;Скорострельность(1)10% ;---------------------- [up_sect_firsta_sig550] cost = 800 value = +10 rpm = +75 ;750 ;Отдача(2)-20% ;_------------ [up_sect_firstc_sig550] cost = 1200 value = -20 cam_dispersion = -0.045 ;0.4 cam_dispersion_inc = -0.018 ;0.4 cam_step_angle_horz = -0.14 ;1.0 [0.46 в остатке] zoom_cam_dispersion = -0.05 ;0.3 zoom_cam_dispersion_inc = -0.02 ;0.3 zoom_cam_step_angle_horz = -0.1 ;0.7 [0.17 в остатке] ;Надежность(3)25% ;_--------------- [up_sect_firstd_sig550] cost = 1200 value = +25 ;увеличение дисперсии в процентах при максимальном износе fire_dispersion_condition_factor = -1.5 ;15 ;увеличение изношености при выстреле очередью condition_queue_shot_dec = -0.0001 ;0.0013 ;увеличение изношености при одиночном выстреле condition_shot_dec = -0.0001 ;0.0011 ;шанс осечки при изношености больше чем misfireStartCondition misfire_start_prob = -0.0015 ;шанс осечки при изношености больше чем misfireEndCondition misfire_end_prob = -0.02 ;0.03 ;Отдача(3)-30% ;_------------ [up_sect_firste_sig550] cost = 1600 value = -30 cam_dispersion = -0.085 ;0.4 cam_dispersion_inc = -0.045 ;0.4 cam_step_angle_horz = -0.42 ;1.0 [0.46 в остатке] zoom_cam_dispersion = -0.09 ;0.3 zoom_cam_dispersion_inc = -0.048 ;0.3 zoom_cam_step_angle_horz = -0.28 ;0.7 [0.17 в остатке] ;Отдача(1)-10% ;_------------ [up_sect_secona_sig550] cost = 800 value = -10 cam_dispersion = -0.07 ;0.4 [0.085 в остатке] cam_dispersion_inc = -0.03 ;0.4 cam_step_angle_horz = -0.23 ;1.0 [0.46 в остатке] zoom_cam_dispersion = -0.068 ;0.3 zoom_cam_dispersion_inc = -0.029 ;0.3 zoom_cam_step_angle_horz = -0.19 ;0.7 [0.17 в остатке] ;Точность(2)20% [up_sect_seconc_sig550] cost = 1200 value = +20 fire_dispersion_base = -0.04 ;0.06 fire_dispersion_condition_factor = -1 ;15 ;Отдача(3)-30% ;_------------ [up_sect_secone_sig550] cost = 1600 value = -30 cam_dispersion = -0.085 ;0.4 cam_dispersion_inc = -0.048 ;0.4 cam_step_angle_horz = -0.42 ;1.0 [0.46 в остатке] zoom_cam_dispersion = -0.09 ;0.3 zoom_cam_dispersion_inc = -0.047 ;0.3 zoom_cam_step_angle_horz = -0.28 ;0.7 [0.17 в остатке] ;Точность(3)30% [up_sect_seconf_sig550] cost = 1600 value = +30 fire_dispersion_base = -0.07 ;0.06 fire_dispersion_condition_factor = -1 ;15 ;Надежность(1)10% ;_--------------- [up_sect_thirda_sig550] cost = 800 value = +10 ;увеличение дисперсии в процентах при максимальном износе fire_dispersion_condition_factor = -1 ;15 ;шанс осечки при изношености больше чем misfireStartCondition misfire_start_prob = -0.0007 ;шанс осечки при изношености больше чем misfireEndCondition misfire_end_prob = -0.01 ;0.03 ;Скорострельность(2)15% ;---------------------- [up_sect_thirdc_sig550] cost = 1200 value = +15 rpm = +120 ;750 ;Настильность(2)20% ;------------------ [up_sect_thirdd_sig550] cost = 1200 value = +20 bullet_speed = +100 ;570 fire_dispersion_base = -0.02 hit_impulse = +15 ;Скорострельность(3)25% ;---------------------- [up_sect_thirde_sig550] cost = 1600 value = +25 rpm = +150 ;750 ;Вес ;------------------ [up_sect_fourta_sig550] cost = 800 value = -1.3 inv_weight = -1.3 ;3.6 crosshair_inertion = -0.5 PDM_disp_base = -0.01 ;0.5 PDM_disp_vel_factor = -0.1 ;1.5 PDM_disp_accel_factor = -0.1 ;1.5 ;Удобство(2)15% ;_-------------- [up_sect_fourtc_sig550] cost = 1200 value = +15 crosshair_inertion = -1.5 PDM_disp_base = -0.07 ;0.5 PDM_disp_vel_factor = -0.25 ;1.5 PDM_disp_accel_factor = -0.25 ;1.5 ;Удобство(3)25% ;_-------------- [up_sect_fourte_sig550] cost = 1600 value = +25 crosshair_inertion = -2.5 PDM_disp_base = -0.13 ;0.5 PDM_disp_vel_factor = -0.5 ;1.5 PDM_disp_accel_factor = -0.5 ;1.5 ;Настильность(3)30% ;------------------ [up_sect_fourtf_sig550] cost = 1600 value = +30 bullet_speed = +150 ;570 fire_dispersion_base = -0.03 hit_impulse = +25 Объем магазина +10 ;-------------------- [up_sect_fiftha_sig550] cost = 1500 value = +10 ammo_mag_size = 10 [up_firsta_sig550] scheme_index = 0, 0 known = 1 effects = up_gr_firstcd_sig550 section = up_sect_firsta_sig550 property = prop_rpm precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = on_weapon_upgrade_something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_zat_a3_name description = st_up_zat_a3_descr icon = ui_inGame2_upgrade_SGI_5K_1 ;;... [up_firstc_sig550] scheme_index = 1, 0 known = 1 effects = up_gr_firstef_sig550 section = up_sect_firstc_sig550 property = prop_recoil precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_zat_b2_name description = st_up_zat_b2_descr icon = ui_inGame2_upgrade_SGI_5K_2 [up_firstd_sig550] scheme_index = 1, 1 known = 1 effects = up_gr_firstef_sig550 section = up_sect_firstd_sig550 property = prop_reliability precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_zat_b3_name description = st_up_zat_b3_descr icon = ui_inGame2_upgrade_SGI_5K_3 [up_firste_sig550] scheme_index = 2, 0 known = 1 effects = section = up_sect_firste_sig550 property = prop_recoil precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_zat_c1_name description = st_up_zat_c1_descr icon = ui_inGame2_upgrade_SGI_5K_4 [up_secona_sig550] scheme_index = 0, 1 known = 1 effects = up_gr_seconcd_sig550 section = up_sect_secona_sig550 property = prop_recoil precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_auto_a1_name description = st_up_auto_a1_descr icon = ui_inGame2_upgrade_SGI_5K_5 [up_seconc_sig550] scheme_index = 1, 2 known = 1 effects = up_gr_seconef_sig550 section = up_sect_seconc_sig550 property = prop_dispersion precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_auto_b4_name description = st_up_auto_b4_descr icon = ui_inGame2_upgrade_SGI_5K_6 [up_secone_sig550] scheme_index = 2, 1 known = 1 effects = section = up_sect_secone_sig550 property = prop_recoil precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_auto_c1_name description = st_up_auto_c1_descr icon = ui_inGame2_upgrade_SGI_5K_7 [up_seconf_sig550] scheme_index = 2, 2 known = 1 effects = section = up_sect_seconf_sig550 property = prop_dispersion precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here_h prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_auto_c5_name description = st_up_auto_c5_descr icon = ui_inGame2_upgrade_SGI_5K_8 [up_thirda_sig550] scheme_index = 0, 2 known = 1 effects = up_gr_thirdcd_sig550 section = up_sect_thirda_sig550 property = prop_reliability precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_bar_a3_name description = st_up_bar_a3_descr icon = ui_inGame2_upgrade_SGI_5K_9 [up_thirdc_sig550] scheme_index = 1, 3 known = 1 effects = up_gr_thirdef_sig550 section = up_sect_thirdc_sig550 property = prop_rpm precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_bar_b3_name description = st_up_bar_b3_descr icon = ui_inGame2_upgrade_SGI_5K_10 [up_thirdd_sig550] scheme_index = 1, 4 known = 1 effects = up_gr_thirdef_sig550 section = up_sect_thirdd_sig550 property = prop_bullet_speed precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_bar_b2_name description = st_up_bar_b2_descr icon = ui_inGame2_upgrade_SGI_5K_11 [up_thirde_sig550] scheme_index = 2, 3 known = 1 effects = section = up_sect_thirde_sig550 property = prop_rpm precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_bar_c2_name description = st_up_bar_c2_descr icon = ui_inGame2_upgrade_SGI_5K_12 [up_fourta_sig550] scheme_index = 0, 3 known = 1 effects = up_gr_fourtcd_sig550 section = up_sect_fourta_sig550 property = prop_weight precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_stk_a1_name description = st_up_stk_a1_descr icon = ui_inGame2_upgrade_SGI_5K_13 [up_fourtc_sig550] scheme_index = 1, 5 known = 1 effects = up_gr_fourtef_sig550 section = up_sect_fourtc_sig550 property = prop_inertion known = 1 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_stk_b2_name description = st_up_stk_b2_descr icon = ui_inGame2_upgrade_SGI_5K_14 [up_fourte_sig550] scheme_index = 2, 4 known = 1 effects = section = up_sect_fourte_sig550 property = prop_inertion precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_stk_c3_name description = st_up_stk_c3_descr icon = ui_inGame2_upgrade_SGI_5K_15 [up_fourtf_sig550] scheme_index = 2, 5 known = 1 effects = section = up_sect_fourtf_sig550 property = prop_bullet_speed precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_stk_c2_name description = st_up_stk_c2_descr icon = ui_inGame2_upgrade_SGI_5K_16 [up_fiftha_sig550] scheme_index = 0, 4 known = 1 effects = section = up_sect_fiftha_sig550 property = prop_ammo_size precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_add_a4_name description = st_up_add_a4_descr icon = ui_inGame2_upgrade_SGI_5K_17 [up_gr_firstab_sig550] elements = up_firsta_sig550 [up_gr_firstcd_sig550] elements = up_firstc_sig550, up_firstd_sig550 [up_gr_firstef_sig550] elements = up_firste_sig550 [up_gr_seconab_sig550] elements = up_secona_sig550 [up_gr_seconcd_sig550] elements = up_seconc_sig550 [up_gr_seconef_sig550] elements = up_secone_sig550, up_seconf_sig550, [up_gr_thirdab_sig550] elements = up_thirda_sig550 [up_gr_thirdcd_sig550] elements = up_thirdc_sig550, up_thirdd_sig550 [up_gr_thirdef_sig550] elements = up_thirde_sig550 [up_gr_fourtab_sig550] elements = up_fourta_sig550 [up_gr_fourtcd_sig550] elements = up_fourtc_sig550 [up_gr_fourtef_sig550] elements = up_fourte_sig550, up_fourtf_sig550 [up_gr_fifthab_sig550] elements = up_fiftha_sig550