[up_sect_firsta_val] ;Надежность(1)10% ;--------------- cost = 1000 value = +10 ;увеличение дисперсии в процентах при максимальном износе fire_dispersion_condition_factor = -1 ;15 ;шанс осечки при изношености больше чем misfireStartCondition misfire_start_prob = -0.0008 ;шанс осечки при изношености больше чем misfireEndCondition misfire_end_prob = -0.008 ;0.03.03 [up_sect_firstc_val] ;Отдача(2)-20% ;------------ cost = 1400 value = -20 cam_dispersion = -0.06 ;0.5 cam_dispersion_inc = -0.04 ;0.5 cam_step_angle_horz = -0.14 ;1.5 [0.73 в остатке] zoom_cam_dispersion = -0.07 ;0.5 [0.093 в остатке] zoom_cam_dispersion_inc = -0.04 ;0.5 zoom_cam_step_angle_horz = -0.6 ;1.0 [0.505 в остатке] [up_sect_firstd_val] ;Настильность(2)20% ;------------------ cost = 1400 value = +20 bullet_speed = +80 fire_dispersion_base = -0.01 ;0.7 [up_sect_firste_val] ;Скорострельность(3)25% ;---------------------- cost = 1800 value = +30 rpm = +95 [up_sect_firstf_val] ;Точность(3)30% ;--------------- cost = 1800 value = +30 fire_dispersion_base = -0.05 ;0.7 fire_dispersion_condition_factor = -1 ;15 [up_sect_secona_val] ;Отдача(1)-10% ;------------ cost = 1000 value = -10 cam_dispersion = -0.05 ;0.5 cam_dispersion_inc = -0.02 ;0.5 cam_step_angle_horz = -0.09 ;1.5 [0.73 в остатке] zoom_cam_dispersion = -0.05 ;0.5 [0.093 в остатке] zoom_cam_dispersion_inc = -0.02 ;0.5 zoom_cam_step_angle_horz = -0.05 ;1.0 [0.505 в остатке] [up_sect_seconc_val] ;Удобство(2)15% ;-------------- cost = 1400 value = +15 crosshair_inertion = -0.75 PDM_disp_base = -0.1 ;0.5 PDM_disp_vel_factor = -0.35 ;1.5 PDM_disp_accel_factor = -0.35 ;1.5 [up_sect_secone_val] ;Удобство(3)25% ;-------------- cost = 1800 value = +25 crosshair_inertion = -1.25 PDM_disp_base = -0.15 ;0.5 PDM_disp_vel_factor = -0.4 ;1.5 PDM_disp_accel_factor = -0.4 ;1.5 [up_sect_seconf_val] ;Отдача(3)-30% ;------------ cost = 1800 value = -30 cam_dispersion = -0.16 ;0.5 cam_dispersion_inc = -0.06 ;0.5 cam_step_angle_horz = -0.18 ;1.5 [0.73 в остатке] zoom_cam_dispersion = -0.11 ;0.5 [0.093 в остатке] zoom_cam_dispersion_inc = -0.055 ;0.5 zoom_cam_step_angle_horz = -0.16 ;1.0 [0.505 в остатке] [up_sect_thirda_val] ;Настильность(1)10% ;------------------ cost = 1000 value = +10 bullet_speed = +65 [up_sect_thirdc_val] ;Надежность(2)20% ;--------------- cost = 1400 value = +20 ;увеличение дисперсии в процентах при максимальном износе fire_dispersion_condition_factor = -1 ;15 ;увеличение изношености при выстреле очередью condition_queue_shot_dec = -0.0001 ;0.0013 ;увеличение изношености при одиночном выстреле condition_shot_dec = -0.0001 ;0.0011 ;шанс осечки при изношености больше чем misfireStartCondition misfire_start_prob = -0.0018 ;шанс осечки при изношености больше чем misfireEndCondition misfire_end_prob = -0.014 ;0.03 [up_sect_thirdd_val] ;Точность(2)20% ;--------------- cost = 1400 value = +20 fire_dispersion_base = -0.03 ;0.7 fire_dispersion_condition_factor = -1 ;15 [up_sect_thirde_val] ;Скорострельность(3)25% ;---------------------- cost = 1800 value = +25 rpm = +95 [up_sect_thirdf_val] ;Настильность(3)30% ;------------------ cost = 1800 value = +30 bullet_speed = +95 fire_dispersion_base = -0.02 [up_sect_fourta_val] ;Скорострельность(1)10% ;------------------ cost = 1000 value = +10 rpm = +60 [up_sect_fourtc_val] ;Надежность(2)20% ;--------------- cost = 1400 value = +15 ;увеличение дисперсии в процентах при максимальном износе fire_dispersion_condition_factor = -1 ;15 ;увеличение изношености при выстреле очередью condition_queue_shot_dec = -0.0001 ;0.0013 ;увеличение изношености при одиночном выстреле condition_shot_dec = -0.0001 ;0.0011 ;шанс осечки при изношености больше чем misfireStartCondition misfire_start_prob = -0.0018 ;шанс осечки при изношености больше чем misfireEndCondition misfire_end_prob = -0.014 ;0.03 [up_sect_fourte_val] ;Точность(3)30% ;--------------- cost = 1800 value = +30 fire_dispersion_base = -0.05 ;0.7 fire_dispersion_condition_factor = -1 ;15 [up_sect_fourtf_val] ;Отдача(3)-30% ;------------ cost = 1800 value = -30 cam_dispersion = -0.16 ;0.5 cam_dispersion_inc = -0.06 ;0.5 cam_step_angle_horz = -0.18 ;1.5 [0.73 в остатке] zoom_cam_dispersion = -0.11 ;0.5 [0.093 в остатке] zoom_cam_dispersion_inc = -0.055 ;0.5 zoom_cam_step_angle_horz = -0.16 ;1.0 [0.505 в остатке] [up_sect_fiftha_val] ;Увеличен патронтаж ;------------ cost = 1500 value = +10 ammo_mag_size = +10 [up_firsta_val] scheme_index = 0, 0 known = 1 ;;invented = 1 ; 0 effects = up_gr_firstcd_val section = up_sect_firsta_val property = prop_reliability precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = on_weapon_upgrade_something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_auto_a2_name description = st_up_auto_a2_descr icon = ui_inGame2_upgrade_SA_Lavina_1 [up_firstc_val] scheme_index = 1, 0 known = 1 effects = up_gr_firstef_val section = up_sect_firstc_val property = prop_recoil precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_auto_c1_name description = st_up_auto_c1_descr icon = ui_inGame2_upgrade_SA_Lavina_2 [up_firstd_val] scheme_index = 1, 1 known = 1 effects = up_gr_firstef_val section = up_sect_firstd_val property = prop_bullet_speed precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_auto_b2_name description = st_up_auto_b2_descr icon = ui_inGame2_upgrade_SA_Lavina_3 [up_firste_val] scheme_index = 2, 0 known = 1 effects = section = up_sect_firste_val property = prop_rpm precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_auto_c3_name description = st_up_auto_c3_descr icon = ui_inGame2_upgrade_SA_Lavina_4 [up_firstf_val] scheme_index = 2, 1 known = 1 effects = section = up_sect_firstf_val property = prop_dispersion precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_auto_c5_name description = st_up_auto_c5_descr icon = ui_inGame2_upgrade_SA_Lavina_5 [up_secona_val] scheme_index = 0, 1 known = 1 effects = up_gr_seconcd_val section = up_sect_secona_val property = prop_recoil precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_pri_a1_name description = st_up_pri_a1_descr icon = ui_inGame2_upgrade_SA_Lavina_6 [up_seconc_val] scheme_index = 1, 2 known = 1 effects = up_gr_seconef_val section = up_sect_seconc_val property = prop_inertion precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_pri_b2_name description = st_up_pri_b2_descr icon = ui_inGame2_upgrade_SA_Lavina_7 [up_secone_val] scheme_index = 2, 2 known = 1 effects = section = up_sect_secone_val property = prop_inertion precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here_h prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_pri_c3_name description = st_up_pri_c3_descr icon = ui_inGame2_upgrade_SA_Lavina_8 [up_seconf_val] scheme_index = 2, 3 known = 1 effects = section = up_sect_seconf_val property = prop_recoil precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_pri_c1_name description = st_up_pri_c1_descr icon = ui_inGame2_upgrade_SA_Lavina_9 [up_thirda_val] scheme_index = 0, 2 known = 1 effects = up_gr_thirdcd_val section = up_sect_thirda_val property = prop_bullet_speed precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_ret_a1_name description = st_up_ret_a1_descr icon = ui_inGame2_upgrade_SA_Lavina_10 [up_thirdc_val] scheme_index = 1, 3 known = 1 effects = up_gr_thirdef_val section = up_sect_thirdc_val property = prop_reliability precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_ret_b1_name description = st_up_ret_b1_descr icon = ui_inGame2_upgrade_SA_Lavina_11 [up_thirdd_val] scheme_index = 1, 4 known = 1 effects = up_gr_thirdef_val section = up_sect_thirdd_val property = prop_dispersion precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_ret_b3_name description = st_up_ret_b3_descr icon = ui_inGame2_upgrade_SA_Lavina_12 [up_thirde_val] scheme_index = 2, 4 known = 1 effects = section = up_sect_thirde_val property = prop_rpm precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_ret_c2_name description = st_up_ret_c2_descr icon = ui_inGame2_upgrade_SA_Lavina_13 [up_thirdf_val] scheme_index = 2, 5 effects = section = up_sect_thirdf_val property = prop_bullet_speed known = 1 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_ret_c1_name description = st_up_ret_c1_descr icon = ui_inGame2_upgrade_SA_Lavina_14 [up_fourta_val] scheme_index = 0, 3 effects = up_gr_fourtcd_val section = up_sect_fourta_val property = prop_rpm known = 1 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_zat_a3_name description = st_up_zat_a3_descr icon = ui_inGame2_upgrade_SA_Lavina_15 [up_fourtc_val] scheme_index = 1, 5 effects = up_gr_fourtef_val section = up_sect_fourtc_val property = prop_reliability known = 1 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_zat_b3_name description = st_up_zat_b3_descr icon = ui_inGame2_upgrade_SA_Lavina_16 [up_fourte_val] scheme_index = 2, 6 effects = section = up_sect_fourte_val property = prop_dispersion known = 1 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_zat_c5_name description = st_up_zat_c5_descr icon = ui_inGame2_upgrade_SA_Lavina_17 [up_fourtf_val] scheme_index = 2, 7 effects = section = up_sect_fourtf_val property = prop_recoil known = 1 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_zat_c1_name description = st_up_zat_c1_descr icon = ui_inGame2_upgrade_SA_Lavina_18 [up_fiftha_val] scheme_index = 0, 4 effects = section = up_sect_fiftha_val property = prop_ammo_size known = 1 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_add_a4_name description = st_up_add_a4_descr icon = ui_inGame2_upgrade_SA_Lavina_19 [up_gr_firstab_val] elements = up_firsta_val [up_gr_firstcd_val] elements = up_firstc_val, up_firstd_val [up_gr_firstef_val] elements = up_firste_val, up_firstf_val [up_gr_seconab_val] elements = up_secona_val [up_gr_seconcd_val] elements = up_seconc_val [up_gr_seconef_val] elements = up_secone_val, up_seconf_val [up_gr_thirdab_val] elements = up_thirda_val [up_gr_thirdcd_val] elements = up_thirdc_val, up_thirdd_val [up_gr_thirdef_val] elements = up_thirde_val, up_thirdf_val [up_gr_fourtab_val] elements = up_fourta_val [up_gr_fourtcd_val] elements = up_fourtc_val [up_gr_fourtef_val] elements = up_fourte_val, up_fourtf_val [up_gr_fifthab_val] elements = up_fiftha_val