect_fourtf_fn2000] cost = 5500 scope_dynamic_zoom = on [up_firsta_fn2000] scheme_index = 0, 0 known = 1 effects = up_gr_firstcd_fn2000 section = up_sect_firsta_fn2000 property = prop_reliability precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = on_weapon_upgrade_something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_auto_a2_name description = st_up_auto_a2_descr icon = ui_inGame2_upgrade_FT200M_1 ;;... [up_firstc_fn2000] scheme_index = 1, 0 known = 1 effects = up_gr_firstef_fn2000 section = up_sect_firstc_fn2000 property = prop_reliability precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_auto_b1_name description = st_up_auto_b1_descr icon = ui_inGame2_upgrade_FT200M_2 [up_firstd_fn2000] scheme_index = 1, 1 known = 1 effects = up_gr_firstef_fn2000 section = up_sect_firstd_fn2000 property = prop_bullet_speed precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_auto_b2_name description = st_up_auto_b2_descr icon = ui_inGame2_upgrade_FT200M_3 [up_firste_fn2000] scheme_index = 2, 0 known = 1 effects = section = up_sect_firste_fn2000 property = prop_inertion precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_auto_c6_name description = st_up_auto_c6_descr icon = ui_inGame2_upgrade_FT200M_4 [up_firstf_fn2000] scheme_index = 2, 1 known = 1 effects = section = up_sect_firstf_fn2000 property = prop_dispersion precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_auto_c5_name description = st_up_auto_c5_descr icon = ui_inGame2_upgrade_FT200M_5 [up_secona_fn2000] scheme_index = 0, 1 known = 1 effects = up_gr_seconcd_fn2000 section = up_sect_secona_fn2000 property = prop_bullet_speed precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here_h prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_zat_a2_name description = st_up_zat_a2_descr icon = ui_inGame2_upgrade_FT200M_6 [up_seconc_fn2000] scheme_index = 1, 2 known = 1 effects = up_gr_seconef_fn2000 section = up_sect_seconc_fn2000 property = prop_bullet_speed precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_zat_b5_name description = st_up_zat_b5_descr icon = ui_inGame2_upgrade_FT200M_7 [up_second_fn2000] scheme_index = 1, 3 known = 1 effects = up_gr_seconef_fn2000 section = up_sect_second_fn2000 property = prop_rpm precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_zat_b6_name description = st_up_zat_b6_descr icon = ui_inGame2_upgrade_FT200M_8 [up_secone_fn2000] scheme_index = 2, 2 known = 1 effects = section = up_sect_secone_fn2000 property = prop_dispersion precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_zat_c5_name description = st_up_zat_c5_descr icon = ui_inGame2_upgrade_FT200M_9 [up_seconf_fn2000] scheme_index = 2, 3 effects = section = up_sect_seconf_fn2000 property = prop_recoil known = 1 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_zat_c1_name description = st_up_zat_c1_descr icon = ui_inGame2_upgrade_FT200M_10 [up_thirda_fn2000] scheme_index = 0, 2 effects = up_gr_thirdcd_fn2000 section = up_sect_thirda_fn2000 property = prop_recoil known = 1 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_ret_a3_name description = st_up_ret_a3_descr icon = ui_inGame2_upgrade_FT200M_11 [up_thirdc_fn2000] scheme_index = 1, 4 effects = up_gr_thirdef_fn2000 section = up_sect_thirdc_fn2000 property = prop_reliability known = 1 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_ret_b1_name description = st_up_ret_b1_descr icon = ui_inGame2_upgrade_FT200M_12 [up_thirdd_fn2000] scheme_index = 1, 5 effects = up_gr_thirdef_fn2000 section = up_sect_thirdd_fn2000 property = prop_dispersion known = 1 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_ret_b3_name description = st_up_ret_b3_descr icon = ui_inGame2_upgrade_FT200M_13 [up_thirde_fn2000] scheme_index = 2, 4 effects = section = up_sect_thirde_fn2000 property = prop_rpm known = 1 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_ret_c3_name description = st_up_ret_c3_descr icon = ui_inGame2_upgrade_FT200M_14 [up_thirdf_fn2000] scheme_index = 2, 5 effects = section = up_sect_thirdf_fn2000 property = prop_bullet_speed known = 1 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_ret_c1_name description = st_up_ret_c1_descr icon = ui_inGame2_upgrade_FT200M_15 [up_fourta_fn2000] scheme_index = 0, 3 effects = section = up_sect_fourta_fn2000 property = prop_scope_4x known = 1 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_opt_a2_name description = st_up_opt_a2_descr icon = ui_inGame2_upgrade_FT200M_16 [up_fourtc_fn2000] scheme_index = 1, 6 effects = section = up_sect_fourtc_fn2000 property = prop_contrast known = 1 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_opt_b1_name description = st_up_opt_b1_descr icon = ui_inGame2_upgrade_FT200M_17 [up_fourte_fn2000] scheme_index = 2, 6 effects = section = up_sect_fourte_fn2000 property = prop_autolockscope known = 1 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_opt_c1_name description = st_up_opt_c1_descr icon = ui_inGame2_upgrade_FT200M_18 [up_fourtf_fn2000] scheme_index = 2, 7 effects = section = up_sect_fourtf_fn2000 property = prop_scope known = 1 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_opt_c3_name description = st_up_opt_c3_descr icon = ui_inGame2_upgrade_FT200M_19 ;[up_fiftha_fn2000] ;scheme_index = 0, 4 ;effects = ;section = up_sect_fiftha_fn2000 ;property = prop_dispersion ; ;known = 1 ; ;precondition_functor = inventory_upgrades.precondition_functor_a ;precondition_parameter = a & b ; ;effect_functor = inventory_upgrades.effect_functor_a ;effect_parameter = something_here ; ;prereq_functor = inventory_upgrades.prereq_functor_a ;prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a ;prereq_params = up_fiftha_fn2000 ;name = st_upg_electro_accur ;description = st_upg_electro_accur_descr ;icon = ui_wp_upgrade_33 [up_gr_firstab_fn2000] elements = up_firsta_fn2000 [up_gr_firstcd_fn2000] elements = up_firstc_fn2000, up_firstd_fn2000 [up_gr_firstef_fn2000] elements = up_firste_fn2000, up_firstf_fn2000 [up_gr_seconab_fn2000] elements = up_secona_fn2000 [up_gr_seconcd_fn2000] elements = up_seconc_fn2000, up_second_fn2000 [up_gr_seconef_fn2000] elements = up_secone_fn2000, up_seconf_fn2000 [up_gr_thirdab_fn2000] elements = up_thirda_fn2000 [up_gr_thirdcd_fn2000] elements = up_thirdc_fn2000, up_thirdd_fn2000 [up_gr_thirdef_fn2000] elements = up_thirde_fn2000, up_thirdf_fn2000 [up_gr_fourtab_fn2000] elements = up_fourta_fn2000 [up_gr_fourtcd_fn2000] elements = up_fourtc_fn2000 [up_gr_fourtef_fn2000] elements = up_fourte_fn2000, up_fourtf_fn2000 ;[up_gr_fifthab_fn2000] ;elements = up_fiftha_fn2000