[up_sect_firsta_svu] ;Точность(1)10% ;--------------- cost = 1500 value = +10 fire_dispersion_base = -0.02 ;0.15 [up_sect_firstc_svu] ;Надежность(2)15% ;--------------- cost = 2100 value = +15 ;увеличение дисперсии в процентах при максимальном износе fire_dispersion_condition_factor = -1.5 ;15 ;увеличение изношености при выстреле очередью condition_queue_shot_dec = -0.001 ;0.0013 ;увеличение изношености при одиночном выстреле condition_shot_dec = -0.001 ;0.0011 ;шанс осечки при изношености больше чем misfireStartCondition misfire_start_prob = -0.001 ;шанс осечки при изношености больше чем misfireEndCondition misfire_end_prob = -0.01 ;0.03 [up_sect_firste_svu] ;Настильность(3)30% ;------------------ cost = 2700 value = +30 bullet_speed = +200 fire_dispersion_base = -0.03 [up_sect_firstf_svu] ;Точность(3)30% ;--------------- cost = 2700 value = +30 fire_dispersion_base = -0.06 ;0.15 fire_dispersion_condition_factor = -1.5 [up_sect_secona_svu] ;Надежность(1)10% ;--------------- cost = 1500 value = +10 ;увеличение дисперсии в процентах при максимальном износе fire_dispersion_condition_factor = -1.5 ;15 ;увеличение изношености при выстреле очередью condition_queue_shot_dec = -0.0005 ;0.0013 ;увеличение изношености при одиночном выстреле condition_shot_dec = -0.0005 ;0.0011 ;шанс осечки при изношености больше чем misfireStartCondition misfire_start_prob = -0.0005 ;шанс осечки при изношености больше чем misfireEndCondition misfire_end_prob = -0.005 ;0.03 [up_sect_seconc_svu] ;Отдача(2)20% ;--------------- cost = 2100 value = -20 zoom_cam_dispersion = -0.2 ;1.8 zoom_cam_dispersion_inc = -0.2 ;1.8 zoom_cam_step_angle_horz = -0.2 ;0.25 zoom_cam_relax_speed = +0.05 [up_sect_second_svu] ;Надежность(2)15% ;--------------- cost = 2100 value = +15 ;увеличение дисперсии в процентах при максимальном износе fire_dispersion_condition_factor = -1.5 ;15 ;увеличение изношености при выстреле очередью condition_queue_shot_dec = -0.001 ;0.0013 ;увеличение изношености при одиночном выстреле condition_shot_dec = -0.001 ;0.0011 ;шанс осечки при изношености больше чем misfireStartCondition misfire_start_prob = -0.001 ;шанс осечки при изношености больше чем misfireEndCondition misfire_end_prob = -0.01 ;0.03 [up_sect_secone_svu] ;Интегрированный глушитель ;--------------- cost = 2700 value = +1 silencer_status = 1 silencer_name = wpn_addon_silencer silencer_x = 224 silencer_y = 13 snd_silncer_shot = weapons\w_ak74_shot1 silencer_smoke_particles = weapons\generic_shoot_00 [up_sect_seconf_svu] ;Скорострельность(3)25% ;---------------------- cost = 2700 value = +25 rpm = +45 [up_sect_thirda_svu] ;Отдача(1)-10% ;------------ cost = 1500 value = -10 zoom_cam_dispersion = -0.1 ;1.8 zoom_cam_dispersion_inc = -0.1 ;1.8 zoom_cam_step_angle_horz = -0.1 ;0.25 zoom_cam_relax_speed = +0.05 [up_sect_thirdc_svu] ;Удобство(2)20% ;-------------- cost = 2100 value = +20 crosshair_inertion = -1.5 PDM_disp_base = -0.5 PDM_disp_vel_factor = -1.5 PDM_disp_accel_factor = -1.5 [up_sect_fourta_svu] ;5x прицел. ;------------ cost = 2000 scope_zoom_factor = -10 [up_sect_fourtc_svu] ;Контрастный прицел ;------------ cost = 3000 scope_nightvision = scope_contrast [up_sect_fourte_svu] ;ПНВ ;------------ cost = 4500 scope_nightvision = scope_nightvision [up_sect_fourtf_svu] ;Регулируемый прицел ;------------ cost = 7000 scope_dynamic_zoom = on [up_sect_fiftha_svu] cost = 1500 value = +5 ammo_mag_size = +5 [up_firsta_svu] scheme_index = 0, 0 known = 1 effects = up_gr_firstcd_svu section = up_sect_firsta_svu property = prop_dispersion precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = on_weapon_upgrade_something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_auts_a2_name description = st_up_auts_a2_descr icon = ui_inGame2_upgrade_SVUmk2_1 [up_firstc_svu] scheme_index = 1, 0 known = 1 effects = up_gr_firstef_svu section = up_sect_firstc_svu property = prop_reliability precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_auts_b3_name description = st_up_auts_b3_descr icon = ui_inGame2_upgrade_SVUmk2_2 [up_firste_svu] scheme_index = 2, 0 known = 1 effects = section = up_sect_firste_svu property = prop_bullet_speed precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_auts_c1_name description = st_up_auts_c1_descr icon = ui_inGame2_upgrade_SVUmk2_3 [up_firstf_svu] scheme_index = 2, 1 known = 1 effects = section = up_sect_firstf_svu property = prop_dispersion precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_auts_c3_name description = st_up_auts_c3_descr icon = ui_inGame2_upgrade_SVUmk2_4 [up_secona_svu] scheme_index = 0, 1 known = 1 effects = up_gr_seconcd_svu section = up_sect_secona_svu property = prop_reliability precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = on_weapon_upgrade_something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_stvs_a1_name description = st_up_stvs_a1_descr icon = ui_inGame2_upgrade_SVUmk2_5 [up_seconc_svu] scheme_index = 1, 1 known = 1 effects = up_gr_seconef_svu section = up_sect_seconc_svu property = prop_recoil precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_stvs_b1_name description = st_up_stvs_b1_descr icon = ui_inGame2_upgrade_SVUmk2_6 [up_second_svu] scheme_index = 1, 2 known = 1 effects = up_gr_seconef_svu section = up_sect_second_svu property = prop_reliability precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_stvs_b3_name description = st_up_stvs_b3_descr icon = ui_inGame2_upgrade_SVUmk2_7 [up_secone_svu] scheme_index = 2, 2 known = 1 effects = section = up_sect_secone_svu property = prop_silencer precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_stvs_c1_name description = st_up_stvs_c1_descr icon = ui_inGame2_upgrade_SVUmk2_8 [up_seconf_svu] scheme_index = 2, 3 known = 1 effects = section = up_sect_seconf_svu property = prop_rpm precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_stvs_c2_name description = st_up_stvs_c2_descr icon = ui_inGame2_upgrade_SVUmk2_9 [up_thirda_svu] scheme_index = 0, 2 known = 1 effects = up_gr_thirdcd_svu section = up_sect_thirda_svu property = prop_recoil precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = on_weapon_upgrade_something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_pris_a1_name description = st_up_pris_a1_descr icon = ui_inGame2_upgrade_SVUmk2_10 [up_thirdc_svu] scheme_index = 1, 3 known = 1 effects = section = up_sect_thirdc_svu property = prop_inertion precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_pris_b1_name description = st_up_pris_b1_descr icon = ui_inGame2_upgrade_SVUmk2_11 [up_fourta_svu] scheme_index = 0, 3 known = 1 effects = section = up_sect_fourta_svu property = prop_scope_5x precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = on_weapon_upgrade_something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_opt_a3_name description = st_up_opt_a3_descr icon = ui_inGame2_upgrade_SVUmk2_12 [up_fourtc_svu] scheme_index = 1, 4 known = 1 effects = section = up_sect_fourtc_svu property = prop_contrast precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_opt_b1_name description = st_up_opt_b1_descr icon = ui_inGame2_upgrade_SVUmk2_13 [up_fourte_svu] scheme_index = 2, 4 known = 1 effects = section = up_sect_fourte_svu property = prop_nightvision precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_opt_c2_name description = st_up_opt_c2_descr icon = ui_inGame2_upgrade_SVUmk2_14 [up_fourtf_svu] scheme_index = 2, 5 known = 1 effects = section = up_sect_fourtf_svu property = prop_scope precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_opt_c3_name description = st_up_opt_c3_descr icon = ui_inGame2_upgrade_SVUmk2_15 [up_fiftha_svu] scheme_index = 0, 4 known = 1 effects = section = up_sect_fiftha_svu property = prop_ammo_size precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = on_weapon_upgrade_something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_add_a4_name description = st_up_add_a4_descr icon = ui_inGame2_upgrade_SVUmk2_16 [up_gr_firstab_svu] elements = up_firsta_svu [up_gr_firstcd_svu] elements = up_firstc_svu [up_gr_firstef_svu] elements = up_firste_svu, up_firstf_svu [up_gr_seconab_svu] elements = up_secona_svu [up_gr_seconcd_svu] elements = up_seconc_svu, up_second_svu [up_gr_seconef_svu] elements = up_secone_svu, up_seconf_svu [up_gr_thirdab_svu] elements = up_thirda_svu [up_gr_thirdcd_svu] elements = up_thirdc_svu [up_gr_fourtab_svu] elements = up_fourta_svu [up_gr_fourtcd_svu] elements = up_fourtc_svu [up_gr_fourtef_svu] elements = up_fourte_svu, up_fourtf_svu [up_gr_fifthab_svu] elements = up_fiftha_svu