[wpn_groza]:identity_immunities,weapon_probability,default_weapon_params GroupControlSection = spawn_group $spawn = "weapons\groza" ; option for Level Editor $npc = on ; option for Level Editor $prefetch = 8 scheduled = off ; option for ALife Simulator cform = skeleton class = WP_AK74 description = st_wpn_groza_descr ef_main_weapon_type = 2 ef_weapon_type = 6 default_to_ruck = false sprint_allowed = true ;------------------------------------------------------------------------------- cost = 10000 weapon_class = assault_rifle ; Type of the weapon inv_weight = 3.2 upgrades = up_gr_firstab_groza, up_gr_seconab_groza, up_gr_thirdab_groza, up_gr_fourtab_groza, up_gr_fifthab_groza installed_upgrades = upgrade_scheme = upgrade_scheme_groza ;--TTX---------------------------------------------------------------------------- hit_power = 0.4, 0.4, 0.4, 0.4 hit_impulse = 100 hit_type = fire_wound fire_distance = 100 bullet_speed = 300 rpm = 585 rpm_empty_click = 200 use_aim_bullet = false ;Поддерживается ли первая суппер пуля time_to_aim = 3.0 hud = wpn_groza_hud misfire_probability = 0.005 ;вероятность осечки при максимальном износе !!!old - now not working ;изношенность, при которой появляется шанс осечки misfire_start_condition = 0.6 ;изношеность при которой шанс осечки становится константным misfire_end_condition = 0.1 ;шанс осечки при изношености больше чем misfireStartCondition misfire_start_prob = 0.005 ;шанс осечки при изношености больше чем misfireEndCondition misfire_end_prob = 0.06 ;увеличение изношености при одиночном выстреле condition_shot_dec = 0.0012 ;увеличение изношености при выстреле очередью condition_queue_shot_dec = 0.0014 ammo_elapsed = 20 ammo_mag_size = 20 ammo_class = ammo_9x39_pab9, ammo_9x39_ap grenade_class = ammo_vog-25 fire_modes = 1, -1 grenade_vel = 32 ;76 launch_speed = 32 hand_dependence = 1 single_handed = 0 ;---DOF------------------------------------------------------------------------- zoom_dof = 0.5, 1.0, 180 reload_dof = 0.0, 0.5, 5, 2 ;-дисперсия----------------------------------------------------------------------------- ;базовая дисперсия fire_dispersion_base = 0.27 ;угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках) control_inertion_factor = 1.2f crosshair_inertion = 6.80 ;отдача cam_return = 0 cam_relax_speed = 5 ;скорость возврата в исходное положение cam_relax_speed_ai = 360 ;скорость возврата в исходное положение cam_dispersion = 0.35 ;увеличения угла (в градусах) с каждым выстрелом cam_dispersion_inc = 0.2 ;увеличениe cam_dispersion с каждым выстрелом cam_dispersion_frac = 0.7 ;ствол будет подыматься на cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac) cam_max_angle = 50.0 ;максимальный угол отдачи cam_max_angle_horz = 50.0 ;(degree) maximum shot horizontal degree cam_step_angle_horz = 1.35 ;(degree) size of step camera moved in horizontal position while shooting PDM_disp_base = 0.5 PDM_disp_vel_factor = 1.5 PDM_disp_accel_factor = 1.5 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 zoom_cam_relax_speed = 5 ; scope & ironsight zoom_cam_relax_speed_ai = 360 zoom_cam_dispersion = 0.35 zoom_cam_dispersion_inc = 0.2 zoom_cam_dispersion_frac = 1.0 zoom_cam_max_angle = 50.0 zoom_cam_max_angle_horz = 50.0 zoom_cam_step_angle_horz = 1.25 fire_dispersion_condition_factor = 11 ;увеличение дисперсии в процентах при максимальном износе ;------------------------------------------------------------------------------- holder_range_modifier = 1.0 ; во сколько раз увеличивается eye_range holder_fov_modifier = 1.0 ; во сколько раз увеличивается eye_fov min_radius = 30 max_radius = 100 hit_probability_gd_novice = 0.80 hit_probability_gd_stalker = 0.80 hit_probability_gd_veteran = 0.80 hit_probability_gd_master = 0.80 ;------------------------------------------------------------------------------- slot = 2 ; // secondary animation_slot = 8 ; type of the animation that will be used inv_name = st_wpn_groza inv_name_short = st_wpn_groza inv_grid_width = 4 inv_grid_height = 2 inv_grid_x = 0 inv_grid_y = 14 upgr_icon_x = 8 upgr_icon_y = 128 upgr_icon_width = 291 upgr_icon_height = 107 kill_msg_x = 67 kill_msg_y = 123 kill_msg_width = 64 kill_msg_height = 30 ;------------------------------------------------------------------------------- position = -0.026, -0.144, 0.0 orientation = 0, 0, 0 fire_point = 0.000000,0.194,0.274 fire_point2 = 0.0, 0.156, 0.285 flame_particles = weapons\generic_weapon05 smoke_particles = weapons\generic_shoot_00 grenade_flame_particles = weapons\generic_weapon01 shell_point = 0.0, 0.194, 0.04 shell_dir = 0.0, 0.0, 0.4 shell_particles = weapons\generic_shells ;--STRAP PARAMETERS----------------------------------------------------------------- ;под мишкой strap_position = -0.15,-0.38,0.35 ; position (offset) and orientation of the weapon when it is strapped strap_orientation = -10,-5,10 ; (3rd person view in degrees) strap_bone0 = bip01_spine2 strap_bone1 = bip01_spine1 startup_ammo = 90 visual = dynamics\weapons\wpn_groza\wpn_groza.ogf light_disabled = false light_color = 0.6,0.5,0.3 light_range = 5 light_var_color = 0.05 light_var_range = 0.5 light_time = 0.2 ph_mass = 5 ;cost = 2100 ;addons scope_status = 0 silencer_status = 2 grenade_launcher_status = 1 zoom_enabled = true ; (on,off)zoom mode (right mouse button) zoom_rotate_time = 0.25 scope_zoom_factor = 50 ; fov for zoom mode silencer_name = wpn_addon_silencer silencer_x = 180 silencer_y = 16 grenade_launcher_name = wpn_addon_grenade_launcher grenade_launcher_x = 109 grenade_launcher_y = 30 scopes_sect = scope_groza, scope_x2.7_groza, scope_live_detector_groza, scope_night_groza ;звуки snd_draw = weapons\generic_draw snd_holster = weapons\generic_holster snd_shoot = weapons\n_groza_shot ;snd_shoot1 = weapons\n_groza_shot ;snd_shoot2 = weapons\n_groza_shot ;snd_shoot3 = weapons\n_groza_shot snd_empty = weapons\gen_empty, 0.5 snd_reload = weapons\groza_reload, 0.7 snd_shoot_grenade = weapons\gen_grenshoot snd_reload_grenade = weapons\gen_grenload, 1.0, 1.2 snd_switch = weapons\groza_switch, 1.0, 0.5 snd_bore = weapons\groza_bore ;настройки для глушителя ;silencer_flame_particles = weapons\generic_weapon01 silencer_smoke_particles = weapons\generic_shoot_00 snd_silncer_shot = weapons\w_ak74_shot1 silencer_light_color = 0.6,0.5,0.3 silencer_light_range = 0.01 silencer_light_var_color= 0.05 silencer_light_var_range= 0.5 silencer_light_time = 0.2 [wpn_groza_hud]:hud_base zoom_hide_crosshair = true attach_place_idx = 0 item_visual = dynamics\weapons\wpn_groza\wpn_groza_hud.ogf hands_position = -0.057500,-0.182500,0.254500 hands_orientation = -0.650000,0.599990,1.749998 hands_position_16x9 = -0.033000,-0.188499,0.209999 hands_orientation_16x9 = 0.400000,3.199998,0.299999 ;item_position = -0.004407,0.006848,-0.002564 ;item_orientation = -15.517174,-2.455023,362.066071 item_position = -0.006247,0.007542,-0.008760 item_orientation = -15.517174,-2.455023,362.066071 shell_point = 0.025,0.063,-0.109 shell_dir = 0.0, 1.0, 0.0 shell_bone = wpn_body fire_point = 0,0.047,0.349 fire_bone = wpn_body fire_point2 = 0.0,0.003,0.321 fire_bone2 = wpn_body anm_show = groza_draw anm_hide = groza_holster anm_idle = groza_idle anm_idle_sprint = groza_idle_sprint anm_idle_moving = groza_idle_moving anm_shots = groza_shoot anm_reload = groza_reload anm_idle_aim = groza_idle_aim anm_switch = groza_switch_off anm_switch_g = groza_switch_on anm_bore = groza_idle_bore anm_show_w_gl = groza_draw anm_hide_w_gl = groza_holster anm_idle_w_gl = groza_idle anm_shots_w_gl = groza_shoot anm_reload_w_gl = groza_reload anm_idle_w_gl_aim = groza_idle_aim anm_idle_sprint_w_gl = groza_idle_sprint anm_idle_moving_w_gl = groza_idle_moving anm_bore_w_gl = groza_idle_bore anm_show_g = groza_draw_grenade anm_hide_g = groza_holster_grenade anm_idle_g = groza_idle_grenade anm_reload_g = groza_reload_grenade anm_idle_g_aim = groza_idle_aim_grenade anm_shots_g = groza_shoot_grenade anm_idle_sprint_g = groza_idle_sprint_grenade anm_idle_moving_g = groza_idle_moving_grenade anm_bore_g = groza_idle_grenade aim_hud_offset_pos = -0.095000,-0.028500,-0.014000 aim_hud_offset_rot = -0.020000,0.002500,0.007500 aim_hud_offset_pos_16x9 = -0.118500,-0.008000,0.126500 aim_hud_offset_rot_16x9 = 0.032500,0.020000,-0.022500 gl_hud_offset_pos = -0.029500,-0.048500,0.000000 gl_hud_offset_rot = -0.065000,-0.077500,0.007500 gl_hud_offset_pos_16x9 = -0.054500,-0.034500,0.000000 gl_hud_offset_rot_16x9 = -0.022500,-0.065000,-0.020000 lean_hud_offset_pos = 0,0,0 lean_hud_offset_rot = 0,0,0 [scope_groza] scope_name = wpn_addon_scope scope_x = 63 scope_y = -1 [scope_x2.7_groza] scope_name = wpn_addon_scope_x2.7 scope_x = 63 scope_y = -1 [scope_live_detector_groza] scope_name = wpn_addon_scope_detector scope_x = 63 scope_y = -1 [scope_night_groza] scope_name = wpn_addon_scope_night scope_x = 63 scope_y = -1 ;----------------------------------------------------------------------------- ; Уникальные ;----------------------------------------------------------------------------- [wpn_groza_nimble]:wpn_groza $spawn = "weapons\unique\wpn_groza_nimble" ; name and section in level editor inv_name = st_wpn_groza_nimble description = st_wpn_groza_nimble_descr cost = 15000 rpm = 655 ammo_mag_size = 30 ammo_class = ammo_5.45x39_fmj, ammo_5.45x39_ap fire_modes = 1, 3, -1 hit_power = 0.32, 0.32, 0.32, 0.32 ;-дисперсия----------------------------------------------------------------------------- ;базовая дисперсия fire_dispersion_base = 0.2 ;0.15 ;угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках) control_inertion_factor = 1.2f crosshair_inertion = 6 ;отдача cam_return = 0 cam_relax_speed = 5 ;скорость возврата в исходное положение cam_relax_speed_ai = 360 ;скорость возврата в исходное положение cam_dispersion = 0.3 ;увеличения угла (в градусах) с каждым выстрелом cam_dispersion_inc = 0.18 ;увеличениe cam_dispersion с каждым выстрелом cam_dispersion_frac = 1.0 ;ствол будет подыматься на cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac) cam_max_angle = 50.0 ;максимальный угол отдачи cam_max_angle_horz = 50.0 ;(degree) maximum shot horizontal degree cam_step_angle_horz = 1 ;(degree) size of step camera moved in horizontal position while shooting PDM_disp_base = 0.6 PDM_disp_vel_factor = 2.4 PDM_disp_accel_factor = 2.4 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 zoom_cam_relax_speed = 5 ; scope & ironsight zoom_cam_relax_speed_ai = 360 zoom_cam_dispersion = 0.3 zoom_cam_dispersion_inc = 0.18 zoom_cam_dispersion_frac = 1.0 zoom_cam_max_angle = 50.0 zoom_cam_max_angle_horz = 50.0 zoom_cam_step_angle_horz = 1 fire_dispersion_condition_factor = 10 ;увеличение дисперсии в процентах при максимальном износе scope_status = 2 silencer_status = 2 [wpn_groza_specops]:wpn_groza_nimble $spawn = "weapons\unique\wpn_groza_specops"