;Отдача(1)-10% ;------------ [up_sect_firsta_mp5] cost = 500 value = -10 cam_dispersion = -0.08 ;0.5 cam_dispersion_inc = -0.04 ;0.5 cam_step_angle_horz = -0.2 ;1.5 [0.73 в остатке] zoom_cam_dispersion = -0.1 ;0.5 [0.093 в остатке] zoom_cam_dispersion_inc = -0.05 ;0.5 zoom_cam_step_angle_horz = -0.3 ;1.0 [0.505 в остатке] ;Точность(2)20% [up_sect_firstc_mp5] cost = 800 value = +20 fire_dispersion_base = -0.05 ;0.09 fire_dispersion_condition_factor = -1 ;15 ;Скорострельность(2)15% ;---------------------- [up_sect_firstd_mp5] cost = 800 value = +15 rpm = +80 ;700 ;Скорострельность(3)25% ;---------------------- [up_sect_firste_mp5] cost = 1100 value = +25 rpm = +120 ;700 ;Скорострельность(1)10% ;---------------------- [up_sect_secona_mp5] cost = 500 value = +10 rpm = +50 ;700 ;Надежность(2)15% ;--------------- [up_sect_seconc_mp5] cost = 800 value = +15 ;увеличение дисперсии в процентах при максимальном износе fire_dispersion_condition_factor = -1 ;15 ;увеличение изношености при выстреле очередью condition_queue_shot_dec = -0.0001 ;0.0013 ;увеличение изношености при одиночном выстреле condition_shot_dec = -0.0001 ;0.0011 ;шанс осечки при изношености больше чем misfireStartCondition misfire_start_prob = -0.001 ;шанс осечки при изношености больше чем misfireEndCondition misfire_end_prob = -0.016 ;0.03 ;Точность(3)30% [up_sect_secone_mp5] cost = 1100 value = +30 fire_dispersion_base = -0.08 ;0.09 fire_dispersion_condition_factor = -2 ;15 ;Отдача(3)-30% ;------------ [up_sect_seconf_mp5] cost = 1100 value = -30 cam_dispersion = -0.18 ;0.5 cam_dispersion_inc = -0.08 ;0.5 cam_step_angle_horz = -0.4 ;1.5 [0.73 в остатке] zoom_cam_dispersion = -0.2 ;0.5 [0.093 в остатке] zoom_cam_dispersion_inc = -0.1 ;0.5 zoom_cam_step_angle_horz = -0.5 ;1.0 [0.505 в остатке] ;Отдача(1)-10% ;------------ [up_sect_thirda_mp5] cost = 500 value = -10 cam_dispersion = -0.08 ;0.5 cam_dispersion_inc = -0.04 ;0.5 cam_step_angle_horz = -0.2 ;1.5 [0.73 в остатке] zoom_cam_dispersion = -0.1 ;0.5 [0.093 в остатке] zoom_cam_dispersion_inc = -0.05 ;0.5 zoom_cam_step_angle_horz = -0.3 ;1.0 [0.505 в остатке] ;Удобство(2)15% ;-------------- [up_sect_thirdc_mp5] cost = 800 value = +15 crosshair_inertion = -0.35 PDM_disp_base = -0.07 ;0.5 PDM_disp_vel_factor = -0.25 ;1.5 PDM_disp_accel_factor = -0.25 ;1.5 ;Надежность(2)15% ;--------------- [up_sect_thirdd_mp5] cost = 800 value = +15 ;увеличение дисперсии в процентах при максимальном износе fire_dispersion_condition_factor = -1 ;15 ;увеличение изношености при выстреле очередью condition_queue_shot_dec = -0.0001 ;0.0013 ;увеличение изношености при одиночном выстреле condition_shot_dec = -0.0001 ;0.0011 ;шанс осечки при изношености больше чем misfireStartCondition misfire_start_prob = -0.001 ;шанс осечки при изношености больше чем misfireEndCondition misfire_end_prob = -0.016 ;0.03 ;Скорострельность(3)25% ;---------------------- [up_sect_thirde_mp5] cost = 1100 value = +25 rpm = +120 ;700 ;Надежность(1)10% ;--------------- [up_sect_fourta_mp5] cost = 500 value = +10 ;увеличение дисперсии в процентах при максимальном износе fire_dispersion_condition_factor = -1 ;15 ;шанс осечки при изношености больше чем misfireStartCondition misfire_start_prob = -0.0008 ;шанс осечки при изношености больше чем misfireEndCondition misfire_end_prob = -0.008 ;0.03 ;Скорострельность(2)15% ;---------------------- [up_sect_fourtc_mp5] cost = 800 value = +15 rpm = +80 ;700 ;Удобство(3)25% ;-------------- [up_sect_fourte_mp5] cost = 1100 value = +25 crosshair_inertion = -0.5 PDM_disp_base = -0.1 ;0.5 PDM_disp_vel_factor = -0.3 ;1.5 PDM_disp_accel_factor = -0.3 ;1.5 ;Настильность(3)30% ;------------------ [up_sect_fourtf_mp5] cost = 1100 value = +30 bullet_speed = +90 ;270 fire_dispersion_base = -0.03 ;Объем магазина +10 ;-------------------- [up_sect_fiftha_mp5] cost = 1000 value = +10 ammo_mag_size = 10 ;Смена калибра 9x18 ;------------- [up_sect_fifthc_mp5] cost = 2500 value = "9x18" ammo_class = ammo_9x18_fmj, ammo_9x18_pmm ;увеличение изношености при выстреле очередью condition_queue_shot_dec = 0.0001 ;0.0013 ;увеличение изношености при одиночном выстреле condition_shot_dec = 0.0001 ;0.0011 ;шанс осечки при изношености больше чем misfireStartCondition misfire_start_prob = 0.0005 ;шанс осечки при изношености больше чем misfireEndCondition misfire_end_prob = 0.005 ;0.03 ;---END---- [up_firsta_mp5] scheme_index = 0, 0 known = 1 effects = up_gr_firstcd_mp5 section = up_sect_firsta_mp5 property = prop_recoil precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = true effect_functor = inventory_upgrades.effect_functor_a effect_parameter = on_weapon_upgrade_something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_ret_a3_name description = st_up_ret_a3_descr icon = ui_inGame2_upgrade_Gadyuka_5_1 ;;... [up_firstc_mp5] scheme_index = 1, 0 known = 1 effects = up_gr_firstef_mp5 section = up_sect_firstc_mp5 property = prop_dispersion precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = true effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_ret_b3_name description = st_up_ret_b3_descr icon = ui_inGame2_upgrade_Gadyuka_5_2 [up_firstd_mp5] scheme_index = 1, 1 known = 1 effects = up_gr_firstef_mp5 section = up_sect_firstd_mp5 property = prop_rpm precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_ret_b2_name description = st_up_ret_b2_descr icon = ui_inGame2_upgrade_Gadyuka_5_3 [up_firste_mp5] scheme_index = 2, 0 known = 1 effects = section = up_sect_firste_mp5 property = prop_rpm precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = true effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_ret_c2_name description = st_up_ret_c2_descr icon = ui_inGame2_upgrade_Gadyuka_5_4 [up_secona_mp5] scheme_index = 0, 1 known = 1 effects = up_gr_seconcd_mp5 section = up_sect_secona_mp5 property = prop_rpm precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = true effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_zat_a3_name description = st_up_zat_a3_descr icon = ui_inGame2_upgrade_Gadyuka_5_5 [up_seconc_mp5] scheme_index = 1, 2 known = 1 effects = up_gr_seconef_mp5 section = up_sect_seconc_mp5 property = prop_reliability precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = true effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_zat_b4_name description = st_up_zat_b4_descr icon = ui_inGame2_upgrade_Gadyuka_5_6 [up_secone_mp5] scheme_index = 2, 1 known = 1 effects = section = up_sect_secone_mp5 property = prop_dispersion precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = true effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_zat_c5_name description = st_up_zat_c5_descr icon = ui_inGame2_upgrade_Gadyuka_5_7 [up_seconf_mp5] scheme_index = 2, 2 known = 1 effects = section = up_sect_seconf_mp5 property = prop_recoil precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = true effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_zat_c1_name description = st_up_zat_c1_descr icon = ui_inGame2_upgrade_Gadyuka_5_8 [up_thirda_mp5] scheme_index = 0, 2 known = 1 effects = up_gr_thirdcd_mp5 section = up_sect_thirda_mp5 property = prop_recoil precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = true effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_usm_a1_name description = st_up_usm_a1_descr icon = ui_inGame2_upgrade_Gadyuka_5_9 [up_thirdc_mp5] scheme_index = 1, 3 known = 1 effects = up_gr_thirdef_mp5 section = up_sect_thirdc_mp5 property = prop_inertion precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = true effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_usm_b3_name description = st_up_usm_b3_descr icon = ui_inGame2_upgrade_Gadyuka_5_10 [up_thirdd_mp5] scheme_index = 1, 4 known = 1 effects = up_gr_thirdef_mp5 section = up_sect_thirdd_mp5 property = prop_reliability precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = true effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_usm_b1_name description = st_up_usm_b1_descr icon = ui_inGame2_upgrade_Gadyuka_5_11 [up_thirde_mp5] scheme_index = 2, 3 known = 1 effects = section = up_sect_thirde_mp5 property = prop_rpm precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = true effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_usm_c2_name description = st_up_usm_c2_descr icon = ui_inGame2_upgrade_Gadyuka_5_12 [up_fourta_mp5] scheme_index = 0, 3 known = 1 effects = up_gr_fourtcd_mp5 section = up_sect_fourta_mp5 property = prop_reliability precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = true effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_stk_a2_name description = st_up_stk_a2_descr icon = ui_inGame2_upgrade_Gadyuka_5_13 [up_fourtc_mp5] scheme_index = 1, 5 known = 1 effects = up_gr_fourtef_mp5 section = up_sect_fourtc_mp5 property = prop_rpm precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = true effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_stk_b1_name description = st_up_stk_b1_descr icon = ui_inGame2_upgrade_Gadyuka_5_14 [up_fourte_mp5] scheme_index = 2, 4 known = 1 effects = section = up_sect_fourte_mp5 property = prop_inertion precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = true effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_stk_c3_name description = st_up_stk_c3_descr icon = ui_inGame2_upgrade_Gadyuka_5_15 [up_fourtf_mp5] scheme_index = 2, 5 known = 1 effects = section = up_sect_fourtf_mp5 property = prop_bullet_speed precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = true effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_stk_c2_name description = st_up_stk_c2_descr icon = ui_inGame2_upgrade_Gadyuka_5_16 [up_fiftha_mp5] scheme_index = 0, 4 known = 1 effects = section = up_sect_fiftha_mp5 property = prop_ammo_size precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = true effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_add_a4_name description = st_up_add_a4_descr icon = ui_inGame2_upgrade_Gadyuka_5_17 [up_fifthc_mp5] scheme_index = 1, 6 known = 1 effects = section = up_sect_fifthc_mp5 property = prop_calibre precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = true effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_add_b3_name description = st_up_add_b3_descr icon = ui_inGame2_upgrade_Gadyuka_5_18 [up_gr_firstab_mp5] elements = up_firsta_mp5 [up_gr_firstcd_mp5] elements = up_firstc_mp5, up_firstd_mp5 [up_gr_firstef_mp5] elements = up_firste_mp5 [up_gr_seconab_mp5] elements = up_secona_mp5 [up_gr_seconcd_mp5] elements = up_seconc_mp5 [up_gr_seconef_mp5] elements = up_secone_mp5, up_seconf_mp5 [up_gr_thirdab_mp5] elements = up_thirda_mp5 [up_gr_thirdcd_mp5] elements = up_thirdc_mp5, up_thirdd_mp5 [up_gr_thirdef_mp5] elements = up_thirde_mp5 [up_gr_fourtab_mp5] elements = up_fourta_mp5 [up_gr_fourtcd_mp5] elements = up_fourtc_mp5 [up_gr_fourtef_mp5] elements = up_fourte_mp5, up_fourtf_mp5 [up_gr_fifthab_mp5] elements = up_fiftha_mp5 [up_gr_fifthcd_mp5] elements = up_fifthc_mp5